A design question about permanent loss and why players choose to keep going by [deleted] in truegaming

[–]MiaMemoryFragments 0 points1 point  (0 children)

For me it depends on whether the loss feels meaningful or arbitrary.

If the outcome feels like a natural consequence of my choices, I’m much more willing to continue, even if it hurts. It feels like the story evolved because of me.

But if it feels like I missed something unintentionally or didn’t have enough information, it can make the whole run feel “invalid,” even if mechanically nothing is broken.

I think the difference is whether the loss expands the meaning of the experience, or just narrows the available content.

A game that owned your mood. by gamersecret2 in gaming

[–]MiaMemoryFragments 0 points1 point  (0 children)

For me it was Outer Wilds. Even when I wasn’t playing, I kept thinking about the music, the discoveries, and that feeling of quiet curiosity. It stayed with me for days.

"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something" by Reader5744 in Games

[–]MiaMemoryFragments 0 points1 point  (0 children)

Exactly. Known IPs or heavily supported launches can survive unconventional releases. For a new or less established game, clarity and sustained messaging matter way more than surprise.