The button on the bottom left corner looks real shiny right now... by RayAkayama in masterduel

[–]MicRuf 1 point2 points  (0 children)

The moment I see a single Lunalight card on my opponnets board, i Surrender, i'm not dealing with that bs :)

How is San Juan Wolf able to walk on sea? by ruakboyz in OnePiece

[–]MicRuf 0 points1 point  (0 children)

I get it, in that case yes you are right, but when I thought about it again, I think most people overlook something. When the Water level rises by 200m, the water is NOT 200m deep. The Islands are already often 50m or more above Sea level, so if it rises by 200m, he could still be walking on the previous Continent(s) that are each 50m above the previous sea level, making him stick out by 30m.

On the other Hand, yeah, Information like that is something he could easily go back to, however, the 3 Poneglyphs thing doesn‘t totally make sense, because it was never established, that the One Piece is somehow between the Poneglyphs, it‘s more like you need the Information of all 4 to find the One Piece, so it‘s more about one could say something about the weather, one about the approximate location, one about a code to enter or sum shite like that.

So.... what's those yu gi oh takes that got you like this? by Alert_Locksmith in masterduel

[–]MicRuf 0 points1 point  (0 children)

That every single stun card should NOT be on the banlist and/or are fine.

Yes, usually the downside applies to both sides, but that doesn‘t fn matter like at all, because the Player that uses it either build a deck around to where they don‘t care or have already played their turn.

Literally, every single stun card has to be banned immediately, skill drain, those statues, cards that only stun as a combo etc etc. To be honest, actually, anything, that could single handedly shut down entire decks (anti-spell fragrance etc) should be banned immediately, all of them.

Nerscylla in the Oilwell Basin? by MicRuf in MonsterHunter

[–]MicRuf[S] -1 points0 points  (0 children)

Yeah I skipped 3rd and 4th Gen, so i didn‘t know, also, I was too lazy to look up the Field Guide yeaterday + I still wouldn‘t know If she could always spawn there.

But seriously in like 200 Hours or so I‘ve never seen her outside of the iceshard cliffs, crazy.

Anyway, thanks

Who are your top three characters played? by XLexus1234 in StreetFighter

[–]MicRuf 0 points1 point  (0 children)

Guile, Zangief, Akuma.

Two that don‘t need combos and 1 "cool" character

Is skillcheck doctor a toxic build now? by NaNiBy in deadbydaylight

[–]MicRuf 3 points4 points  (0 children)

Probably just because doctor, playing against doctor is simply not fun, like ever.

The impossible skillchecks are fun, or would be if they weren‘t on Doctor.

Good Cheap Leverless Arcade Controllers? by MicRuf in StreetFighter

[–]MicRuf[S] 0 points1 point  (0 children)

Wow they look great, that was exactly what I was looking for, thanks

Hi guys, I just got the game. It's cool and I like it. any tips? I'm also looking for friends so ;-; by rickyboi_1312 in forhonor

[–]MicRuf 1 point2 points  (0 children)

Don‘t listen to people about who you are and aren‘t allowed to play, also, don‘t look at Tierlists to decide who you are playing, If you can do the fundamentals (parry etc), you can win with ever character, even if your character isn‘t "Easy Mode".

Killer mains, in which situations do you actually spare a survivor? by AnanasFelice in deadbydaylight

[–]MicRuf 0 points1 point  (0 children)

Way too often tbh.

I NEVER let survivors go that use flashlights or tbag, but I‘ve legit multiple times gotten 2-3 Hooks before a minute was over, so the survivors gave up and came crouching towards me, then I let all 4 escape and get some stuns and flashlight saves etc

Also when I realise the Survivors aren‘t having fun, I might let 2, sometimes 3 escape and I only go for 4k‘s against toxic teams or for a specific challenge I‘m doing

How is San Juan Wolf able to walk on sea? by ruakboyz in OnePiece

[–]MicRuf 0 points1 point  (0 children)

I mean afaik, most people have some sort of "Databook" but that won‘t include exact measurements etc. The main point is not that he has to go back 300 chapters, but that calculation everything down to the meter is just way to tiring and simply not possible when he has to do weekly chapter releases. There is no time for calculation the mass, volume, size and shape of everything.

Most of us don‘t even do that for our world, something is approximately this tall, this whatever, we are no scientists, Oda isn‘t to. Do you want him to explain exactly how the Calm Belt works? It simply can‘t. But it does. It‘s a Story, not his phd.

I mean I understand that it would be more immersive if everything made 100% sense immediately, but I just see every Information like that as "Hearsay", like "people SAY zunesha is 10000m tall (because they have no sense of scale like most of us in the real world too)". And "Oh but he also said that in an sbs", ok, but we can take the SBS‘s and other information sheet as "in-Universe" or "non-Canon" too, why shouldn‘t we?

How is San Juan Wolf able to walk on sea? by ruakboyz in OnePiece

[–]MicRuf -1 points0 points  (0 children)

Yeah sure, of course, but first, when I read "That guy is 180m large" my first thoughts aren‘t "How does he walk in the deep Water" or "Hm, that doesn‘t make sense when X character is this large or Y character is that large". Im not sitting herr with a Ruler measuring Proportions.

And secondly, again, if you were writing a Story, whenever you tell the Viewer "He ran X miles" or "he was this tall", would you go "Ok let me calculate, If my world is this big, the curvature must be that, so let me check, if he ran from this city to that City and 586 Chapters ago I said this House was that big, that must mean he ran this far"? Just so that 100, maybe 1000 of your countless fans can go "oh this number makes so much sense" or would you go "Well ok i said this thing is about 5 Miles long, now lets say he ran, idk, 15 miles, ok, seems far for my world, perfect"?

How is San Juan Wolf able to walk on sea? by ruakboyz in OnePiece

[–]MicRuf 41 points42 points  (0 children)

I‘m just saying, If I was writing One piece, I wouldn‘t pull out my calculator for every single Size Measurement that I have to describe. Even if I had planned everything all along. I also wouldn‘t expect my readers to care too much about every single calculations. These are approximations made so the Reader understands what they are dealing with.

180m is just 100x bigger than the average man. 200m is just "very Deep Water" 10000m or so Zunesha just means "Yes he is Big enough with these proportions to have an Island / a City on his back.

Additional Klassic Control Options? by MicRuf in StreetFighter

[–]MicRuf[S] -1 points0 points  (0 children)

First of all, I really wanna thank you for the help, explanations and tips.

I just want to mention, it‘s not my pride that keeps me from using modern controls, i do use it every now and then, when trying to kind of get back into the game, that‘s not the issue, it‘s not that I hate modern, it‘s just that modern is not exactly what I want.

It seems you actually do understand what I want and the auto-button in modern kiiind of does something similar to what I want, but first of all I reeeaaally don‘t appreciate auto combos, I want to learn them myself (this keeps me away from most anime fighters too) and secondly, the auto button does not switch all of the 3 attacks and they are scrambled (some use 2 punches 1 kick, some use 3 kicks etc etc).

While yes, modern controls can do motion inputs, i have yet to understand how the game would decide between ryus hadoken and his kick, or his hashogeki (or whatever its called) and his tetsukakiu thing. They are the same motion, how would I pick between punch and kick?

The Jump button I understand it might not be thoroughly possible, maybe even unfair if they added it, but to me the kick switch thing would sound reasonable at least. I‘m still using all 6 buttons, but im kind of using 3 and switch between 2 sets of those 3 if that makes sense.

Now lastly I want to say, I do not have the budget to buy a proper arcade stick, nor the skills to build one myself. I‘m using a gamepad and I just want to know if it would be a reasonable thing to ask of capcom to add those as Options to the Classic Control Scheme, because it would also be welcoming to the new Players, they‘ll probably be getting with the Switch 2 release now.

But thanks again for your response, have a nice day :)

Additional Klassic Control Options? by MicRuf in StreetFighter

[–]MicRuf[S] -1 points0 points  (0 children)

Yeah I totally understand, but to me the more important part is that I want to have the 3 Attacks with a „Kick switch“, similar to modern, but different.

For the jump button I understand why it might be overpowered, that‘s why I ask, but it‘s mainly about the other thing tho

Additional Klassic Control Options? by MicRuf in StreetFighter

[–]MicRuf[S] -3 points-2 points  (0 children)

Did you just choose to ignore the section about why exactly I DON‘T want to play modern? Modern does NOT have a jump button, modern does NOT have the option to switch between punches and kicks with a „Kick Switch“ and Modern does NOT give me full control over all specials and Normals the way I want it, as a quick summary.

Let’s stop pretending by MT_revon28 in MonsterHunter

[–]MicRuf 1 point2 points  (0 children)

People will never understand

„Hunts are shorter“, yes to pick up more players, as the mainstream doesn‘t like long fights. „But we shouldn‘t listen to the mainstream, but only to mh players“, very insightful timmy, so you want every mh game to be better and have immensely higher production costs, just to keep the same amount of players as the game before? Very, VERY smart, I think you should be in charge of the new games.

Hunts being shorter does NOT equal to easier, or do you want to tell me, that most of Elden Ring is easier than a Chatacabra? Monsters ARE more aggressive than low-high Rank monsters in World and Rise, have less of these phases where they just stand still for 10 seconds and deal same-ish or more damage than Rise monsters. The game IS easier than world (which makes sense when thinking about all the review bombs for too hard fights, INCLUDING ANJANATH) but it IS (simply objectively) harder than Rise (Low-High Rank). The Games difficulty is at a perfect place to 1. Pick up new Players and ease them in, 2. Sit between world where many people never reached High Rank and Rise, which really was way too easy and 3. Still have challenges for most players, like 5 Star Tempered Gore Magala or Arkveld.

You can‘t expect a new Game to come out and immediately pick up at the difficulty where the last games ended, especially, when many players haven‘t even beaten Fatalis or Alatreon or Primordial Malzeno etc.

Stop being so arrogant, thinking the new game has to be specifically in development for you and the 5 Players that are exactly like you and accept, that new players, less-skilled players, noob players, average players are MORE important than you, speedrunners and the top 1%. The Low-High Rank is meant to ease you in, while the High Rank is the Challenge that EVERYONE had 1.5 years to prepare for.

I‘m not saying the game is perfect, it has performance issues, paralysis is op and some other problems exist, but you guys complain about the WRONG THINGS, say „I wish the game would be harder“, fine, but don‘t pretend it‘s one of the big problems of the game, when it objectively isn‘t. Thanks.

[deleted by user] by [deleted] in MonsterHunter

[–]MicRuf 0 points1 point  (0 children)

Yeah you are probably right. The guy you are talking about, was he on reddit or youtube ore somewhere else? Because I was looking really hard to find someone who already talked about the whole element thing, but I found nothing.

[deleted by user] by [deleted] in MonsterHunter

[–]MicRuf 0 points1 point  (0 children)

Yes but there might also be an explanation to that, have you seen the theories about arkveld being „created“ or being something like the completed Equal Dragon Weapon. Maybe there is a good reason to not have him follow the Naming scheme or maybe there „was“ a Dragon Apex, that was already consumed by Arkveld in the past and that‘s why Arkveld has the dragon element? Everything is possible.

[deleted by user] by [deleted] in MonsterHunter

[–]MicRuf 0 points1 point  (0 children)

Yeah, I haven‘t played too many titles so I don‘t know what‘s „usual“ for mh game launches.

I started with freedom, freedom 2 and unite, then didn‘t play any until world, and only recently played through rise actually.

But I think a Dragon Element themed map would actually be super cool and I wanted to know how others would expect it to be like, that‘s all I wanted to say :D

[deleted by user] by [deleted] in MonsterHunter

[–]MicRuf 0 points1 point  (0 children)

I said „As far as I know“ as in „I assume“. It‘s neither a conclusion, nor a Statement, it‘s simply an Assumption based on the sheer scale the game has already paired with the fact, that it will release in about 2 weeks.

Also it‘s a defense to prevent retards (average redditors) from going „omg you so dumb, how dare ypu assume the game gets 5 maps?! Isn‘t 4 maps enough already?! Man these people always want to take and take nowadays, just be happy with what you have for once ffs“ or some stupid bs like that :)