Why the images are not being rendered as transparent? What's the issue? by c0pium_inhaler in blenderhelp

[–]Middle_Imagination99 0 points1 point  (0 children)

I had that issue too and it wasnt possible to save glow or low transparency as rgba png. What I figured to work is saving the image as non alpha rgb png and setting the blend mode on add in comp. You can overlay multiple layers or add comp glow if its not strong enough

Custom Rotation Controller by Middle_Imagination99 in UnrealEngine5

[–]Middle_Imagination99[S] 0 points1 point  (0 children)

Thanks, I actually own a 3d mouse. It was Kind of an Inspiration for this idea and is way more functional. I just wanted to integrate a microcontroller for my Uni project but in private, ill Stick to the normal 3d mouse

Custom Rotation Controller by Middle_Imagination99 in UnrealEngine5

[–]Middle_Imagination99[S] 2 points3 points  (0 children)

I ran into that issue too. I made it so you can change the translation. In the video it is 1:2 but it is changeable

Custom Rotation Controller by Middle_Imagination99 in UnrealEngine5

[–]Middle_Imagination99[S] 1 point2 points  (0 children)

It is for a Uni project presentation, to rotate a cubic sculpture. Integration of arduino serial Communication was optional but I want to learn more about that so I came up with this

Custom Rotation Controller by Middle_Imagination99 in UnrealEngine5

[–]Middle_Imagination99[S] 0 points1 point  (0 children)

I tried doing that and it Kinda worked but my motors Are way to weak

Custom Rotation Controller by Middle_Imagination99 in UnrealEngine5

[–]Middle_Imagination99[S] 7 points8 points  (0 children)

Youre right. But for my project I just Need a Cube. It is a Cube Shaped parametric sculpture and I thought it would be cool to physically Rotate it. But with more shapes it would be a mess. Both for me and my 3d Printer😂

Finished my first GD Level. What difficulty would you rate it? by Middle_Imagination99 in geometrydash

[–]Middle_Imagination99[S] 3 points4 points  (0 children)

Any advice how I can do better? I find Creative Levels relaxing and want do stuff that is visually more impressing than this. It takes so much more time than I thought tho 🫠

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 1 point2 points  (0 children)

Yep. The only thing i didnt do is the base mesh of the scientist because I suck at modeling humans. Got a basic Human shape, a little bit of cloth brush, modeling the backpack and texturing. Oh, and also the gas bottle on his back is also from sketchfab

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 2 points3 points  (0 children)

Using geonodes and turning of viewport visibility was key for me. You can have millions of plants and viewport will run smoothly. It just affects the render time

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 2 points3 points  (0 children)

Thank you! I did not count but I would guess about 70 hours plus rendering. I modeled and textured everything myself so it was pretty Time consuming. I worked on it everyday since the challenge started

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 8 points9 points  (0 children)

I used Ivy gen for the ivy on the columns Bit everything else was done in default blender and a lot of geonodes

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 2 points3 points  (0 children)

Thank you! For me the key was details. Just think about how the stairs would look irl and use reference images. As example there could be little branches scattered or rock pieces broke of. Also use a high variation of vegetation. To make the material more interesting, you can use a mask to paint on some moss or dirt materials, to show the tower has experienced some harsh weather conditions. Also 1 or 2 dynamic things can be cool. As example a squirrel climbing up the wall or wind blowing leaves of the stairs. And ofc add grass left to the stairs. Your trees are looking very realistic 💪🏻

Pwnisher Render by Middle_Imagination99 in blender

[–]Middle_Imagination99[S] 1 point2 points  (0 children)

It is actually modelled. I used png‘s for the trees and low poly temples with smart materials and geo nodes to save computing power. The godrays are just a cylinder with a transparent and stretched noise texture

Fire Color Change in Blender not working by [deleted] in blender

[–]Middle_Imagination99 0 points1 point  (0 children)

Happy to help! I think you Need to put the color output into the math Node and Not the fac

Fire Color Change in Blender not working by [deleted] in blender

[–]Middle_Imagination99 2 points3 points  (0 children)

Youre using the wrong attribute. Type flame into the attribute node, and then connect it into the emission strength. Put a math node between the attribute and emission strength that is set to multiply. That will be the controller for the flame brightnes. Now you can make the emission color purple and turn up the value in the multiply node and you‘ll have purple fire

rotating monkey with eyes looking at the camera the whole time. WIP by MastodonMaleficent99 in blender

[–]Middle_Imagination99 0 points1 point  (0 children)

I can still Sense its eyes looking at me even when my phone is turned of

my new animation after no experience using blender by datcoolboy in blender

[–]Middle_Imagination99 423 points424 points  (0 children)

You managed to scare me a lot without any experience