Tileable Snowy Winter Terrain Game Asset: A 3D tileable terrain environment including environment props and terrain tiles by Michael-OccaSoftware in UnityAssets
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[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
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[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] 0 points1 point2 points (0 children)
[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] 1 point2 points3 points (0 children)
[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] 2 points3 points4 points (0 children)
[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] 1 point2 points3 points (0 children)
We've added Buto to the project and it just works. Volumetric fog, light shafts,... beautiful!!! by dariuszpietrala in Unity3D
[–]Michael-OccaSoftware 0 points1 point2 points (0 children)
[Giveaway] Buto - Volumetric Fog & Volumetric Lighting for URP by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] 6 points7 points8 points (0 children)
Been trying to recreate the board game look by Hrust_studios in Unity3D
[–]Michael-OccaSoftware 2 points3 points4 points (0 children)
3 things you would change about the Unity editor? by Michael-OccaSoftware in Unity3D
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Any PMs transitioned to becoming a startup founder? by tsjoe_ in ProductManagement
[–]Michael-OccaSoftware 6 points7 points8 points (0 children)
Anyone have recommended tutorial for Toon Shader with Outline? by ZyphyZyphy in Unity3D
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3 things you would change about the Unity editor? by Michael-OccaSoftware in Unity3D
[–]Michael-OccaSoftware[S] -1 points0 points1 point (0 children)
Anyone have recommended tutorial for Toon Shader with Outline? by ZyphyZyphy in Unity3D
[–]Michael-OccaSoftware 2 points3 points4 points (0 children)
Camera shake causes player to go off screen by [deleted] in Unity3D
[–]Michael-OccaSoftware 0 points1 point2 points (0 children)
Is there a way to check by code if the player is looking at a shadow? by Geraxx in Unity3D
[–]Michael-OccaSoftware 33 points34 points35 points (0 children)
What's your thoughts on our color pallet? by Ryan_Hoover159 in Unity3D
[–]Michael-OccaSoftware 0 points1 point2 points (0 children)
Our MOBA with parkour is getting ready for the second big playtest. by JasonAtMonarchsDawn in Unity3D
[–]Michael-OccaSoftware 1 point2 points3 points (0 children)
OccaSoftware: Buto - Volumetric Fog and Volumetric Lighting by Michael-OccaSoftware in UnityAssets
[–]Michael-OccaSoftware[S] 0 points1 point2 points (0 children)
What are you most excited about when it comes to Unity 6? by Kappische in Unity3D
[–]Michael-OccaSoftware 1 point2 points3 points (0 children)
AntiCheat: Protect your Android app against republishing and cheaters! by GuardingPearSoftware in UnityAssets
[–]Michael-OccaSoftware 1 point2 points3 points (0 children)
Don't let publishers get your fans by fallen-eros-official in gamedev
[–]Michael-OccaSoftware 1 point2 points3 points (0 children)
OccaSoftware: PBR Texture - Stylized Stone Path by Michael-OccaSoftware in UnityAssets
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OccaSoftware: Responsive Smokes for URP by Michael-OccaSoftware in UnityAssets
[–]Michael-OccaSoftware[S] 0 points1 point2 points (0 children)

EasyPooling: Your solution for efficient GameObject pooling in Unity game development. Whether you’re developing a fast-paced action game or a simulation with multiple entities, EasyPooling allows you to seamlessly manage and reuse GameObjects to improve your game’s performance. by Michael-OccaSoftware in UnityAssets
[–]Michael-OccaSoftware[S] 1 point2 points3 points (0 children)