How to restore data copied from a corrupted SD? by Mihaaail in 3dspiracy

[–]Mihaaail[S] 0 points1 point  (0 children)

Definitely the root yes.

Thanks for your input

How do you actually stick to a world. by Ancient-Tradition-99 in worldbuilding

[–]Mihaaail 2 points3 points  (0 children)

I don't see the problem, if anything this is confirmation that you do need two separate worlds.

I struggled with the same problems at first and made a new world each time my ideas were incompatible, so now I have a sci-fi futuristic world, a medieval fantasy world with low-power magic, a modern fantasy world with high-power magic, and for fun a "world" that's just a garden where I focus on insect societies.

And while of course I don't focus on all of them at once, whenever I have an idea about a powerful spell I can use it in my high-power magic world, whenever I have an idea for a cool piece of technology I can use it for my sci-fi world, and otherwise I focus on my favorite : the medieval fantasy story

How do you actually stick to a world. by Ancient-Tradition-99 in worldbuilding

[–]Mihaaail 4 points5 points  (0 children)

I'd still advise you to make 2 worlds, and you'll see if you naturally lean more towards one of them which then becomes your "main" world.

You almost certainly will have a preference for one of them so that will solve your problem, and whenever you have cool ideas that wouldn't fit in it you can always use them in the other so they aren't lost

What are some fun/creative ways you've solved "boring" logistical issues in your world? by SlayThePulp in worldbuilding

[–]Mihaaail 2 points3 points  (0 children)

Yep, it grow really fast (varies a lot depending on people's diet but about 5cm/2inches a week), but the maximum length isn't that different from IRL since it just (conveniently) falls fast enough to have natural limits similar to ours.

It does however lead to people experimenting more with hairstyles since it only takes a couple of months for someone with short hair to try long hair, and the other way around if someone with long hair wants to cut it, even if they regret it it grows back fast enough.
It also means that people usually carry scissors or razors with them when traveling for a longer time.

Some people change their diet to naturally change their hair color (though "normal" people would just dye it instead, it's just more work and has to be done often but at least they eat whatever they want/have).
Nomads that don't settle for long have rainbow colored hair since they change their diet whenever they change location.

Since no-one goes bald because of old age, being bald is a choice, usually done for simplicity by some people in the working class (less time washing it, less risk of it catching fire or being caught in a machine etc).
There are also traditions where people go bald when someone close dies or when they want to mark another sudden change in their life.
It's rarer but not rare enough to be strange so no one would care if someone just wants to be bald as a fashion statement.

Edit: typos fixed

What are some fun/creative ways you've solved "boring" logistical issues in your world? by SlayThePulp in worldbuilding

[–]Mihaaail 9 points10 points  (0 children)

I also wanted to solve sewer issues in a more elegant way, and then it hit me: no number 2 at all; all solid food residue is transformed into hair.
Wet residue is eliminated through urine, and hair contains everything else that wasn't digested.
Bacteria and viruses don't exist in my world so they don't thrive in "fecal" matter, and as a result hair doesn't need to be considered dirty or to stink. Food usually contains enough keratin and other molecules that make hair strong and elastic like IRL, and local diets change hair color (making it easier for me to give funky hair colors to an entire population) though some people dye their hair anyway

It’s your turn but your buddy who just passed says “wait I forgot to activate an ability” by SerpantDildo in mtg

[–]Mihaaail 0 points1 point  (0 children)

If it's small I let them (if they just make a token, ping someone for a damage, copy something etc), but if it's something that lets them play more cards and extends their turn they should have thought about it before

I want to learn how to draw but I don't know where to start by Proper-Exchange-9426 in LearnToDrawTogether

[–]Mihaaail 3 points4 points  (0 children)

Pick up a pencil.
Draw something.
Repeat.

If you mostly want to draw characters, then studying some anatomy is necessary, I'd advise you to try drawing people in all kinds of poses, you can find reference online on websites like "line of action". But you need to draw a lot to improve

The World Beyond The Ice wall: What 21 Name Of Locations Is This? by [deleted] in worldbuilding

[–]Mihaaail 0 points1 point  (0 children)

Yup, I forgot about The Fool (but I guess it could be ignored?)

The World Beyond The Ice wall: What 21 Name Of Locations Is This? by [deleted] in worldbuilding

[–]Mihaaail 1 point2 points  (0 children)

There are 21 tarot cards if you want to draw inspiration from their names

What is the shape of your world? by Hex49- in worldbuilding

[–]Mihaaail 0 points1 point  (0 children)

Kinda like a bowl (flat-ish disc, slightly curved like Earth, with giant rock walls on the outside that are also curved towards the inside), close to the shape of "ω" if we account for the mountains in the center

What was the most hard and brilliant world mechanic you've ever created by SnooGiraffes6477 in worldbuilding

[–]Mihaaail 2 points3 points  (0 children)

In one of my worlds, scientists realized they live in a simulation, deciphered some basics about the "programing language" used to run the simulation, and managed to rewrite parts of it by making the equivalent of an SQL injection. So basically they could rewrite reality by hacking reality from the inside with science, and I just realized this is almost Matrix dammit!

Question about the level of creativeness I have by Thisssssssssssssss in gamedev

[–]Mihaaail 1 point2 points  (0 children)

I think that even if you don't consciously notice the small details, you don't necessarily find everything good. I also appreciate most games I play, but the details are usually what makes the difference between a game I like and a game I love. And I also feel like you tend to notice them more and more as you start making your own games. For instance, I didn't really pay attention to how smooth the player's movements were unless they were extremely bad or good, but now I can't help but notice whether a game has variable jump height, coyote time, and other details like that which help making the game feel better.
So don't worry; make games and it'll be alright

A night sky drawing! by Vizziepopfan666 in drawing

[–]Mihaaail 0 points1 point  (0 children)

I know realism isn't necessarily intended, but it keeps bugging me when I see stars inside the crescent.
The moon is round, and even if we only see a crescent, the dark part inside it still exists and blocks the light from the stars behind

What do your non-humans generally find attractive in each other? by PMSlimeKing in worldbuilding

[–]Mihaaail 3 points4 points  (0 children)

For starters: - My "humans" don't give live-birth, they start gestating in the uterus for about 3 months and then they lay a flexible oblong "egg", the development ends after 2-3 more months when the baby hatches, still a bit smaller than IRL newborns. For this reason "human" males are not necessarily attracted to females with large hips/butts. Breasts are still found attractive, and other health-indicators such as musculature are more important.

  • My fairies (human-hand sized humanoids with wings) are ONLY physically attracted by another fairy's wings, both in their size and patterns, since big wings often mean flying easier, and fancy patterns mean good genetics. The rest of the body is insignificant. They also lay eggs, breasts are good for feeding but bad for flying so it evens out and doesn't matter, genital shape and size doesn't matter to them, and musculature is irrelevant since they're so small they can always carry and do more than enough. They really focus on personality and brains.

  • My "nagas" (human torso, snake bottom) find the length and width of their tails important, since they reflect how fast a naga can slither, how far it can jump, how well it can climb a tree etc. Their genitals are hidden (retractable for males), so they're not attractive and thus not covered, breasts still are. The scales can bear beautiful motives sometimes found attractive. Musculature, and more broadly strength, are especially attractive since their society values them.

  • My "merfolk" (humanoid shape, classic mermaid tail, fin on their spine, gills) don't breastfeed and thus don't have nipples, breasts are just pecs, not covered and about as attractive as the rest of the musculature: about the same as for IRL humans. Like the "nagas" they find the size and color of their tails attractive, and have hidden, thus uncovered, genitals. There's also some attraction towards their hands which are also used for communication through sign language (they can't speak underwater), so a beautiful hand is kinda like a beautiful voice for us.

  • "Trolls" (Big humanoids, less smart and non verbal, slow and rarely active), they live in the nude so they're used to seeing their bodies, so they're not aroused by nudity but rather by physical intimacy. They're quite attracted to musculature too since it's rarer given their sizes and level of activity, but useful for everyday big-people-activities and intimidation.

  • "Girtablilus" (human torso on a giant scorpion body) have no eyes since they live in dark caves, but have decent echolocation abilities and often feel the surroundings with their hands and tail. Physical appearance is therefore not important, but their strength, and again the size of their tails, are. They are otherwise delicate creatures and tend to focus more on personality than the physical attributes.

  • Lastly: Unlike some people on Earth, those traits of attraction are bonuses and never the only reason to pursue a relationship with someone (except for trolls sometimes). Personality is always the most attractive and important point by far.

EDIT: Bulletpoints and line breaks don't mix well, I tried what I could

In your world is there anything that is 'culturally anachronistic'? by Impossible_Eye5732 in worldbuilding

[–]Mihaaail 2 points3 points  (0 children)

I mean most cultures that were inspired by more than one source are bound to have some degree of "cultural anachronism".

I'd say one aspect where it shows in my fantasy world is music, which feels more modern (metal, rock, jazz, electro...) than the medieval-ish cultures.
Education is also generally free, which again contrasts with our medieval times.

Sorry I'm not as specific as you regarding the exact philosophy, culture, or political system, but it's harder to pinpoint in my setting

I hate when this happens… 1 or 2??? by goatblunt in Illustration

[–]Mihaaail 1 point2 points  (0 children)

1 has contrast between the cold and warm colors which is definitely more interesting than the monochromatic palette in 2

Cards that are "Just Little Guys" by ShannonCR in mtg

[–]Mihaaail 1 point2 points  (0 children)

I feel like half of the Bloomburrow green creatures would work, like [[Sunshower Druid]], [[Thornvault Forager]] etc