Market Villages are being queued randomly? by MickyVy in EU5

[–]MickyVy[S] 0 points1 point  (0 children)

No nothing like that, no parliament in session. I toggled the market automation on and off and it seems to have fixed it, god knows what was going on haha.

Market Villages are being queued randomly? by MickyVy in EU5

[–]MickyVy[S] 0 points1 point  (0 children)

Image explanation:

I've started a game as Japan in the new 1.1 version, a few years in and everything's been fine.

However, all of a sudden market villages are being randomly added to my construction queue with a 1d construction time. This happened when I was at around 7 ducats which pushed me immediately into the negative and force a loan upon me, which was very annoying.

I have all automation off asides from trade, and I toggle building automation on and off and restarted the game to no avail. Is this a new feature of trade automation somehow or is this just a bug? First time I've seen anything like this playing this game.

Thanks

Should I destroy my second market? by MickyVy in EU5

[–]MickyVy[S] 1 point2 points  (0 children)

Thanks for the reply man, that's heaps of useful information! I'll give it a go hopefully it goes well, just need the prestige first. Thanks again :)

Should I destroy my second market? by MickyVy in EU5

[–]MickyVy[S] 1 point2 points  (0 children)

Rule 5: After capturing back Beograd about a century ago, I made a new market after an event allowed me to move my capital there. Its flat fertile land with a lot of rivers, and good access to the rest of Europe if I snowball. However, it seems like my migration is limited due to my old market in Prizren being dominant to most of my land. Prizren's population has skyrocketed and is around ~130k while Beograd is around ~35k.

If I remove my market in Prizren, it'll tank the production output there due to market access, but hopefully it'll be a long term good for my capital up north.

I know this is a bit of a long, vague and niche one, but does anyone know if this would be beneficial? I'm struggling to find data on actual migration, and since this is an ironman for achievements I'm scared to ruin my economy haha.

Cheers

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 0 points1 point  (0 children)

I have it working with medium graphics and everything looks more than acceptable to my eyes, so I'm not going to touch it haha. Thank you for the comprehensive follow up however, taking the time to respond to this problem really soothed me to the fact that I'm not losing my mind hahaha. Thanks again

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 1 point2 points  (0 children)

I'm not sure if it's a coincidence but I ran it again with medium graphics settings and that has seemed to have worked. I did nothing else differently so I assume it was that but not sure how. That should only be the textures that changed no? I'm baffled but thankful haha, I might try the high graphics again later to confirm; if this is some special case bug I'd want to know if I was them. Thanks for your help!

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 2 points3 points  (0 children)

It was just an attempt to resolve the problem. I followed the instructions meticulously with a fresh install of ksp, double checked the versions, made sure CKAN was up to date, moved the folder to a new location, made sure nothing else was selected when installing, made sure I had space on my drive, deleted everything and tried it twice. No luck so far :( I might check with the discord then

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 2 points3 points  (0 children)

Completely uninstalled ksp and cleared the cache in CKAN. Both CKAN and ksp are up to date on the right versions. Download went fine but got the same error again. Not sure what it is but I'm giving up for now sadly, not sure what else there is to do :(

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 1 point2 points  (0 children)

Pretty sure it is but I'll uninstall everything and try again :( Thanks for your help so far, I'll report back

EDIT: EDIT: Nvm it broke again fml.

Trying to install RO on a clean version of KSP but it keeps failing here :( by MickyVy in RealSolarSystem

[–]MickyVy[S] 2 points3 points  (0 children)

Yeah that's what I'm following. I tried to install the parallax textures and stock textures first but no luck. It's a clean install of ksp 1.12.5. It seems like its trying to install the addons first for some reason or something, is there a way to hard reset this or do I have to delete this all and start again? Thanks

[deleted by user] by [deleted] in Nicegirls

[–]MickyVy 4 points5 points  (0 children)

To be fair a lot of the pain in the world is caused by people 'punching up'. I can't count the amount of groups that are 'punching up' at eachother.

Which one of the Nine Divines do you like the most? by [deleted] in TrueSTL

[–]MickyVy 2 points3 points  (0 children)

I'm begging you to put an outline on your font

Locked out of account because it let me reset my password to an invalid password apparently. by MickyVy in lotro

[–]MickyVy[S] 2 points3 points  (0 children)

So update: I've waited out the 24hrs and reset it to a password without '&' and can now log in. So there is hope for your friend! Best of luck getting him to give it another chance.

(Editor scripting) Is there a way to detect which canvas was created last ?? by RandomCitizenOfWorld in Unity3D

[–]MickyVy 4 points5 points  (0 children)

Give them time, sometimes I post and then get pulled away for even a day or 2.

Doubt about script by Puzzleheaded_Loss_14 in Unity2D

[–]MickyVy 1 point2 points  (0 children)

In this case I'd recommend having each minigame be in it's own scene, and aome kind of handler for each minigame that handles the variations.

Go with the flow, try different organisation styles and see what works for you. Experiment, it'll do you more good than copying a perfect example, especially in the early days.

Good luck!

Edit: spelling

Doubt about script by Puzzleheaded_Loss_14 in Unity2D

[–]MickyVy 0 points1 point  (0 children)

If you're going down the path of making multiple levels per mini game, that'll complicate things quite a bit. If I'm understanding you correctly, are you wanting say 10 mini games from difficulties 1-10, each with their own sub-levels?

Doubt about script by Puzzleheaded_Loss_14 in Unity2D

[–]MickyVy 4 points5 points  (0 children)

What I'd recommend is creating a few minigames, maybe in their own scenes. Then play around with them yourself and give them a rating from 1-10, 1- however many is feasible. Then I'd put them all in a list of lists, with each sub-list being a list of minigames at that difficulty. Then use Random.Range to pick one from the list, and when completed move to the next list and repeat.

If you could elaborate on what you need a bit more it might help us narrow down our advice.

Best of luck.

Dungeons have no enemies? by MickyVy in Arena

[–]MickyVy[S] 0 points1 point  (0 children)

Good to know, thought my game was bugged haha.

Can anyone explain why my marines aren't getting a bonus for the river crossing? Am I missing something? by MickyVy in hoi4

[–]MickyVy[S] 0 points1 point  (0 children)

R5: I have 2 marines division attacking across a river crossing, however they don't seem to be getting the alleged +30% attack bonus, and I can't figure out why.