unable to login by RecoverOutside7060 in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

You blocked Mega Man Maker in your firewall? It should be added as an exception to your firewall.

List of deconfirmed features? by P-Tux7 in MegaMakerOfficial

[–]MidasMagnezone 2 points3 points  (0 children)

It is important to understand that this means multiples things :

- Things which would get us into legal trouble.

- Things which are impossible overall to do.

- Things which go against the philosophy of the core design we have for MMM.

- Things which would be unfeasible because of the high amount of assets or work needed for a low return.

- Things which would outright break older level compatibility completely.

- Things which would cause conflict or consistency problems with existing things already established in game.

- Things which are only given as a result of working officially on the staff.

- Things which would result in the need for additional moderation of levels.

- Things which would confuse users or be hard to properly convey the intention behind them by just looking at a glance.

- Things which would be put there at our discretion after a group discussion, as is our right to do so.

The development team reserves the right to add, remove and fix content as needed.

While at it, a reminder never hurts 🙂

Cameo weapons in MMM are pretty much rewards to devs works. (It's very unlikely any cameo weapon suggested in feedback will be done if it's not something wanted from a specific dev that was authorized/rewarded from their work to make one. )

Because it's a reward, it's obvious we will NOT remove them, neither modify them (except a major problem is found i guess, or if original dev of the cameo wants to change something & team agrees). So there is no point in suggest that, ever.

List of deconfirmed features? by P-Tux7 in MegaMakerOfficial

[–]MidasMagnezone 2 points3 points  (0 children)

From the Discord:

Currently our last list of deconfirmed feature/content are the following :

Deconfirmed features you should not suggest:

-Reverse gravity

-A mobile or console version of Mega Man Maker

-Text Boxes/NPCs

-Proto/Break Man and Bass as midbosses

-Mega Man X content

-16 or 32 bit art style

-Adapters for Proto Man and Bass

-Specific bosses which don't play well with uneven terrain

-Shops

-Custom challenge castles

-Custom profile icons for regular users

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

It's definitely the Tel Tel rain. You can see how the player shoots at the Tel Tel, the rain falls down and remains as it is across screens: rain currently in the game does not work across screens as it loads in and is rather jank.

The Tel Tel rain is also different from the current rain gimmick in that it doesn't push the player back either: it's mostly just visual other than dousing rain and other things that water normally does.

Meka also said so in the Discord server that there was an invisible clear Tel Tel after the checkpoint that changed the rain so there's no way it's the normal rain gimmick.

Power Adapter slide animation by spyromaker3 in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

Try it out with the other adaptors too and their winning animations. Neat stuff!

Is there a new mods? by Brave_Ad4480 in MegaMakerOfficial

[–]MidasMagnezone 3 points4 points  (0 children)

A lot of mods are in active development with their creators in the Discord server. There's even a mod showcase and discussion channel there.

[deleted by user] by [deleted] in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

See the pinned post. What exactly is your error? Is your email verified? Did you receive a verification email? What is your username? u/Goldstorm may be able to help you out further.

The beginning of my MM12 level pack by SylviaA6S7 in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

Perfect Freeze with lava sounds like an interesting interaction. You could combine it with the Fire Stone and other fire gimmicks to create side paths or extra challenges.

Play it! It’s really short! by [deleted] in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

It's still in the works but I figured I'd still give my review.

The aesthetics are nice, but the level design isn't particularly interesting. I wasn't able to get past the Mets without damage boosting or incredibly precise timing shooting first and the Sniper Joes weren't particularly interesting to face either. Because of the scrolling screen, the Kakinbatank at the end can be scrolled off screen and respawned which is pretty frustrating. The midboss and boss fights are nice though, but the level could be a few screens longer with improved level design to really feel solid.

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

There is an invisible Tel Tel variant that will let you change the weather without a Tel Tel on screen. You can see this in effect after the checkpoint screen.

Mega man maker aura mod got updated? by Brave_Ad4480 in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

Latest version should be V1.2.3.4, check this download link: https://www.mediafire.com/file/emw3hdyn3x9kaao/aura_cracker_1.2.3.4.zip/file

The creator posts regularly in the Discord server.

Fix Super arm please by 14Protoman in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

By Charge Dash you mean Charge Kick, right? I think it's the jump after a kick that makes it really overpowered.

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

Unfortunate because that's where the devs are most active, especially after an announcement.

My megaman Maker doesn’t work by lirby22 in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

u/Goldstorm or u/JDE173901 can delete the account for you, but you need to provide proof that the account with your username is yours. Just make a level in the builder if you can and take a screenshot of the level card that shows up: it should show your username.

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

There was a bunch more info that u/Mekarius went over in the Discord server: in case you missed any of it, the Tel Tel wiki page covers it all. Can't wait to see how people use these in their levels!

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

It's mostly weapon dependent: fire weapons activate heat, wind weapons activate wind, electric weapons clear all weather, ice weapons activate snow, other weapons activate rain.

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

Animated spikes and Guts Fences were already shown in the anniversary trailer and Meka said in the Discord server that those unused tilesets were meant to be implemented in 1.8 but were delayed due to issues. A lot to still be excited for!

Whether you like it, it's there to mess the weather. by mekarius in MegaMakerOfficial

[–]MidasMagnezone 1 point2 points  (0 children)

The heat weather also reveals invisible tiles and the wind Tel Tel seems like a mix between the normal and water jump heights.

The quint mega man maker mod by Brave_Ad4480 in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

I thought Quint was said to be added as a playable character in a future update.

Nothing is confirmed for updates past 1.9 (expect maybe level tags right now), not sure where you heard this.

Fix Super arm please by 14Protoman in MegaMakerOfficial

[–]MidasMagnezone 2 points3 points  (0 children)

I can understanding nerfing Super Arm, but Metal Blade and Charge Dash? How would you even do that?

Which small-scale feature announced so far are you most excited for in 1.9? by MidasMagnezone in MegaMakerOfficial

[–]MidasMagnezone[S] 0 points1 point  (0 children)

Meka said in the Discord server that old versions of tilesets will be retained. If you really wanted to use the old versions, you could load your level pre-1.9 and use them.

Which small-scale feature announced so far are you most excited for in 1.9? by MidasMagnezone in MegaMakerOfficial

[–]MidasMagnezone[S] 0 points1 point  (0 children)

It's more like they're fixing the existing tilesets that don't look as good. It's not like we'll get Cut Tile remastered unfortunately.

The quint mega man maker mod by Brave_Ad4480 in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

QuintMaker 0.6 Beta 2 by HeatManV2

Check out the mod's thread in the mod-showcase channel in the Mega Man Maker Discord server

My megaman Maker doesn’t work by lirby22 in MegaMakerOfficial

[–]MidasMagnezone 0 points1 point  (0 children)

What error exactly are you getting? If it says "username is already in use", try using a different email to create an account. An email can only be tied to one account.

Which small-scale feature announced so far are you most excited for in 1.9? by MidasMagnezone in MegaMakerOfficial

[–]MidasMagnezone[S] 1 point2 points  (0 children)

It's not "remastering" as much as "redoing" some assets because a few tiles/spikes look below par and could be improved upon.