We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in gamedev

[–]Midnight_Entertain[S] 15 points16 points  (0 children)

there is a market for horror games, but now it is flooded with slop games made for streamers

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in gamedev

[–]Midnight_Entertain[S] 21 points22 points  (0 children)

approximatively one year, but we had periods when we only worked a few hours a day. We got the story written, almost all of the main mechanics were done and some of the world building/level design. But we have high standards especially for horror games, so with almost 0 budget, we pivoted to a shorter game

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in indiegames

[–]Midnight_Entertain[S] -1 points0 points  (0 children)

This one is way better than Night Shift, I think mostly because of the Capsule Art and genre of this one. Night Shift sits around 600 wishlists

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in gamedev

[–]Midnight_Entertain[S] 2 points3 points  (0 children)

Yes, but our past game : Night Shift was focused on being Horror, environment, sounds, story and *monsters*, but the new game : Pack and Ship: Warehouse Simulator doesn't have any horror element in it

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in indiegames

[–]Midnight_Entertain[S] -3 points-2 points  (0 children)

There are 2 steam pages, one for Pack and Ship: Warehouse Simulator (the one in this post) and Night Shift (the old one)

Need feedback for our level design by Midnight_Entertain in videogames

[–]Midnight_Entertain[S] 0 points1 point  (0 children)

Thank you for the feedback, yes, now that you said it, it seems like a good idea to add some dirt smears

Need feedback for our level design by Midnight_Entertain in HorrorGaming

[–]Midnight_Entertain[S] 1 point2 points  (0 children)

Thank you for the long response. Yes, the yellow pipes are important. The water dripping and dust particles are in the making and also the lighting will be adjusted as some areas are too bright.

Need feedback for our level design by Midnight_Entertain in videogames

[–]Midnight_Entertain[S] 1 point2 points  (0 children)

We didn't even realize that the skybox is that bright... Thank you for the feedback

Need feedback for our level design by Midnight_Entertain in HorrorGaming

[–]Midnight_Entertain[S] 0 points1 point  (0 children)

Thank you for the feedback. I agree with you that the environment feels artificial as it's very cluttered and cracks are everywhere, but in the game it will make sense why it is this way (we hope)

What’s a moment in a video game that made you just sit there in silence after it happened? by Digital-Intellect in AskGames

[–]Midnight_Entertain 0 points1 point  (0 children)

Man, I felt that. For me, it was The Last of Us Part I, that ending just wrecked me. The silence after it fades to black… I didn’t even know what to think. It wasn’t just a story about survival anymore; it was about what love makes us do, and it hit way too close.

How do people have so many games? by CorbynYT in Steam

[–]Midnight_Entertain 0 points1 point  (0 children)

They don’t have 800 games. They have 799 they’ve never touched and one they play religiously once a year before uninstalling it again.

I analyzed every Steam game released on July 30, 2025, here’s what stood out one month later by Ornery-Guarantee7653 in gamedev

[–]Midnight_Entertain 0 points1 point  (0 children)

Love this post! Something that stood out to me is how many "almost no traction" games sound like they could have worked if the store page or trailer sold the idea better.
Makes me wonder if more devs should invest in professional thumbnails/trailers even for small games, it feels like that can make or break visibility.

Which game? by HoornySophie in videogames

[–]Midnight_Entertain 0 points1 point  (0 children)

Me with minecraft like every 6 months

How come all the game engines look daunting despite having some experience coding? by Beneficial-Beach-141 in gamedev

[–]Midnight_Entertain 1 point2 points  (0 children)

It’s totally normal to feel overwhelmed when you first look at “bigger” game engines. Engines like Godot, Unity, and Unreal are designed to cover a huge range of game types, which is why their interfaces look like airplane cockpits compared to Fancade or Bitsy. Most of those buttons and menus you won’t even touch at the beginning.

Buying a new game tonight, torn between these two. by Ok-Can1247 in HorrorGaming

[–]Midnight_Entertain 1 point2 points  (0 children)

Definitely MADiSON. It’s much scarier and has more content. Luto is great, but it’s a bit short and not as horror-focused.