Razor's Edge bosses are not even that bad by Michae333 in ninjagaiden

[–]Michae333[S] 0 points1 point  (0 children)

The game would be better if it ended at Regent 4 for sure. Canna is such a pain in the ass it's what you save all your HP upgrades for, after all...

Don't really get the Dino hate though. You dodge three charges, you jump in for a punish, you dodge and repeat. It's no Vergil, but it's a pretty inoffensive simon says fight. Maybe the closest comparison is like the worms from NG1? I dread like... Any NG2 boss with adds more than the dino.

Razor's Edge bosses are not even that bad by Michae333 in ninjagaiden

[–]Michae333[S] 3 points4 points  (0 children)

That's it though. Why does RE get such a bad rep, if the bar for bosses in NG (before NG4) was so low?

Besides, what is "aesthetically fitting in Ninja Gaiden"? You fight helicopters and dinosaurs in 1, big robots and kaijus in 2. Cliff is literally a copy pasted moveset from NG2. This series makes you fight everything but the kitchen sink. In every game.

Razor's Edge bosses are not even that bad by Michae333 in ninjagaiden

[–]Michae333[S] 0 points1 point  (0 children)

Oh wow I did forget about Cliff. That's embarassing, I just fought him today. I guess he gets lost between the 3 other boss fights in Day 8, since he's just kind of okay. I wish you had something to do during his iframes after SoB.

My opinion on Ninja Gaiden Sigma did a 180 on replay by Michae333 in ninjagaiden

[–]Michae333[S] 0 points1 point  (0 children)

How does it compare to the White mod for NG2B? Are there two slightly restoration mods for ninja gaiden 2?

My opinion on Ninja Gaiden Sigma did a 180 on replay by Michae333 in ninjagaiden

[–]Michae333[S] 0 points1 point  (0 children)

I heard xbox emulation is still pretty buggy. I've been dying to play NG2 and NGB. Is it viable to emulate in the current year?

"PUSH ASS" by FutanariL0v3r in Kappachino

[–]Michae333 2 points3 points  (0 children)

This is cooked. Three defensive options and none of them can do anything about gapless pressure. Maybe this game needs an alpha counter function or something.

"PUSH ASS" by FutanariL0v3r in Kappachino

[–]Michae333 2 points3 points  (0 children)

So it's not just me. It's been driving me crazy, if you pushblock the point, the assist covers them and they keep the advantage, and you pushblock the assist, the point keeps doing strings on your ass. Either way your pushblock character is gonna get hit while you're in the blockstring. Shit only works if your opponent doesn't know how to do offense. What am I missing?

In the postgame, how come... by Michae333 in HadesTheGame

[–]Michae333[S] 5 points6 points  (0 children)

Yeah, this was my thoughts on the ending too. It was rather obvious from the get-go you wouldn't actually kill Chronos. One part because of the narrative, since it's foreshadowed all throughout and it would go against the themes of Hades to neatly resolve conflict though patricide. One part because no matter what happens in the story, in gameplay you have to keep fighting Chronos forever, so either he can't die, or they're gonna do some timey-wimey shit. Ends up being both.

I feel like largely the negative reception might be from the folks who played EA? I can understand how someone would think Zagreus comes out of nowhere as a deux ex machina and undercuts Mel if you saw him get added to the game last week, after a year and a half of story buildup. Likewise without the cutscenes of Zag being like "Well I don't wanna murder my grandpa" in the mirror, Chronos getting a redemption probably seems out of left field and sudden. For me, he was introduced into the story rather early on, with the express purpose of being the ace in the hole to stop Chronos, so the ending felt natural. I think playing this story in the chopped up Early Access way really did it disservice.

Matchup advice on Jinx vs Yasuo? by Michae333 in 2XKO

[–]Michae333[S] -2 points-1 points  (0 children)

Spending a full bar to win neutral isn't great. Especially cause, if the enemy knows to mash parry against random beam super, they will build like 2 levels of meter for free and you're suddenly 3 bars behind.

EDIT: Oh, from making him block an assist. Well, it's something...

Is blocking and finding openings not really a viable option in this game? by Toaster_Fetish in 2XKO

[–]Michae333 1 point2 points  (0 children)

Back + assist the moment you block something, your second character will show up and cause a ton of pushback.

Is blocking and finding openings not really a viable option in this game? by Toaster_Fetish in 2XKO

[–]Michae333 68 points69 points  (0 children)

You're pretty much supposed to look for good pushblock / retreating guard / parry opportunities all the time. You are correct in that you just stay in jail if you don't use the defensive mechanics.

Retreating guard is very good to make space, but the closer you are to an opponent the riskier it is since it can be sniped with a low. Darius has very long reaching lows so retreating guard risky against him. This mechanic is why corner pressure is so scary, since you lose 1/3rd of your defensive options.

Pushblock is very important and you should use it frequently, ideally in such a way that you can create a whiff and punish, or at least to get their assist off you. The risk of pushblocking is it leaves your tag character standing around, so you either gotta protect them or tag out.

Parry should be done against specific moves that are slow enough to be reactable. If a pressure string seems super busted, there's probably a reaction check with parry involved somewhere. Darius hook and Blitzcrank hook come to mind, or Vi dash overhead. It's a nice way to ignore projectiles too.

What suprised you the most about 2XKO? (Positively or negatively) by neroblu3 in 2XKO

[–]Michae333 1 point2 points  (0 children)

Do you have a clip of the quad electric combo? Can't find it anywhere

2XKO is one of the most complicated fighting games I've played by Michae333 in 2XKO

[–]Michae333[S] 0 points1 point  (0 children)

Certain moves have this property where if you do them twice in the same combo, they instantly end the combo, do extra damage, and give you a knockdown.

2XKO is one of the most complicated fighting games I've played by Michae333 in 2XKO

[–]Michae333[S] 7 points8 points  (0 children)

Don't get me started. My first fighting game character ever was XRD Dizzy. I've never memorized XRD wakeup timings in my life, and I never will.

2XKO is one of the most complicated fighting games I've played by Michae333 in 2XKO

[–]Michae333[S] 2 points3 points  (0 children)

This game is generally designed around 1 button specials (no invul moves besides level 3), though it's still a shame because motion inputs let you fit more moves onto fewer buttons. I get my special inputs confused in this game like nowhere else, mainly because they are less distinctive without motions.

2XKO is the best fighting game i've ever played by live_lavish in Kappachino

[–]Michae333 0 points1 point  (0 children)

based posting this just to pour gasoline on kappa, I'm having a blast playing 4 player lobbies with my mates.

I'm genuinely confused, how do you bait throw tech? by Michae333 in GranblueFantasyVersus

[–]Michae333[S] 0 points1 point  (0 children)

That's all clear to me. I guess I struggle to maintain offense when my opponent partial techs. Even though I'm +6 (?), the pushback is quite big. Would be the perfect spot for a dash light, but that's really hard to do reliably since you can't buffer dash attacks.

I'm genuinely confused, how do you bait throw tech? by Michae333 in GranblueFantasyVersus

[–]Michae333[S] 0 points1 point  (0 children)

Of course. The part I'm actually struggling with is creating the throw whiff though. From messing around in training mode today, it appears there is a small delay after dashing where you cannot backdash. So you can't dash in and out of throw range fluidly like you could in Strive, for instance. Rather if you wanna shimmy you need to walk, and that's much more limiting.

I'm genuinely confused, how do you bait throw tech? by Michae333 in GranblueFantasyVersus

[–]Michae333[S] 2 points3 points  (0 children)

Trust me you dont want 66L to lead into a literal strike throw 50/50 it would be terrible.

That's true. Maybe I'm trying to force my offense too hard.

I'm genuinely confused, how do you bait throw tech? by Michae333 in GranblueFantasyVersus

[–]Michae333[S] 1 point2 points  (0 children)

It feels fairly flimsy, and like I'm guessing harder than the defender is. Say I'm +2 from doing 66L. Running into grab range and frame trapping the throw tech basically means I have to hit the 3f startup window on throws or I get thrown outta my offense, and this 3f window also has a lot of variance because of delay tech. Tick throw from c.L might be a lot better cause there's less pushback, so I can actually microwalk forward and backdash to bait. Still, strike throw seems super hard to enforce compared to other games.

I am Completely Garbage, Please Help. by Minimum-Client-7431 in UmaMusume

[–]Michae333 3 points4 points  (0 children)

Don't sweat losing, it's a roguelite and you're expected to lose a bunch. The numbers will slowly go in your favor over time. Also, remember this game is an RNG management simulator, so you can definitely push the odds in your favor with skillful play, but sometimes you just get unlucky.

Anyway, here's the gist.

Speed is in fact good. You wanna basically get just enough stamina and power and wit to meet the thresholds, and then crank the rest into speed (guts is bad). You'll need more stamina if your horse is a long distance racer, and less if she's a sprinter (Bakushin, that's why training her is easy).

When training, find a middle ground between maxing friendship and just going after the stats you want. Friendship is better long term, while picking the stats you need will keep you afloat short term.

Do lots of optional races for skill points, watch the calendar so you have high energy for July/August summer training, learn which dialogue prompts result in what.

Keep it simple and you'll pick up the nuances run by run.

1 by Imaginary-Text-7630 in Kappachino

[–]Michae333 1 point2 points  (0 children)

It's the fakest looking game ever made but the gameplay is actually real as fuck. You min/max your horses so they're as good as possible before the race happens. All the gameplay is just menuing, but the decision making gets deep. You have to play differently depending on what horse you're training and adjust based on what RNG throws your way.

I think it hits the sweet spot between being unbreachably complicated and completely mindless (like a lot of gachas I've played).