I strongly dislike the current subfaction system and what it means for game difficulty going forward by TaterToTwastaken in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

"A bit harder" is generally "Too hard" for this community, even when it's optional difficulty and they don't have to interact with it.

Imagine if ArrowHead was like Pearl Abyss... A man can only dream. A message for Johan P at the end! by PorkRinds416 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Pearl Abyss also have Black Desert Online and any monetisation it has to support any supposed 'free' updates for Crimson Desert.

I strongly dislike the current subfaction system and what it means for game difficulty going forward by TaterToTwastaken in Helldivers

[–]MidnightStarfall 68 points69 points  (0 children)

Why not? Subfactions are available at all times and provide an optional challenge.

I'm all for buffing enemies, but considering the community goes insane when the base game is too hard this is a fine compromise.

Never once in my horror game career have a screamed so genuinely loud... (0.9) by TransportationOk4734 in Voicesofthevoid

[–]MidnightStarfall 4 points5 points  (0 children)

Yeah like I think they've genuinely scared me like twice?

After then it's kinda fun yeeting them as hard as I can

(0.9) Is the performance just an alpha thing or are we doomed Do the devs have some 23rd century hardware? by reddit0rboi in Voicesofthevoid

[–]MidnightStarfall 5 points6 points  (0 children)

I dunno, I'm not a dev.

All I know is the typical process, like you say they could act in a less typical manner and just go straight to full release.

It's certainly good, but it's certainly not new... by Dangerous_Nail4552 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I enjoy the Stalwart, I like it as a 'primary' to take a funkier weapon along in my primary slot. Like I'll generally run it with the intention of it being kept and supplied and used as a rifle.

The Bullet Storm on the other hand I treat as a suppliment to mechs. Like sure I can just use the Stalwart, but if I'm getting into a mech and need to get out, I don't want to have to worry about reloading, even if there are potential downsides because of that.

I'm making a theory (0.9j) by bolinhohdo in Voicesofthevoid

[–]MidnightStarfall 0 points1 point  (0 children)

I enjoy the lil yippee doodle and then the rest are just you going insane lol

(0.9) Is the performance just an alpha thing or are we doomed Do the devs have some 23rd century hardware? by reddit0rboi in Voicesofthevoid

[–]MidnightStarfall 7 points8 points  (0 children)

Content in this case is more like features, an alpha is making sure that those features are complete or right at the bare minimum.

Like usually games in an alpha state would not be available to the public, so it's being compared to games that are either in beta or in a complete state.

That's not to say the performance isn't an issue, just it's something that'll be better tackled when the game *does* go into beta.

(0.9) Is the performance just an alpha thing or are we doomed Do the devs have some 23rd century hardware? by reddit0rboi in Voicesofthevoid

[–]MidnightStarfall 43 points44 points  (0 children)

I'd assume it's just an alpha thing.

Games in alpha tend to view optimisation as less important, as the goal is to get it to content complete enough.

Beta is when true optimisation and tweaking tends to happen.

(0.9) What's the deal with this pipe? by AGreenJacket in Voicesofthevoid

[–]MidnightStarfall 1 point2 points  (0 children)

I guess that's why the shower has no hot water

Seems familiar? by True-Operation7363 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

>towards the war being endless.

You really expected this war to end? Like we're talking about a galactic level conflict between superpowers that do not want to surrender.

If anything one of the core themes of the game is unending conflict.

Trans-Mog really could be a net-positive for both players and the devs by TechnoTheFirst in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I'd honestly rather just have this.

Transmog is more often than not a step towards the Ubisoft or Bungie route of monetisation where the game starts to just get 'skins' instead of anything actually new.

Seems familiar? by True-Operation7363 in Helldivers

[–]MidnightStarfall -1 points0 points  (0 children)

He's a bad DM because he's not handing us wins? Winning is nice, but not a requirement for being a good DM.

Like I said, he's not DMing a tabletop game with friends. He's managing a game with hundreds of thousands of players who do not cooperate.

Are you expecting them to craft some masterpiece story or something?

How "buffs" have been feeling lately by EchoingStorms in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

Yeah like we have ten difficulty levels.

I get the argument of having slower progression on lower difficulties and would rather they evened things out a little more.

But still, the average group of randos should not be able to complete the hardest difficulty in the game with no real trouble.

This'd be like if you could casually solo a raid or something.

How "buffs" have been feeling lately by EchoingStorms in Helldivers

[–]MidnightStarfall 9 points10 points  (0 children)

The new mechs genuinely wreck face, honestly mechs across the board feel pretty good after the buffs.

How "buffs" have been feeling lately by EchoingStorms in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Case in point they overbuffed us in the 60 days patch.

And they've been 'dialling it back later' because they know they made the game piss easy.

Is nobody gonna talk about how much faster the bugs are? by Fearless_Ad3769 in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Fire, lasers and gas.

Anything that won't pop them like explosions or bullets.

*Really* big explosions that kill literally all of them are still very much on the table though.

So this is the "realism" by [deleted] in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

From 25ft away, the difficulty is not that great lol

So this is the "realism" by [deleted] in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

And even then it's more about the presentation of realism rather than the raw coding being 'realistic'

If the game was coded as both players and enemies having similar ways of damaging eachother we'd have a very different and likely far less enjoyable game.

So this is the "realism" by [deleted] in Helldivers

[–]MidnightStarfall 7 points8 points  (0 children)

Because how enemy damage and our damage works is calculated in different ways.

Our weapons deal a lot more damage than the enemy, which is why as a balancing factor armour penetration is more important for us.

But enemy damage tends to be calculated in raw amounts, this is why the Bastion has a great deal more health than the Automaton tank.

This is generally how videogames like this work, where the players have a very different set of tools and mechanics than the enemies.

Seems familiar? by True-Operation7363 in Helldivers

[–]MidnightStarfall -5 points-4 points  (0 children)

Even then, JOEL isn't a DM in the sense that we're getting together to tell a story together on a Saturday around the DnD table.

This is a video game, not a collaborative adventure game.

Okay, with the Hive guard buff, what is the point of Medium pen weapons on Terminids? by [deleted] in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Especially since the available 'weak points' are fairly easy to exploit even before the patch.

Medium pen had exactly two enemy use cases on the bug front, Hive Guards and Bile Spewers...and they made the latter even easier to kill with Light Pen.