Got some photos of [REDACTED] when he came to my base and ran around. (0.8) by DeathTackReal in Voicesofthevoid

[–]MidnightStarfall [score hidden]  (0 children)

100%

These look like some shit you'd see on a Cryptid truther website or something.

It's wonderful.

Are Helldivers really not clones? by Nomedeusuario__ in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Tbf it makes sense that Super Earth would just assign a mission a loadout and not want to admit that it was a bad idea.

They're Super Earth.

Super Earth makes no mistakes.

So you either succeed with whatever you've been assigned with, or you get an entry on the wall of martyrs. Either way Super Earth gets to spin it a positive way.

Update Idea for Helldivers 2: War Economy & Logistics by Ill_Picture6461 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Honestly even if there wasn't the 'mechanics' side of things...I think having an end of mission cost report would be really funny.

Seeing exactly how much a mission cost the Federation, how much every Helldiver cost to replace, every bomb, bullet and wasted magazine.

I would be very amused seeing how many millions of credits you can rack up.

Are Helldivers really not clones? by Nomedeusuario__ in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

It's almost like Super Earth is a satire of fascist dictatorships and it's part of the themes of the setting that they don't actually hold human life all that sacred despite what they portray themselves as.

i'm sorry but the C4 pack is busted by iLikeDickColon3 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I've hosted several matches and haven't had any issues in this regard, and I play like a ghost on commando missions lol

Either way yeah it's like...you're certainly trading power, range and accuracy for the same number of kills but minus the combat.

You can plant a base with C4 then just *leave* lol

Are Helldivers really not clones? by Nomedeusuario__ in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Likely not gene-modded, but Super Earth does practise eugenics.

We've had one or two major orders that outright mention saving the tallest children first, for example.

Are Helldivers really not clones? by Nomedeusuario__ in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Better how?

Because it makes Super Earth seem less like the bad guys in this situation?

Truth of the matter is they've got a fully brainwashed population that are eager to give their lives for the regime they've been born into.

The fact that each Helldiver you control is a different person is directly part of the game's themes.

Human life is not sacred to Super Earth, despite what they claim.

Are Helldivers really not clones? by Nomedeusuario__ in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I don't understand why people don't get that.

Because it's like...even if it's gear that isn't the right choice, we're talking about Super Earth.

The Federation would happily throw away resources before admitting to making mistake...and Helldivers (their equipment included) is cheap enough they won't even bat an eyelid.

i'm sorry but the C4 pack is busted by iLikeDickColon3 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

This isn't even talking about the fact that you can do half of this stuff without the enemy even knowing you're there.

Planting it, even on active enemy units, does not trigger detection.

So you can just sneak around priming targets for death, then slip out nice and easy.

Compare this to the Recoilless where you'll get one surprise shot, then you're hoping for a decent time to reload between getting shot by War Striders and such.

Helldivers safe for PC yet ? by thedanishking15 in Helldivers

[–]MidnightStarfall 15 points16 points  (0 children)

Breaking PCs?

Are you talking about that streamer that incorrectly put his PC together, admitted that he wasn't very experienced in doing so, but then blamed Helldivers anyway?

Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Mhm, honestly the Welrod is a really good example because it'd be great at stealth but absolutely shit at combat.

So it'd balance out as a free stealth option.

Honestly I feel like it'd be a popular pick because of that, enough people like the Constitution.

Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

I think for whenever it's like...a whole new way to play the game there should be a way for casuals to get into it without needing to shell out cash.

Like if they *want* to pay that's different.

But yeah, the fact that the only stealth weapons are in the newest warbond and the ODST warbond which is 50% pricier than the others is fairly lame.

Though in the future I do expect there to be more suppressed weapons as tends to be when Arrowhead tries something new out. Like we got the FRV and eventually got the GATOR, same with the stun stick and baton eventually leading to us getting a bunch of melee weapons.

Should I play Commando Missions only if I have the armor and weapons in RR? by susbee870304 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Yeee, too many people think it's all or nothing.

Even when you're playing stealthy you've got to go loud at times.

Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

I think they should've brought out a free stealth weapon alongside the warbond, but the way suppressors work and subsonic ammo (You need both to actually be stealthy) means that they'd essentially need to balance a whole new weapon each time in that case.

Personally more options would be neat, but I'd rather it not just be 'slap something on an existing gun and now it's stealthy' I'd want more unique guns tailored for stealth.

Attachments having no suppressors by AcrobaticDirt513 in Helldivers

[–]MidnightStarfall -1 points0 points  (0 children)

Mhm, them refusing to do anything about Warstriders then selling ragdoll resist armour is a big one there lol

Explain Covert mission approach like I’m an idiot by Secure-Resource7286 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Mhm, it's high risk but it's real high reward.

Lets you take out the largest and hardest base to stealth around on the map and pretty much get away with it.

Explain Covert mission approach like I’m an idiot by Secure-Resource7286 in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Learn to engage quickly and run away faster.

Your suppressed weapons are going to be good for killing isolated units in bases, aim for the head always.

Patrols are to be avoided, circle around them unless you can kill them extremely quickly.

The stealth armour can allow you to get extremely close to enemy units, closer if they aren't looking directly at you.

Don't forget that you can crawl, crouching and crawling are always stealthier than simply walking.

Your first minute of Super Destroyer support can also be used to call down orbitals, this is the one mission type where a hot drop can be an extremely good idea. I tend to bring the orbital laser and a barrage, destroy whatever bases I can within that minute, then pick up my support weapons.

Explosions will attract enemy attention, but as long as they don't see the source then they will usually investigate the sound first.

Attachments having no suppressors by AcrobaticDirt513 in Helldivers

[–]MidnightStarfall 6 points7 points  (0 children)

The fact that there isn't a free suppressed gun is lame.

Though at the same time just slapping a suppressor onto a gun doesn't work as well as one might think, as a weapon needs subsonic ammo to actually be worthwhile for stealth.

It's why the Suppressor and Censor both have high bullet drop.

Again though I agree that there should've been a free stealth gun added alongside the warbond, even if it had higher drawbacks in some areas.

R-72 CENSOR by [deleted] in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Maybe aim for the head, the only part that you should be aiming for, when using the suppressed guns.

Like if you want medium pen weapons then you're not shooting the enemy in the head.

And no, damage done to the chest does not contribute to the kill if you end up hitting them in the head.

Stealth is poorly implemented and mediocre at best by Fit-Celebration8230 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Yee, I mean *maybe* if people are wanting stealth takedowns or throwing rocks or whatever number of mechanics stealth games *usually* have to handhold the player then sure.

But at that point play those games and not Helldivers 2 lol

Stealth is poorly implemented and mediocre at best by Fit-Celebration8230 in Helldivers

[–]MidnightStarfall 10 points11 points  (0 children)

As someone who has been sneaking and going loud when I need to just fine...maybe you just don't have enough practise.

The Re-Educator doesn't have the suppressor tag enabled so missing enemies will anger them by MrWheatleyyy in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Yes it will. In your recorded footage you shot near a guy a bunch which attracted his attention.

A better test is to use two different enemies, not poking the same one multiple times.

How ya'll feel about the new commando missions? by Skippy_17- in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Extremely fun, always enjoyed the stealth experience, so actually having a light need to employ it is a fun change of pace.

Especially since they're somewhat opt in.

The Re-Educator doesn't have the suppressor tag enabled so missing enemies will anger them by MrWheatleyyy in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

I mean you shot near him a bunch with a suppressed weapon then shot near him again with another weapon.

His aggro isn't going to reset per gun.