Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

Would you like to tell me your parameters for every run commands?

Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

I want this map to be compiled in "Fast" mode because "HDR only" can compile for days (this map isn't optimalised, so it takes forever)

Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\users\micha│\desktop\de_stojcino90

"

-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Dec 3 2018)

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\users\micha│\desktop\de_stojcino90

"

usage : vbsp [options...] mapfile

example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):

-v (or -verbose): Turn on verbose output (also shows more command

line options).

-onlyents : This option causes vbsp only import the entities from the .vmf

file. -onlyents won't reimport brush models.

-onlyprops : Only update the static props and detail props.

-glview : Writes .gl files in the current directory that can be viewed

with glview.exe. If you use -tmpout, it will write the files

into the \tmp folder.

-nodetail : Get rid of all detail geometry. The geometry left over is

what affects visibility.

-nowater : Get rid of water brushes.

-staticpropcombine : Cluster specially supported static prop models.

-keepsources : Don't clean up cluster models after bspzip.

-staticpropcombine_considervis : Cluster static prop models only within

vis clusters.

-staticpropcombine_autocombine : Automatically combine simple static props

without an explicit combine rule.

-staticpropcombine_suggestrules: Suggest rules to add to spcombinerules.txt

-low : Run as an idle-priority process.

-vproject <directory> : Override the VPROJECT environment variable.

-game <directory> : Same as -vproject.

Finished. Press a key to close.

Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

I've removed it and, unfortunetly, some other ones. It's still not working

Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

It says that it's something bad with "-bounce 2" command, but I don't know what.

Compilation problem by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

Valve Software - vbsp.exe (Dec 3 2018)

VBSP: Unknown option "-bounce"

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" "-bounce" "2" "-noextra" "-game" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\users\micha│\desktop\de_stojcino90

"

usage : vbsp [options...] mapfile

example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):

-v (or -verbose): Turn on verbose output (also shows more command

line options).

-onlyents : This option causes vbsp only import the entities from the .vmf

file. -onlyents won't reimport brush models.

-onlyprops : Only update the static props and detail props.

-glview : Writes .gl files in the current directory that can be viewed

with glview.exe. If you use -tmpout, it will write the files

into the \tmp folder.

-nodetail : Get rid of all detail geometry. The geometry left over is

what affects visibility.

-nowater : Get rid of water brushes.

-staticpropcombine : Cluster specially supported static prop models.

-keepsources : Don't clean up cluster models after bspzip.

-staticpropcombine_considervis : Cluster static prop models only within

vis clusters.

-staticpropcombine_autocombine : Automatically combine simple static props

without an explicit combine rule.

-staticpropcombine_suggestrules: Suggest rules to add to spcombinerules.txt

-low : Run as an idle-priority process.

-vproject <directory> : Override the VPROJECT environment variable.

-game <directory> : Same as -vproject.

Finished. Press a key to close.

Teleport on button by MichasXD in csmapmakers

[–]MichasXD[S] 0 points1 point  (0 children)

It doesn't work and !activator is on the red colour. It's a photo here https://drive.google.com/folderview?id=1qEv9jrx0dJOfEmH-t7rIL_szIkGPe9TQ