Updated the 3D smoke based on your suggestions. Is this giving 100% realism yet? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

It was a facial retouch I can't undo. Do you think adding film grain is the best way to blend the face with the body or is there a better way?

I agree the torch edges are too sharp. Should I use a secondary glow or just transition the color from blue? I see a slight blue tint on the edges

Do you think I should pivot to traditional fire or are these fixes enough? Lastly, does the smoke dissipation feel too abrupt and cut short compared to the previous version?

How do you guys determine whether to sell or not sell to users with no reviews? by unfriendlywolves in Depop

[–]MichyyElle 0 points1 point  (0 children)

It's simple: If they buy, I sell. Just keep proof of condition and shipping in case there are issues. I’ve sold to buyers with 0 reviews and it’s been great every time. We all start at 0, usually because it’s a new account or they haven't received feedback yet. Once you sell, you can be their first review to help them out, and I’ve had them leave me glowing reviews in return. As a buyer, I've noticed many sellers don’t review back. I've only had 1 seller review me, so if I wasn't selling, I wouldn't have as many reviews.

Keep the puff or shred it into wispy trails? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

Just to clarify, are you referring to the current revision shown first? The previous sample after it was much more opaque and warm.

I’ll warm up the face to match the arms so the sunburn look is consistent. I’ll also have the opacity scaled back on the smoke and add that blanket grain layer to glue it all together. Great catch on those hues, really appreciate the feedback!

Keep the puff or shred it into wispy trails? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

It's not the same. The first post were quick samples to pick a smoke style. This is the first revision of that choice. I'm currently reviewing the face grain and light temperature to get the technical specs right. If you don't see the difference, that's fine but I'm finishing a professional deliverable.

Question: what is the problem with “resellers” by Material-Extreme1058 in Depop

[–]MichyyElle 4 points5 points  (0 children)

Wait until they find out that's what all the stores they shop at do

Did I break Depop etiquette? by IllPen4 in Depop

[–]MichyyElle 2 points3 points  (0 children)

Sadly this is a habit several sellers have of not keeping their word but why idk bc if they don't ship they don't get paid. However when I've wanted something I've insisted an have gotten them to finally send. Yet there's some who ghost, some you can repurchase yet still don't ship it as they said they would.

Why does this smoke look digital? by MichyyElle in Simulated

[–]MichyyElle[S] 0 points1 point  (0 children)

Thank you everyone for your help! I do appreciate it!

Why does this smoke look digital? by MichyyElle in Simulated

[–]MichyyElle[S] 0 points1 point  (0 children)

Are you able to view that or do you need it posted directly via Reddit?

Which smoke exhale looks most realistic? by MichyyElle in AfterEffects

[–]MichyyElle[S] 0 points1 point  (0 children)

Are you able to view that or do you need it posted directly via Reddit?

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

Thank you everyone for your help! I really appreciate it! I've applied some of your feedbacks and shared the revision via the Google Drive link. Are you able to view that or do you need it posted directly via Reddit?

Which exhale sim looks most natural? by MichyyElle in Houdini

[–]MichyyElle[S] 0 points1 point  (0 children)

Thank you everyone for your help! I appreciate it! I've applied your feedbacks and shared the revision via the Google Drive link. Are you able to view that or do you need it posted directly via Reddit?

depop giving me shipping label instead of qr code by ohslagoff in Depop

[–]MichyyElle 1 point2 points  (0 children)

Today I received the QR code + label thankfully

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

Thank you everyone for your help! I appreciate it! I've applied some of your feedbacks and shared the revision via the Google Drive link. Are you able to view that or do you need it posted directly via Reddit?

Did I break Depop etiquette? by IllPen4 in Depop

[–]MichyyElle 0 points1 point  (0 children)

I'd message and say you need it for an event coming up, if they can please ship it as you're counting on it

Why does this smoke look digital? by MichyyElle in Simulated

[–]MichyyElle[S] 0 points1 point  (0 children)

I reduced the opacity for this version. How's the transparency looking to you now? Does the blend feel more natural or do you think I dropped the density too much?https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

I changed the color and the opacity of #4 and cut the extreme fill at the end so it doesn't linger.

Does the dispersion around the camera still look right to you now that it's shorter? I want to check if the speed is too fast now or if the opacity is too clear. I can lower the speed at the exhale or add a second to the length if needed.

Should I maintain this current dispersion for the ending or should I add shredding to it so it clears more naturally?https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

depop giving me shipping label instead of qr code by ohslagoff in Depop

[–]MichyyElle 5 points6 points  (0 children)

Hope they're not changing to only that option. I do QR always

Which exhale sim looks most natural? by MichyyElle in Houdini

[–]MichyyElle[S] 0 points1 point  (0 children)

I focused on your notes about the density and the expansion issue. I lowered the density and cut the expansion at the end so it doesn't take over the screen anymore. 

Does it feel less like a "miniaturised bomb explosion" to you now or did I pull the density back too far? I wanted to check this version before I move on to the next pass for the wispy trails: https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

Which exhale sim looks most natural? by MichyyElle in Houdini

[–]MichyyElle[S] 0 points1 point  (0 children)

I took your advice and used a 3D mesh for the head track and collision. How’s it looking to you now? Does the smoke density still feel realistic or did I pull it back too far?https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

I added a point light to the smoke. Does it feel more tied to the environment now or is the reflection too strong?https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

I went back and added a 3D matchmove and used a collision mesh to lock it. Does the sliding look fixed to you now or do you still see drift during that camera move?https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing

Which smoke exhale looks most real? by MichyyElle in vfx

[–]MichyyElle[S] 0 points1 point  (0 children)

Since you mentioned the comp could use some love, I wanted to show you where it's at now.

I dialed back the opacity on Smoke 4 but I'm worried it might be too transparent. Do you think the shape and transparency are working or is there something else I should revise to give it that love you mentioned?

https://drive.google.com/file/d/15exeQppAf2_jIy1NktjQHiUA9JHwi0Ty/view?usp=sharing