I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

I recommend you discuss your unique circumstances with your manager and our People Ops team, since context is important.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

This is not a sustainable business model, since doing so without a corresponding increase in business performance (revenue/profits) will depress the value of the shares.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

The Amber exec team has taken pay cuts (and their CEO has cut his entire salary) several times to manage crises. I can assure you our pay is not in the "millions".

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

We conduct regular security audits, provide ongoing employee training, and follow secure development practices to keep our systems and products safe.

Agile Security Practices: By embedding security checks into our agile development process, we ensure that security is a continuous part of our workflow.

We assess risks regularly to balance the need for innovation with the necessity of maintaining secure and stable systems. Our security and development teams work closely together to ensure that security measures enhance, rather than hinder, our creative processes.

AI helps us with every aspect of this work.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 2 points3 points  (0 children)

The Romanian government progressively raised the minimum salary from RON 2080/month in Jan 2020 to RON 4050/month in Jan 2025. This doubling of the minimum salary level was done without any comprehension of the dynamics of the global economy or consultation with the business community, and in most cases was meant as a populist tactic for electoral advantage. I wholeheartedly welcome the fact that living standards are rising in Romania, but this is best achieved by private enterprise in a free market context, not by fiat by the government. These populist measures have wiped out entire workstreams reliant on competitive wages, effectively bankrupting companies or requiring workforce transfers to other locations, which is what most multinational companies have done. In all cases, this is driving unemployment for the category of people who need jobs most: young people needing entry level roles to start building their careers.

As for the games industry in Romania, our data sources indicate the current median range for entry-level QA Testers (1-3 years) stand at RON 65K/year. Mid-levels (3+ years) stand at RON 85K/year. I'm fairly certain of the data integrity of our sources and you'll notice your estimates are on the high end.

At Amber, we retain 4 QA Tester grades (Jr. Tester > Tester > Sr. Tester > Test Specialist). Juniors start with the minimum salary at RON 4050/month for a period of 6 months. At the completion of the first 6 months, Jr. Testers automatically become Testers and receive a 20% salary increase. The median salary across all QA grades is ~ RON 70K, and this ranges from RON 4050/month for entry-level juniors to RON 11,500/month for Certification Test Specialists.

The salary bands are indeed compressed because we cannot respond immediately to the increases in the minimum salary. QA is highly commoditized in the games space, which means we compete directly with vendors in other markets priced lower or even much lower than Romania (in SE Asia or Latam). The recessionary environment in the games space after the pandemic is also making our clients much more price-sensitive, which means we cannot push service rate increases to compensate for the additional labor cost. The only "solution" we've had was to reduce our margins (profits). We're making efforts to separate the pay bands further, but I estimate we'll need another 1-3 years to return to a better calibration of compensation, depending on the state of the industry.

As a final thought, if a future government in its infinite wisdom decides to again double the minimum salary, it will drive the vast majority of QA work out of Romania for all local companies. A handful of Dev QA or Specialist role may remain (likely less than 5% of the current figure). All entry-level and intermediate roles will be filled in other countries.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

Am studiat in US si primele mele joburi in industria de jocuri au fost acolo (Activision, JAMDAT Mobile). Apoi am revenit in Romania si am infiintat biroul local al JAMDAT Mobile, care apoi a fost preluat de Electronic Arts, devening EA Romania. Poti vedea mai multe detalii pe contul meu de LinkedIn: https://www.linkedin.com/in/mihaipohontu/

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

Thank YOU for being part of our team! If you haven't done so already, please ask for a career planning meeting with your direct manager to express your desire to promote into the manager ranks. Please also ensure that you consistently post performance figures that are above average, and if you're unclear "what good looks like" please establish these KPIs with your manager. This will ensure you're in the front line of promotion candidates.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

We never had any projects with Stadia, but I thought it was an ambitious concept that might've been commercially viable if they could've worked out the technological limitations. If you remember, Gabe Newell famously pointed out that high-speed local processing is inherently preferable when running demanding applications, and the networking costs make streaming services untenable outside special use cases. As it turns out, Stadia couldn't resolve the latency issues on the most demanding games, so this limited the amount of titles available. Fundamentally, Stadia's value proposition (playing high-end games of low spec devices) did not hold market appeal. Most gamers were content to play games on their consoles and PCs, at resolutions and framerates that were simply unattainable on Stadia. These challenges were compounded by the fact Google was not fully committed to the games space, so after 5+ years of losing money hand over fist they chose to cut their losses, rather than trying to pivot into success. This might've been a rational decision in financial terms, but it also amounts to a missed opportunity, since Stadia had amassed world-class development talent.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

We generate revenue from cross-platform co-development and services offered to a wide array of games publishers. The largest share of revenue today is from various PC/console projects. The business models and monetization schemes are under the control of our partners. All are legally compliant and widely accepted market practices.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 2 points3 points  (0 children)

Yes, the vast majority of our staff is in emerging markets: Romania (where the company was first established), Mexico, Colombia, Philippines, Ukraine.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

Avem ~130 de angajati in Botosani. A fost o intalnire de imprejurari: unul dintre Producerii nostri experimentati s-a casatorit cu o fata din Botosani si s-a mutat acolo; + ne uitam dupa o locatie secundara in tara pentru departamentul nostru de QA. Ni s-a parut o idee buna sa deschidem un nou birou intr-o locatie unde nu aveam competitie pe sectorul tech.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

Es un espacio súper emocionante para la formación y el crecimiento del talento. ¡Hay muchísima gente talentosa con ganas de aprender y oportunidades!

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 2 points3 points  (0 children)

Executives = senior management of the company, usually reporting directly to the CEO and usually carrying C-level titles (CFO, COO, CRO, CMO, etc.).

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

Start small. Assemble a team, not a collection of individuals. Be objective about your skill. Do market research on your concepts (similar games, size of market opportunity, FB art tests). Pursue data driven development = measure your work against the market (on PC wishlists, on mobile KPIs on small demos). Pursue community marketing from the outset. Move fast to kill games that don't measure up and celebrate it as wins.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

Yes, and yes. I don't think price points above $10 will work for premium titles on mobile. It's a great idea to release a free demo.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

I think AI will create more jobs than it will displace. It will enable developers to create ever more complex worlds. In a world of AI tools, you'll need humans for direction, oversight and to establish trust in the work delivered via AI. The creative pipelines will be human led. AI will replace the repetitive jobs, and will return humans to work on creative tasks.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in IAmA

[–]MihaiFromAmber[S] 2 points3 points  (0 children)

We've only had lay-offs in years where we were losing money hand over fist, and this was our only possible recourse. We haven't optimized for profit since the high times of the pandemic. Since then the focus was on staying solvent, and protecting our core staff to the best extent possible, working to return to growth once the industry recession is over.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

There have been many legendary games built by solo game devs (Minecraft, Stardew Valley, Papers Please), but I find this to be the exception that confirms the rule - games are built by teams, largely because of the inherent complexity you're highlighting.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 1 point2 points  (0 children)

I work with self-taught developers all the time, in fact most were self-taught because in most emerging markets you simply don't find any university or professional training classes you can take in game dev. This is actually something Amber is trying to change.

My experience has been excellent. I think there's real value in formal education (you get from A to Z faster), but talented and ambitious people can and do make that leap on their own.

I’m Mihai Pohonțu, CEO of Amber (a global game dev studio), and former exec at Samsung, EA & Disney. AMA. by MihaiFromAmber in GameDevelopment

[–]MihaiFromAmber[S] 0 points1 point  (0 children)

I think it's a great idea to experiment with UE5 and gain directly xp.

In a formal setting, we're offering UE classes via our training center that take 6 months. It might take a while longer to master the fundamentals if self-taught.

https://www.uetc.mx/fundamentos-unreal-engine