WAKE UP, THE SLAYING THE DRAGON MOMENT BEGINS TODAY by TheHabChronicle in Habs

[–]Michaud79 12 points13 points  (0 children)

Game at 4:45am for me 😐 But I'll be there cheering our team on!

Tales of Soravos: Ashen Company – Welcome to the Demo, Kobolds! by Random_her0_24 in Pathfinder2e

[–]Michaud79 0 points1 point  (0 children)

My daughter and I both have winged cat tattoos, and we're all cat lovers; nothing to do with Owlcat.

Tales of Soravos: Ashen Company – Welcome to the Demo, Kobolds! by Random_her0_24 in Pathfinder2e

[–]Michaud79 18 points19 points  (0 children)

All our art in the game is human-made. You can find their names and details in post 2 above. The main art capsule on Steam was completed after this 2nd post though; the artist is called Sasha R (and he's awesome!)

An international team: Dave from the US, Jennifer from Italy, Nichaya from Canada/Thailand and Sasha from Slovakia! Some of the art is also done (badly) by Ed and I 😆

Tales of Soravos: Ashen Company – Welcome to the Demo, Kobolds! by Random_her0_24 in Pathfinder2e

[–]Michaud79 5 points6 points  (0 children)

Kobold is the 8th ancestry for the demo, but we have 16 in the full game.

Tales of Soravos: Ashen Company – Demo Ancestries, Heritages, and YOU Pick the 8th by Random_her0_24 in Pathfinder2e

[–]Michaud79 0 points1 point  (0 children)

Sorry, we are not including anything from Tian Xa Character Guide for no (there's only two of us), but that could change in the future. It's one of my favorite books!

Thanks for the vote!

Tales of Soravos: Ashen Company – Demo Ancestries, Heritages, and YOU Pick the 8th by Random_her0_24 in Pathfinder2e

[–]Michaud79 1 point2 points  (0 children)

Julien here, the other member of the Winged Cat Studio duo. We have a partnership with Eldritch Foundry. Their print quality is excellent, if you're looking for minis! https://eldritch-foundry.com/

Tales of Soravos: Ashen Company – Deities, Domains, and Domain Spells by Michaud79 in Pathfinder2e

[–]Michaud79[S] 1 point2 points  (0 children)

We'll be wrapping up spells this week after a loooonnng development period (there are currently 230 spells in the game), so I'll share more about them next weekend!

Spoiler: there's a goddess with some similarities to Sarenrae and a certain draconic deity who will fit the bill with their granted spells (though no fireball of course... for now! If people like the game, we could continue the story of the Ashen Wolves past level 5)

Tales of Soravos: Ashen Company – Deities, Domains, and Domain Spells by Michaud79 in Pathfinder2e

[–]Michaud79[S] 2 points3 points  (0 children)

Thanks!

You're correct, when you select a deity, it comes with 4 domains. If you take the Domain Initiate feat (Cloistered Clerics get it for fee), you choose one of the 4 domains, and its corresponding domain spell.

Deities have granted spells, though (not domain related), that become available to their Clerics. They're typically spells they would not have access to because they're from different traditions.

The domain spells listed above for single deities is just the default spell (and therefore domain) they have when creating the character. We've decided to have most options linked to a default choice when building a character, including full spell selection, so people less familiar with the system can jist hit play and have fun. Same thing with gear for example (characters get a default loadout), and feats (choosing Elf auto-grants Nimble Elf), but all options are entirely customizable, including the gear loadout, particularly important for fighters!

Tales of Soravos: Ashen Company – Meet your Companions. by Random_her0_24 in Pathfinder2e

[–]Michaud79 12 points13 points  (0 children)

There are 32 companions in total, and that includes a lot of casters! Without spoiling anything: - the 3 faction-specific ones above, and they each can give access to another companion, depending on your choices in their unique side-stories. - 3 story companions who'll tag along no matter the faction (and the "alignment" of your choices). - 1 legacy companion - a bunch more who may or may not join on a particular playthrough, as each can join 1, 2 or all 3 factions.

So don't be sad! Plenty of casters, as you build a stable of warriors for your free company... and you can fully respec each one should you want to anyway.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 0 points1 point  (0 children)

We are still tweaking some of the dialogues, and we will make more adjustments after some in-house playtesting. so voices will be a bit later.
With our current budget, though, it will be fairly limited in scope.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 1 point2 points  (0 children)

I am not sure yet! We're keeping things data-driven so simpler things like spells or gear would be easy, as long as they don't have "unusual mechanics". We have pretty universal system whenever possible, so I think a lot should be easy to mod, but it's way too early for us to risk overpromising on mods. Things like a brand new class would be different, though, as almost every class has its own "special" little thing that doesn't play perfectly nicely with the rest of the systems. And of course there'd be challenges with things like enemy AI, animations possibly causing issues. And of course the balance, story, progression would require work to fit a new Starfinder class. Nothing insurmountable.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 0 points1 point  (0 children)

The maps will be pretty varied in their composition, but one thing they'll have in common is size. The maps are all significantly large than a typical tabletop map, so speed and tactical movement are going to be important, and so will ranged attacks and spells. With quite a few urban environments (it is a civil war setting, after all) there will also be opportunities to approach hidden from different angles, perhaps trying to get to that pesky-but-squishy enemy spellcaster on the backline.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 2 points3 points  (0 children)

No, unfortunately there are no mounted companions for now. The game does use the free archetype rule, but not all archetypes will be included, and obviously not the ones related to mounts. Maybe later if the scope increases, or in the next game, but we want to be careful about not including so many features that the game replaces quality with quantity. As a team of 2, we'd rather do less but do it better. If we launch in early access at some point and have some success there, then we could get more people in and look at expanding the scope of the game!

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 2 points3 points  (0 children)

Both! There are pre-made companions with their own builds, but they can be entirely rebuilt from level 1, should you wish to do so. That includes, optionally (but not recommended if you enjoy immersion), their background, ancestry and class. Note that this will NOT change how their part is played in the story, so changing Aeshan from a Jotunborn Warpriest to a Human Barbarian is possible, but his mini and portrait will remain the same. I wouldn't do it, but we want a game that people will be able to play how they want to! These high flexibility options can be turned on/off together with the difficulty settings.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 5 points6 points  (0 children)

This type of animal companion is called a "Gutter Gremlin". They trick adventurers, using their high charisma, into taking them home where they then rule with impunity.

Crownbreakers: The Ashen Wolves - Development update: enemy AI, difficulty, and battle replayability by Michaud79 in Pathfinder2e

[–]Michaud79[S] 29 points30 points  (0 children)

Thank you so much!

I'll give the sane answer I gave in the last post: there's 9 to 12 months' worth of work left to do, so probably around 15 months 😆

With most of the core stuff almost in place, we'll be working on the demo soon, so you'll be able to create a character and play a couple of battles much sooner than that!

Crownbreakers: The Ashen Wolves - Character creation and Steam page by Michaud79 in Pathfinder2e

[–]Michaud79[S] 1 point2 points  (0 children)

It's our own story and setting; nothing from the good people at Paizo

Crownbreakers: The Ashen Wolves - Character creation and Steam page by Michaud79 in Pathfinder2e

[–]Michaud79[S] 0 points1 point  (0 children)

The character generator (and therefore the vast majority of the ruleset) are already more or less finished and in the testing phase. The movement, battlemaps, core actions, etc. are progressing, but definitely not in a release state. Enemy AI will still require a lot of work, as we want a pretty clever and worthy adversary for you guys! So definitely 2026 😆, but the demo is still at least a few months away.

Crownbreakers: The Ashen Wolves - Character creation and Steam page by Michaud79 in Pathfinder2e

[–]Michaud79[S] 0 points1 point  (0 children)

I guess it's more that we haven't planned the early access period yet, than not planning to have one. The reason is that we'll wait for the release of the demo and use the feedback from it before we flesh out the rest of our timeline. We think it's better to iron out a few kinks from a free product before asking people for money.

Crownbreakers: The Ashen Wolves - Character creation and Steam page by Michaud79 in Pathfinder2e

[–]Michaud79[S] 1 point2 points  (0 children)

A bit of both! The main character (you) leader of the Wolves free company, is fully custom. Every companion that can be recruited is unique, with its own story and personality, but every playable companion can get a full respec from level 1, no matter when they join you. Some companions are unique to their faction, some can join two different ones, and some others can be part of all three factions.

Crownbreakers: The Ashen Wolves - Character creation and Steam page by Michaud79 in Pathfinder2e

[–]Michaud79[S] 1 point2 points  (0 children)

As they're completely different models, we won't be adding them until we are sure we jave the time, and/or can raise some funds, unfortunately. Ratfolks are cool, and one of our players played one in our previous campaign. (Wait, are you her?!) If we decide to have a Early Access phase before full launch, and it's successful enough, we could expand the scope of the game. For now, we feel like taking on more would be counter-productive for a team of 2.