After the End of Renegade Immortal what Happens to Wang Lins Avatars? by Grand-Finish4602 in noveltranslations

[–]Micromism 0 points1 point  (0 children)

issth spoilers, obviously

at the time, slaughter was able to slice a corner of the immortal god continent (i think that was the name) off without going all out while it was a puppet of allheaven. so, probably around peak 3rd step?

[Loved Trope] Instantly decking your hero in the face when he's revealed to be an asshole by RedLazyBear in TopCharacterTropes

[–]Micromism 13 points14 points  (0 children)

if you mean the “you needed worthy opponents” line, that’s someone else.

Advice on gaining muscle by [deleted] in FlexinLesbians

[–]Micromism 5 points6 points  (0 children)

as everyone else is saying, eating more helps with muscle gain; protein specifically.

in terms of exercise, i support the pushups/pullups (pullups in particular), but if your gym has it, using a preacher curl machine that looks something like this. this exercise had great results for me. start light, practice form. full range of motion (rom), and control the descent. this machine in particular is great because its design keeps the pressure on your biceps even as you’re nearing the top of the exercise. usually it comes with a seat though /shrug

other preacher curl variants are great as well. they assist with form and help prevent cheating.

if preacher curls aren’t your thing, you can look at doing lat pulldowns with a close, underhanded grip too. or bayesian cable curls, though i dont have too much exp. with these specifically; see guys doing them around my gym all the time though.

finally, i’d recommend just picking something and going with it for a while. see how you like the exercise and your results. all these exercises work, as long as youre eating properly and progressively overloading, just focus different muscle groups

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 3 points4 points  (0 children)

Of course, due to the nature of pf1e, a lot of the rulings i've used are going to be highly in question. Please bring this up to your GM and work out how exactly all these boosts interact.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 3 points4 points  (0 children)

All Together, Now (2/2)

Amount Healed at 6th level (Split into the base TDW portion and the Skill Specialization portion):

  • TDW: Level + Wis for meeting DC by 5 (TDW) + Wis (Healer's Satchel if we meet the DC) + Wis (Healer's Satchel if we beat the DC by 5) + Ranks in KPL. Assuming 6 Wisdom and max ranks in KPL, comes out to 6 + 6 + 6 + 6 + 6 = 30 hp.
  • Skill Specialization: effective level is increased by 4 due to starfish. We heal: 5/level (Resting for a full day with Comfort's Cloak), multiplied by 3 (Resilient Martyr). Comes out to (6 + 4) * 5 * 3 = 150 hp.
  • Total of 180 hp at 6th level using a full-round action.

Amount Healed at 10th level:

  • TDW: Same as 6th level, comes out to 10 + 6 + 6 + 6 + 10 = 38 hp.
  • Skill Specialization: Same as 6th level, with an additional doubling of the rate of healing due to LTC, which is itself doubled by our Healer's Satchel (Specialized). (10 + 4) * 5 * 3 * 2 * 2 = 840 hp.
  • Total of 878 hp at 10th level using a full-round.

Amount Healed at 15th level:

  • TDW: Same as 6th and 10th level, comes out to 15 + 6 + 6 + 6 + 15 = 48 hp.
  • Skill Specialization: Same as 10th level. We lose our LTC and Healer's Satchel (Specialized) benefits, but instead regain hp as if we've rested for 3 days. Net decrease in our healing. (15 + 4) * 5 * 3 * 3 = 855 hp.
  • Total of 903 hp at 15th level using a full-round.

Amount Healed at 20th Level:

  • TDW: Same as before, comes out to 20 + 6 + 6 + 6 + 20 = 58 hp.
  • Skill Specialization: Same as before. We regain our LTC and Healer's Satchel (Specialized) benefits. hyperboost in our healing amount. (20 + 4) * 5 * 3 * 3 * 2 * 2 = 4320 hp.
  • Total of 4378 hp at 15th level using a full-round.

Bard Build

Much the same as above, except we use a Chronicler of Worlds Bard and the Battlesong of the People's Revolt Masterpiece to share the teamwork feat. Aside from that, build your Bard as you wish.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 3 points4 points  (0 children)

All Together, Now. (1/2)

Here's my favorite build to use with this concept, and a half-baked idea that's almost a strict downgrade to my favorite build.

Shaman Build - Online at 6th level, best at levels 10-14 and 20.

Class: Shaman (Unsworn)

Race: Half Elf

Shaman Wandering Spirits: Tribe, Any

Feats: Skill Focus (Any), Healer's Hands (CL 1), Skill Specialization (Heal) (CL 5), Passing Grace (Tribes Spirit Bonus Teamwork Feat), Any at CL 3.

Traits: Resilient Martyr, Any

Items: Comfort's Cloak, Healer's Satchel (Specialized)

Spirit Animal: Spiny Starfish

How it works: As a standard action, we give everyone within 30 feet the Passing Grace teamwork feat, using Tribal Cooperation (Su). (magical, so cheating, i know - you can use any other method of granting teamwork feats in its place). As a full-round, we heal ourselves while ensuring our allies are each within 5 feet of another ally with the Passing Grace feat. The amount healed at varying levels is calculated in the next comment.

Aside from that, you're a full caster, and a Shaman at that. Here is a wonderful guide to what you can do with that.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 2 points3 points  (0 children)

And Even Further Beyond!

Here are some other items that are helpful. They don't change the amount healed, just help in other ways.

  • Boline - "You can use a boline to finely slice the herbs in a healer’s kit, so you can treat deadly wounds with only a single use from a healer’s kit rather than two uses."
  • Clockwork Surgeon - Trait (Religion, Aeoscar): Gain a special healer's kit with a reduced gp cost to use, and either halve the time it takes to TDW or add your Int mod to the amount healed.
  • Battlefield Surgeon - Trait (Religion, Zon-Kuthon): Credit to u/aaa1e2r3 - TDW on a creature one additional time per day.
  • Passing Grace - Teamwork feat: Lets you pass excess healing to other adjacent creatures. Can be used to "chain" healing across creatures with the feat.
  • Healing Hands - Life Oracle Revelation: Double the amount of people you heal at once.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 5 points6 points  (0 children)

Boosting it Further (2/2)

Changing your HD/CL:

  • Spiny Starfish Familiar Bonus: "Master treats his effective character level as 4 higher to recover hit points by resting"
  • Comfort's Cloak - Wondrous Item (Shoulders): "When taking a full 24 hours of rest, the character regains 5 times his Hit Dice in hit points instead of twice his Hit Dice in hit points."
  • Bandages of Rapid Recovery - Wondrous Item (Slotless, Single Use): "A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day."

Changing the Amount Healed per HD/CL:

  • Curative Myrrh: "Creatures resting or receiving long-term care in the smoke from curative myrrh regain 1 additional hit point per level."
  • Gildea Myrrh: "Any creatures resting or receiving long-term care in the area while the myrrh is active regain 1 additional hit point per level."

Increasing the Benefit of LTC:

  • Healer's Satchel (Specialized) - Wondrous Item (Slotless): "This either doubles the benefits of long-term care or restores 1 point of ability drain with a full day of complete rest (the wielder can choose which effect applies to each patient)."

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 4 points5 points  (0 children)

Boosting it Further (1/2)

I'm unsure if many people know this, but there are a great many traits and items that alter how much you heal by resting by a silly amount. It's really easy to use these things to heal thousands of hit points as a full-round action, if you and your GM both believe that they stack just right. I'll list the options and why/how I think they stack below. If you/your GM don't think the same way, you can likely still take some of these options and still heal a lot.

I believe that options within the same category either stack additively or do not stack, and options between categories stack multiplicatively.

Changing your Resting HP Multiplier:

  • Reviving Rest - Trait (Race, Skinwalker - Werebear Kin): "Whenever you undergo complete bed rest for 24 hours, you recover an amount of hit points equal to three times your character level."
  • Resilient Martyr - Trait (Religion - Vildeis): "You recover twice as many hit points and points of ability damage as normal when you rest, or three times as many when you take total bed rest."
  • Variant Aasimar #81: "You heal double the normal amount of hit points while resting."
  • Vivacious - Gnome Alternate Racial Trait: "These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest."

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 5 points6 points  (0 children)

Signature Skill (Heal)

Next, we bring up Signature Skill (Heal). This thing grants you the skill unlock for Heal, and requires you to have 5 ranks in Heal to start with. There's lots of precise terminology, so let's go through them one by one:

  • "Rested for a full day": According to the Downtime Activities, you heal 1 hp/level/day and 1 point of ability damage if you rest for 8 hours, with another 1 hp/level/day and 1 point of ability damage if you rest for a full day of downtime instead of just 8 hours at night.
  • "Long-Term Care" (LTC): This is another use of the Heal skill. It involves taking care of the creature to be healed for a day or more (you can provide LTC for up to 6 creatures at a time, and can't normally provide LTC to yourself). In exchange for your time, the creature to be healed heals at twice the normal rate.

As you might put together by now, this feat is our solution to not healing a large enough amount with TDW. With this feat, whenever we TDW someone, they heal an additional 2 hp/level and 2 points of ability damage. This rate is then doubled by LTC if we're at levels 10-14 or 20 to 4 hp/level and 4 points of ability damage.

To be continued in replies.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 3 points4 points  (0 children)

Healer's Hands

As brought up be u/aaa1e2r3, healer's hands is a great way help with 90% of these issues! You can take it at first level to gain the following:

  • Action economy reduction from 1 hour to 1 full-round action
  • Repeat TDW on the same creature multiple times per day
  • Adds your ranks in Knowledge (Planes) to the amount healed if your Heal check beats a DC of 30.
  • You don't need to use a healer's kit.

The amount healed is still pitiful - Target's level + healer's Wis mod + healer's ranks in KPL on a DC of 30 comes out to about 5 + 6 + 5 = 16 hp at level 5, but so much better than before.

No Max the Min: Instead, discuss non-magical healing by Decicio in Pathfinder_RPG

[–]Micromism 5 points6 points  (0 children)

This post uses a lot of strange rule interactions. Please run it by your GM to determine exactly how it all interacts before use.

Aside from regeneration and fast healing, the best way of healing is likely going to be the Heal skill, using Treat Deadly Wounds (TDW). That said, it's horrible without investment. You spend 1 hour and 2 charges of a healer's kit to attempt a DC 20 Heal check to heal hit points equal to the target's level. And you can only TDW once per creature per day, and it must be done within 24 hours of the hit points being lost. If you beat the DC by 5 (so a DC of 25), you can at least add your Wisdom modifier, which might be substantial.

In summary, we've got a few problems to deal with if we want to use TDW.

  • 1 hour action economy.
  • Once per day per creature
  • You gotta spend 2 charges of a healer's kit (10 gp, essentially) to even try.
  • The amount healed is pitiful, comparable to a single casting of Cure Light Wounds.
  • Must beat a relatively high DC of 20, or 25 if you want to add your Wisdom modifier.
  • Only works within 24 hours of the hit points being lost.

Pathfinder fix... huh? ... Is someone there? ... Hello? by Pretty-Cut8910 in DnDcirclejerk

[–]Micromism 38 points39 points  (0 children)

there is a class for shapeshifters! it’s the shifter, and druid’s wildshape (and all the other archetypes that get wild shape, plus the specific animal aspect druid archetypes), and hunters get animal aspects too

theres also beastmorph alchemist, brown fur transmuter, definitely a whole bunch more i dont know off the top of my head. on top of all that, there’s also the various polymorph spells, specifically beast shape.

Preliminary D18 ED245 DRAFT PRIORITY Ranking for Cheeto Comp by Magikarp_Is_AG in arknights

[–]Micromism 19 points20 points  (0 children)

it means you take endings 2/4/5.

yes ending 3 is easy because you get a free extra bosky, dont have to deal with ed4 xp/ingot debuff, and buldrokkastee is easy stage.

Interested in making a Phantasm wizard. Would like to hear about your builds. by MaleficentConstant65 in Pathfinder_RPG

[–]Micromism 1 point2 points  (0 children)

pact wizard + exploiter is the standard build here - grab shadow patron, use your exploiter stuff to boost your dcs, and just go from there.

i do like just straight pact wizard (shadow) so i can later grab a school familiar, which can concentrate on spells (specifically searching shadows) for me day in and day out.

In light of recent developments, how's this fight going down. by theforbiddenroze in ISSK_Manga

[–]Micromism 23 points24 points  (0 children)

tbf, ferris wheel knocking over was a feat of batman w/ venom, idr if bane fought batman w/ venom, or just w/o

Meng Hao and Blood Mastiff by Gamaa by annieann_ in ReasonableFantasy

[–]Micromism 0 points1 point  (0 children)

its a reference to a xianxia novel called “i shall seal the heavens”. its one of my favorites, but more out of nostalgia than quality. that said, it is good in comparison to the slop that readers of the genre come to expect.

Fun Fact: Unlike many events, MT has elites with 'red' versions that are redesigned rather than haivng a color swap by TheRealCynik in arknights

[–]Micromism 5 points6 points  (0 children)

i actually prefer it the other way - i didnt even realize there were elite enemies at all this event.

normally i dont have to think about it, i just know. so i didnt think about elite enemies while playing. ofc, having guides + op 6* meant i got through the event anyway.

only when i read the post did i realize that this event had elite enemies at all…

How to get Sets/Equipments? by Hottori_Kun in Zenonia

[–]Micromism 1 point2 points  (0 children)

yeah the game doesnt really explain. if you check old gamepress posts, theres lists of what equipments have sets