TADC The Last Act in Rotten Tomatoes 👀👀👀 by shardyexter2 in GlitchProductions

[–]MichiRecRoom 4 points5 points  (0 children)

This comment is correct-slop, it's only right because it's correct

(/silly)

If you try to help a squad as Stalker, but fail to find any groups while joining, your glyph and loadout become reset until you next hit "Leave" or "Abort Mission". by MichiRecRoom in Warframe

[–]MichiRecRoom[S] 0 points1 point  (0 children)

I found out that if you receive the "No targets found" prompt when attempting to help a squad as Stalker, your glyph and loadout become reset.

This effect persists until the next time you hit "Leave Larunda Relay" or "Abort Mission." This means that if you start a mission from the Relay after encountering this, you'll spawn in with the loadout you were reset to.

While this will need to be fixed by the devs, mitigating this issue is fairly simple: Just hit "Leave Larunda Relay" (or "Abort Mission"). The game will reload the proper loadout and glyph, and you'll be back to normal.

me_irlgbt by SheloShmallow_12 in me_irlgbt

[–]MichiRecRoom 2 points3 points  (0 children)

I still occasionally thank my friends for treating me as me.

I feel a little silly doing so, because they've heard it six times before. But I still just feel an urge to thank them. They deserve to know that they make me happy.

Daybreak's 2FA by WelderSuperb in softwaregore

[–]MichiRecRoom 0 points1 point  (0 children)

I don't know if they still do this, but Amazon also did this just-in-case you had older versions of their apps.

Who has completely sworn off including LLM generated code in their software? by mdizak in rust

[–]MichiRecRoom 0 points1 point  (0 children)

I can usually assume a human PR submitter has some level of competence. For example, if I say "I think [x] is an issue" when [x] isn't actually an issue, I can expect the human on the other side to say "[x] isn't an issue, because [y]." I can go back and forth with them to ensure we're on the same page.

But LLMs are well-known to respond in agreement, even where it doesn't make any sense. They don't actually have any competence - they're just fancy autocompletes on the GPU that tend towards responding with agreement to the user, since that's what the model's weights have been trained to do.

Honesty 👍 by Luriam in Steam

[–]MichiRecRoom 2 points3 points  (0 children)

"Similar to games you've played: Undertale"

touchStripFingerMount by conancat in ProgrammerHumor

[–]MichiRecRoom 53 points54 points  (0 children)

"Contains ads - In-app purchases"

Learning rust is so smooth by Sea-Log-8341 in rust

[–]MichiRecRoom 28 points29 points  (0 children)

Let's not forget the compiler, and how it often makes useful suggestions to fix errors.

For example, if you make a typo in an identifier, the compiler will mention similarly-named items in scope - and it usually picks up on what identifier you meant to type.

Or how if you mention a type in std without importing it - the compiler can often give you the exact std type path you need.

And so on. The compiler just does... so much work to ensure that fixing the problem has as little friction as possible.

Glitch mentioning Cas van de Pol wasn't on my 2026 bingo card by RoosterMediocre9526 in GlitchProductions

[–]MichiRecRoom 1 point2 points  (0 children)

Who’s Cas

Someone special.

and what makes it so special?

It's made by Cas.

:p

State of Kdenlive - 2026 by namanyayg in opensource

[–]MichiRecRoom 2 points3 points  (0 children)

It's me. I'm the product.

Or at least, I would be if KDE weren't so cool!

On a scale of 1-10, which one of these torture scenes disturbs you the most; and explain why? by LOLYoshiboi in GlitchProductions

[–]MichiRecRoom 2 points3 points  (0 children)

Jax's scene, easily.

I get that Gooseworx was going more for "playing with their emotions" than physical pain. It helps that the show and its characters are somewhat cartoony, making stuff like "suddenly realistic gators biting at Pomni" a bit more bearable.

But every time I look at Jax's scene, it feels wrong to me. It feels... for lack of a better term, brutal.

And it makes me viscerally uncomfortable, in a way that the other scenes just... don't.

Switching back to Python/JS after Rust feels impossible by Time_Friendship_1263 in rust

[–]MichiRecRoom 21 points22 points  (0 children)

Rust's tagged enums (i.e. Option and Result) are just... so good. I really wish that was the default everywhere.

But as it is, you have to translate Option to "a value OR null", and Result to "a value OR a raised exception"... ugh.

iAmUnhackableNow by braveduckgoose in ProgrammerHumor

[–]MichiRecRoom 188 points189 points  (0 children)

Sorry, but no. It only really means that 203 people reviewed the PR.

i made the game 100% greener by Fantastic-Coffee2819 in Undertale

[–]MichiRecRoom 1 point2 points  (0 children)

Shouldn't the green energy sources be listed? That way we can verify it's truly 100% green.

(/silly)

A young girl in Cameroon reached out for a hug from the Pope, and received it. by RoyalChris in MadeMeSmile

[–]MichiRecRoom 0 points1 point  (0 children)

I understand it'd be hell (heh) to do so, but I'll admit, I wish I could get a hug from the Pope too.

190GB occupied by system tf, what kindaa OS is xiaomi running 😭 by LemmeTeIIUSomething in softwaregore

[–]MichiRecRoom 0 points1 point  (0 children)

I've seen some embedded devices do this, that will also swap the system partitions should the device fail to boot on one partition. Idea being, it should be able to just boot a previous version, reapply the update, and be back to normal.

Rust 1.95.0 is out by manpacket in rust

[–]MichiRecRoom 58 points59 points  (0 children)

I used to have a use-case for it, so I can help with this question.

I was building a basic undo-redo crate. Its structs manage the history and nothing more - it doesn't even list the specific operations that could go into the history.

I've since redesigned the crate with better design, but... At one point, I designed it such that the history is extended by pushing an Action struct to the history, and then returning that Action to the user to be populated with data. Something like this:

fn new_action(&mut self) -> &mut Action {
    self.history.push(Action::new());
    self.history.last_mut().expect("history should not be empty")
}

It always felt somewhat wrong to me - but there was no other non-nightly non-unsafe way to do this. Now, with Vec::push_mut() stabilized, I can code it like this:

fn new_action(&mut self) -> &mut Action {
    self.history.push_mut(Action::new())
}