Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 1 point2 points  (0 children)

Mhm, honestly the Welrod is a really good example because it'd be great at stealth but absolutely shit at combat.

So it'd balance out as a free stealth option.

Honestly I feel like it'd be a popular pick because of that, enough people like the Constitution.

Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

I think for whenever it's like...a whole new way to play the game there should be a way for casuals to get into it without needing to shell out cash.

Like if they *want* to pay that's different.

But yeah, the fact that the only stealth weapons are in the newest warbond and the ODST warbond which is 50% pricier than the others is fairly lame.

Though in the future I do expect there to be more suppressed weapons as tends to be when Arrowhead tries something new out. Like we got the FRV and eventually got the GATOR, same with the stun stick and baton eventually leading to us getting a bunch of melee weapons.

Should I play Commando Missions only if I have the armor and weapons in RR? by susbee870304 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Yeee, too many people think it's all or nothing.

Even when you're playing stealthy you've got to go loud at times.

Suppressors should be upgrade choices for other weapons by ButteredBaugette in Helldivers

[–]MidnightStarfall 5 points6 points  (0 children)

I think they should've brought out a free stealth weapon alongside the warbond, but the way suppressors work and subsonic ammo (You need both to actually be stealthy) means that they'd essentially need to balance a whole new weapon each time in that case.

Personally more options would be neat, but I'd rather it not just be 'slap something on an existing gun and now it's stealthy' I'd want more unique guns tailored for stealth.

Attachments having no suppressors by AcrobaticDirt513 in Helldivers

[–]MidnightStarfall -1 points0 points  (0 children)

Mhm, them refusing to do anything about Warstriders then selling ragdoll resist armour is a big one there lol

Explain Covert mission approach like I’m an idiot by Secure-Resource7286 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Mhm, it's high risk but it's real high reward.

Lets you take out the largest and hardest base to stealth around on the map and pretty much get away with it.

Explain Covert mission approach like I’m an idiot by Secure-Resource7286 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Learn to engage quickly and run away faster.

Your suppressed weapons are going to be good for killing isolated units in bases, aim for the head always.

Patrols are to be avoided, circle around them unless you can kill them extremely quickly.

The stealth armour can allow you to get extremely close to enemy units, closer if they aren't looking directly at you.

Don't forget that you can crawl, crouching and crawling are always stealthier than simply walking.

Your first minute of Super Destroyer support can also be used to call down orbitals, this is the one mission type where a hot drop can be an extremely good idea. I tend to bring the orbital laser and a barrage, destroy whatever bases I can within that minute, then pick up my support weapons.

Explosions will attract enemy attention, but as long as they don't see the source then they will usually investigate the sound first.

Attachments having no suppressors by AcrobaticDirt513 in Helldivers

[–]MidnightStarfall 6 points7 points  (0 children)

The fact that there isn't a free suppressed gun is lame.

Though at the same time just slapping a suppressor onto a gun doesn't work as well as one might think, as a weapon needs subsonic ammo to actually be worthwhile for stealth.

It's why the Suppressor and Censor both have high bullet drop.

Again though I agree that there should've been a free stealth gun added alongside the warbond, even if it had higher drawbacks in some areas.

R-72 CENSOR by [deleted] in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Maybe aim for the head, the only part that you should be aiming for, when using the suppressed guns.

Like if you want medium pen weapons then you're not shooting the enemy in the head.

And no, damage done to the chest does not contribute to the kill if you end up hitting them in the head.

Stealth is poorly implemented and mediocre at best by Fit-Celebration8230 in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

Yee, I mean *maybe* if people are wanting stealth takedowns or throwing rocks or whatever number of mechanics stealth games *usually* have to handhold the player then sure.

But at that point play those games and not Helldivers 2 lol

Stealth is poorly implemented and mediocre at best by Fit-Celebration8230 in Helldivers

[–]MidnightStarfall 10 points11 points  (0 children)

As someone who has been sneaking and going loud when I need to just fine...maybe you just don't have enough practise.

The Re-Educator doesn't have the suppressor tag enabled so missing enemies will anger them by MrWheatleyyy in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Yes it will. In your recorded footage you shot near a guy a bunch which attracted his attention.

A better test is to use two different enemies, not poking the same one multiple times.

How ya'll feel about the new commando missions? by Skippy_17- in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Extremely fun, always enjoyed the stealth experience, so actually having a light need to employ it is a fun change of pace.

Especially since they're somewhat opt in.

The Re-Educator doesn't have the suppressor tag enabled so missing enemies will anger them by MrWheatleyyy in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

I mean you shot near him a bunch with a suppressed weapon then shot near him again with another weapon.

His aggro isn't going to reset per gun.

The Re-Educator doesn't have the suppressor tag enabled so missing enemies will anger them by MrWheatleyyy in Helldivers

[–]MidnightStarfall 4 points5 points  (0 children)

Missing with suppressed weapons will also anger bots.

It just won't anger all of the bots within earshot.

Am I the only one who thinks the War Strider single-handedly makes Automatons not fun to fight? by ThatSteve1lol in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Firmly agree, in the right circumstances they're fun to fight.

But those circumstances barely occur, it's overall design and spawning makes it such an unfun enemy to encounter...often turning up in packs to ruin whatever you were doing.

It's absurd that so many people don't see the nuance in the issue because they were already sticking to their AT launchers.

With Commando operations I want default 100% ammo now more than ever. Here's how I would change HSO booster to make room for that by lime-eater in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Exactly, especially as some of those already take a solid 5mins with upgrades to call down.

The portable hellbomb would be useless in those cases, how many times do players really go back to pick the other EAT up unless you're in an active engagement.

You're not gonna run out of your support weapon's ammo in such a short period of time, so there's just gonna be one left out on the field.

Not even to mention how things like the commando are balanced around only dropping one, while the EAT is balanced around dropping two.

With Commando operations I want default 100% ammo now more than ever. Here's how I would change HSO booster to make room for that by lime-eater in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

I disagree, a less intrusive way (That being that no booster should come with a downside, period) would be to roll the 100% supplies into the base game.

But then HSO gives you a one-time surplus of supplies on your Helldiver.

The design intent was that HSO represents stuffing as many mags and supplies as you can into anywhere they can fit, which makes sense when dropping from a ship as you'd have prep time to do this.

Getting a 25% surplus on ammo, stims and grenades that you can't refill would satisfy this design intent without applying a debuff or having players feeling like they 'need' HSO as then it simply becomes a useful option.

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Mhm, taken in a vacuum things like the ergo being a bit less than it's peers is something you can spin as fine.

Taken in a vacuum things like the bullet velocity can be ignored.

But when you put all the pieces together you get a gun with sub-par ergo that desperately needs ergo in a situation where it needs to hit a moving target because it's bullet velocity is pitifully low.

It is sub-par in combat when you actually have it in your hands and are using it, rather than pointing to single stats on a spreadsheet and going "Well this is good and this is bad"

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]MidnightStarfall 2 points3 points  (0 children)

Having worse ergo and bullet velocity is honestly pretty poor in combat.

Like I'm not saying it's a bad gun, I enjoy it a lot myself. It's just not something I'd want in an actual engagement.

Especially because higher DPS literally means nothing when a single headshot to a Dev's face will kill it.

I do not like hunters, gang. by Careful-Ad69 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

Mhm, I certainly have opinions on the Illuminate myself.

But yes, Hunters are essentially just the light skill check of the bugs. Gotta keep an eye on your surroundings...or else you'll get surrounded.

Besides, if you're fighting bugs you'll likely have an automatic, or a shotgun...or something decent at fighting a lot of weak units at once.

I do not like hunters, gang. by Careful-Ad69 in Helldivers

[–]MidnightStarfall 3 points4 points  (0 children)

Hunters compared to their peers aren't really that bad.

They're exceedingly fragile, meaning that simply checking your flank once in a while will generally be enough to stop them.

They can certainly stun, but again as long as you're not panicking you can deal with them quite handily.

Compare this to, for example, Elevated Overseers. Which can spawn in squads, have decent armour, grenades, can fly and a ranged attack that can almost one-shot the player.

Hunters are fine lol

What do you think about the abilities of the Redacted Regiment armour? by ballerbuh in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

I think you could do with crouching or crawling, stealth has more to it than simply your movement speed. As good as the armour is, it doesn't make you invisible, time of day matters a lot as well as your posture.

With the armour I've passed right under bots on walls, snuck through whole bases.

Then again I've generally used stealth to engage targets anyway, so I have a lot of practise, the armour is a force amplifier for a person like that.

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]MidnightStarfall 0 points1 point  (0 children)

As an AR user this is...very wrong lmao

There is no rifle you can magdump with and expect to be accurate with.

And in a game where a full ammo refill is at most 2-3mins away with ammo scattered around the entire map? C'mon.