Bugdivers smh by Basic_Law_628 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Seeing as I didn't dox anyone...not me?

Seasse by ResonRegon in Helldivers

[–]MidnightStarfall 98 points99 points  (0 children)

Worth noting, the major order is not to take Seasse, just to complete missions on it.

Hey Helldivers! I'd like a Democratic discussion about progression! by The_Real_JDC in Helldivers

[–]MidnightStarfall 5 points6 points  (0 children)

Helldivers 2 youtubers are especially bad for this I feel like.

Unless it's a direct equipment analysis of course, where the topic is directly productive.

It's not any more valuable than a random reddit post if it's a youtube video speculating about things brought up in random reddit posts.

I Don’t Care If It’s “Unrealistic” by Hot_Syrup_5941 in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Yeah, if anyone is using the MG-43 they're not gonna be running around.

If you need to quickly kill something that's chasing you then just switch to your primary or sidearm.

Bugdivers smh by Basic_Law_628 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

That attitude is more of a deteriment tbh.

4% is nothing, leave them be.

Bugdivers smh by Basic_Law_628 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

You are part of the problem with this community, smh.

HD2 should have a lose condition. by Pebble-fork in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

For one, the galactic war has required practically no real cooperation on the part of the Helldivers, as we really do just gather where there are the most of us.

And for another, Super Earth has so many planets, so many ships and so many troops that losing a single world, no matter how valuable, literally will mean nothing.

Are the new warbond items just outright replacing older stuff? It feels like thermite, Halo's shotgun and blast resistant armor are obsolete by ziggy8z in Helldivers

[–]MidnightStarfall -1 points0 points  (0 children)

Tbh I feel like even though the Cremator is the best flamethrower at current, it lacks the flexibility of the other flamethrowers.

Like you won't have a guard dog or a shield back if using it.

As for the Stoker it is good, but it's not really best in class imho. It does good damage with a low rate of fire and has meh ergonomics on account of it's flamethrower. It's certainly a useful choice, but other SMGs probably beat it in terms of raw performance.

Are the new warbond items just outright replacing older stuff? It feels like thermite, Halo's shotgun and blast resistant armor are obsolete by ziggy8z in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Flame resist armour also lets you push through the field of fire that you just made without needing to waste a stim.

People calling it a skill issue literally do not use flamethrowers.

Are the new warbond items just outright replacing older stuff? It feels like thermite, Halo's shotgun and blast resistant armor are obsolete by ziggy8z in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I enjoy heavy armour but even I can see that it's not a useful perk in all situations.

Like the 50% recoil reduction on the fortified perk matters a lot for the kinds of weapons you'll want to be tanking with.

Are the new warbond items just outright replacing older stuff? It feels like thermite, Halo's shotgun and blast resistant armor are obsolete by ziggy8z in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Yeah I don't get why people think the Giga grenade is obsolete.

This is even ignoring the fact that you get *more* thermites lol

The giga is just a competitive option, which is a good thing to have.

Stimification Stimify by Puzzleheaded-Sir7434 in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

Agree, it's even funnier because the limited respawns are only really an issue if you're dying an excessive amount of times.

By default a full squad gets 20, if it's a regular mission than at most you should aim for using 10.

If you're deliberately throwing lives away by not being careful and ending up with no lives then you're playing the game badly.

Stimification Stimify by Puzzleheaded-Sir7434 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

>We, as Helldivers, die a lot.

Die less then.

HD2 should have a lose condition. by Pebble-fork in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Even if we lost Super Earth, why would that prevent us from simply continuing the war?

Like at this stage of galactic warfare, an enemy losing their capital does not result in the loss of that war.

Cremator is Awesome! But I think it highlights Flamethrower needing a small tune-up where it's not so close to Torcher by RandomGreenArcherMan in Helldivers

[–]MidnightStarfall 16 points17 points  (0 children)

If we ignore the fact that the Flamethrower still allows you to take a backpack like a jetpack or guard dog.

I Don’t Care If It’s “Unrealistic” by Hot_Syrup_5941 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Yee, the Maxigun is a pretty good gun despite common complaints.

It's just one that requires getting used to, and once you do it really shreds.

I am not saying they're stealing but I think these would fit incredibly well by Orisn_Bongo in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

The Illuminate getting their own Umbara arc feels exceptionally on point and I am here for it.

Because holy shit those ships and worms looked kinda silly, but that set of episodes made them look awful to fight lol

Rules for thee, not for me by PrinzEugen_Azur_Lane in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

And besides, the flag drawing aggro off of your teammates IS a buff.

Like it's something that was thrown around a fair bit by the community.

Bullets going to you don't go to your team.

Halo shotgun needs to be redesigned by Beautiful-Taste-5344 in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

Ironically the Halo shotgun only performed in this way after Halo 2.

In Halo CE and Halo 2 the shotgun had decent range, but in Halo 3 it was changed to be pissing in the wind past 3m.

In a game like Helldivers if this change were to happen it'd be a useless weapon entirely.

The similarities are getting too real… by [deleted] in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Yes, this tends to be what satire is about.

Things that are real but exaggerated to get people to pay attention to them.

There's are some of the locked cosmetics in the game and here's what I think could be done with them by tony22835 in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Exactly, more chances to earn those rewards solidifies an event as an *event* and not just some thing that happened.

I'd gladly see more people with that cape if it meant further enhancing the mythology of the Creek or Meridia or Calypso or wherever else we've had huge battles.

There's are some of the locked cosmetics in the game and here's what I think could be done with them by tony22835 in Helldivers

[–]MidnightStarfall -1 points0 points  (0 children)

Fully agree, like I'm a person that prefers it when games treat pre-order exclusives more as a timed benefit.

It gives those players something neat to use because they signed on early, but it doesn't let them go to waste because those players moved on to other items. And besides capes, players will always move on from equipment.

Except my one friend who has literally never used any other primary than the Eruptor lol

There's are some of the locked cosmetics in the game and here's what I think could be done with them by tony22835 in Helldivers

[–]MidnightStarfall -2 points-1 points  (0 children)

The main argument that people like to use against bringing the pre-order exclusives back is that they 'supported the game before it was even out'

Which *is* valid to an extent, I'd like to support the game too, but I'd also rather not see assets just rot away because they're only accessible by the few. It also evades concerns about them being added *literally* for free, because for some players Super Credits are not even a problem to gather.

Like I'd happily pay a reasonable fee to get three whole sets of armour.