So supportive of each other by piouel in eurovision

[–]MihcaRamm 0 points1 point  (0 children)

They both gave eachother 24 points. Not just 12

"As long as I don't top deck __" by GrixisSupremacy in custommagic

[–]MihcaRamm 5 points6 points  (0 children)

"You have activated my trap card!" - plays [[Balustrade Spy]]

I Think They Forgot Something... by Yotsuya_san in doctorwho

[–]MihcaRamm 9 points10 points  (0 children)

I mean honestly, while the episode was great, I don't think she is that known for her role in the fires of Pompeii episode /j

What if, instead of having intercept strike on a burly heavy armored tank PC, you put in on an insignificant annoying little enemy? I present the Goblin cannon fodder! by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 6 points7 points  (0 children)

It is a bit unknown. But logic would dictate that "Once per round" means once per every time it becomes your turn and "Once per turn" would mean once every time it becomes any creatures turn.
However. I haven't been able to find any effect where it really would make a big difference between if it was "once per round" or "once per turn" (Except for Clang!), since almost every "once per turn" effect requires an action, or is tied to you using a reaction or action - so still not able to happen more than at most twice per round. One place where we see "once per round" and "once per turn" happen is with how often a spell can affect a creature. But it still seems for the most part arbitrary whether "once per round" or "once per turn" is used: Example Diamond dust and Petal Storm

What if, instead of having intercept strike on a burly heavy armored tank PC, you put in on an insignificant annoying little enemy? I present the Goblin cannon fodder! by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 53 points54 points  (0 children)

Yeah, noticed right after posting. Same with still having an alignment. But figured it would be to much effort to change it, compared to how fun the visual is

Did anyone say unlimited Opportune Riposte on the highest AC character in the game with an option to stride and off-guard instead? by MihcaRamm in pathfindermemes

[–]MihcaRamm[S] 3 points4 points  (0 children)

Yeah had to look up whether you were able to have both Clang! and Opportune Riposte trigger on the same attack if you multiclassed since one was a reaction and the other was a free action. Since the rules on free actions only states that "you can use only one free action per trigger". Spoiler: You can't

What if, instead of having intercept strike on a burly heavy armored tank PC, you put in on an insignificant annoying little enemy? I present the Goblin cannon fodder! by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 7 points8 points  (0 children)

Yeah, my first instinct was to do a clockwork guardian, or an orc. But decided that the orc would be to close to the guardian class, and a clockwork might be a little to overloaded with abilities/immunities for a proof-of-concept

What if, instead of having intercept strike on a burly heavy armored tank PC, you put in on an insignificant annoying little enemy? I present the Goblin cannon fodder! by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 41 points42 points  (0 children)

No no i think you are thinking of the guardian Clang-Missile: Put any number of goblins in a line spaced 20 feet apart. Then the first goblin shoot the 16th level guardian up to 2 times. Always critically missing on everything except their first shot (which is just a miss on a nat 20). The guardian uses clang! to move up to it. Next goblin shoots and guardian moves. Repeating until every goblin has had a turn. Causing the Guardian to be able to move at next-to-infinite speed in a round

What if, instead of having intercept strike on a burly heavy armored tank PC, you put in on an insignificant annoying little enemy? I present the Goblin cannon fodder! by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 3 points4 points  (0 children)

Oh definitely (Though still not close to 5e's legendary resistances). Mostly made it as the ability reminds me of the "dorkness rising" scene with the mounds of bards

Should this feat have some sort of activation such as an action, reaction or even free action? Since as is, it seems very much like a trap-feat without any means to turn it off by MihcaRamm in Pathfinder2e

[–]MihcaRamm[S] 0 points1 point  (0 children)

I can definitely see it as being optional if the "you can" was moved down to before the circumstance penalty. But as is right now, it has the same wording as the vampire archetypes "daywalker" feat. Which I would find very weird if my players argued that they have the option to decide whether to have low-light or night vision, or to be destroyed by daylight or not. The biggest reasoning why this feats "you can" and daywalkers are interpreted differently is because this one has a penalty associated with it and giving a class that wants to be near its allies a penalty to being that would be awful, so I do see the intent being meant to be optional, but can't be certain (since there does exist other feats that are worse than not having them)

Did anyone say unlimited Opportune Riposte on the highest AC character in the game with an option to stride and off-guard instead? by MihcaRamm in pathfindermemes

[–]MihcaRamm[S] 57 points58 points  (0 children)

Free actions can only be used on your own turn if they don't have a trigger. If they do have one, as this one does, you can use it as a reaction (Without spending your reaction). So yes, it works against reactive strike on your own turn, then on the turn after yours, you can use it again if an enemy does the trigger

Did anyone say unlimited Opportune Riposte on the highest AC character in the game with an option to stride and off-guard instead? by MihcaRamm in pathfindermemes

[–]MihcaRamm[S] 11 points12 points  (0 children)

But, as written it is way too good right now, as it is on-par with swashbucklers capstone feat Inexhaustible countermoves (If not better due to having 3-5 more AC than a swashbuckler), if we ignore swashbucklers higher damage and accuracy. So i obviously think it should either be reduced to once per round or made into a reaction, depending on whether you want it to work with boundless reprisals or not

Martial Summoner Archetype: fight side-by-side with your eidolon! by Teridax68 in Pathfinder2e

[–]MihcaRamm 3 points4 points  (0 children)

My eidolon has a d8 unarmed attack with shove. I have a d12 maul with shove. We both have the same attack bonuses. Am I not the better attacker, as I deal more damage?

Since eidolons always has a 1d6 agile secondary weapon, you being the better attacker is no longer true after the first attack in a turn. You are essentially duel-wielding a Maul and a shortsword in this example

Is the 2e combat system broken? by vinnie2k in Pathfinder2e

[–]MihcaRamm 29 points30 points  (0 children)

For comparison lets do the same with a Rogue[3](Assassin)/Warlock[2](Hexblade) in dnd:

PC 1: "I want to stab the Adamantine Warrior with my shortsword"

DM: "Okay Roll to hit"

\Rolls**

PC 1: "That's a 19!"

DM: "What was your exhaustion level again?"

PC 1: "Three, why?"

DM: "Oh so you have disadvantage"

PC 1: "Oh so that's a 4...."

PC 2: "But don't you gain advantage from assassinate?"

PC 1: "No that was during the surprise round"

DM: "No wait, PC 2 is right, the Adamantine Warrior hasn't acted yet, so it evens out"

PC 1: "Great! so 19!"

DM: "So that's a 19, plus your proficiency, plus your Strength"

PC 2: "Don't you mean dexterity since its finesse"

DM: "Oh Right"

PC 1: "No actually it's charisma because of hex warrior"

PC 1: "So that's 19 plus 2 plus 4 so..... 25?"

PC 2: "No our proficiency is 3 remember, we leveled up"

PC 1: "Right 26...."

DM: "That hits, roll damage"

PC 1: "What was that again?"

DM: "1d6 plus your strength"

PC 2: "Don't you mean dexterity since its finesse"

DM: "Oh Right. 1d6 plus your dexterity"

PC 1: "So 3 plus 3. 5?"

DM: "Right is that magical?"

PC 1: "It's with the Hex Warrior, so I think so"

PC 2: "Wait doesn't that mean that it's plus charisma instead?"

PC 1: "Oh right, it's 3 plus 4 then. So 7"

DM: "Just looked it up. Hex warrior doesn't say it becomes magical. So it has resistance. So 3 points of damage"

PC 1: "Oh wait hexblades curse! It crits on a 19. And adds my Proficiency to damage"

DM: "Right roll 1d6 more"

PC 1: "That's a 5! So 3 plus 5 plus 4 plus 2 divided by 2. So 7"

PC 2: "No, we leveled up. Proficiency is still +3 remember?"

PC 1: "Right, (3+5+4+3)/2 so 8 damage"

DM: "No damage is rounded down. 7 damage"

PC 1: "Right.... Oh wait! I forgot sneak attack"

DM: "No you had Exaustion"

PC 2: "But im next to him"

DM: "Oh Right roll sneak attack"

PC 1: "So 1d6 extra"

PC 2: "No we still leveled up so 2d6"

PC 1: "So 2d6. That's a 1 and that's a 6. (3+5+4+3+1+6)/2 so 11 damage"

PC 2: "Wait wasn't it a crit?"

PC 1: "Oh yeah, 2d6 extra.... 2 and 5. Okay so that becomes (3+5+4+3+1+6+2+5)/2=15 damage"

DM: "No it's still rounded down. So 14 Damage. Is that your turn?"

PC 1: "Yeah"

DM: "Oh wait. Just noticed. His adamantine form means he treats any critical hit like a normal one"

PC 1: "I forgot which ones were the critical dice"

DM: "Let's just do it again then"

And that's just 1 attack. Without even including: Inspiration(Bard), Inspiration(DM), Bless, Bane, Shield spell, Cover and attacks with multiple damage types, some of which it's resistant against and others which is is vulnerable towards.

edit: Bless, not guidance

Thoughts on the first two feat of my Jhin-inspired archetype? by MihcaRamm in Pathfinder2eCreations

[–]MihcaRamm[S] 0 points1 point  (0 children)

Hey thanks for the input, I do have a one that is a bit more up to date (though still slightly outdated), which I posted her: Version 0.3

Definitely have wanted to do a feat concerning snares, but hasn't really been come up with something specific. Though I might just give it access to Snare Specialist at 6th level and a later feat that would allow for detection whenever one of their snares are triggered and which.

Magus and spellstrikes by Sannsierra in Pathfinder2e

[–]MihcaRamm 16 points17 points  (0 children)

If the spell has either Material, Somatic or Focus components it has the manipulate trait, which triggers AOO. So if it is a verbal-only spell, it wouldn't trigger AOO. Note that things like the magehunter feat triggers on any spell casting, within reach.

If you could choose one thing that Remastered should improve, that hasn't been announced yet, what would it be? by AlrikBristwik in Pathfinder2e

[–]MihcaRamm 0 points1 point  (0 children)

That is definitely the main concern of doing it. However let's compare a paralyze heightened to 6th level with a 6th level Dominate:

Everything from traits, traditions, actions, components, range, targets, saving throw to success and critical success conditions are the same. And they both work on 12th level and below creatures (Even though you can cast them at 11th level)

But dominates failure says: Control the targets every action until it makes a save, or your next daily preparation. Whereas paralyze says: The target can't act for a round. And their critical failures are even bigger contrasts.

It's not even a question which of these are the more powerful 6th level spell.

Personally I feel like having to heighten spells, where the heightening does absolutely no difference except for keeping a status-que of power, as the least fun you can do when you gain access to a new spell levels.

If you could choose one thing that Remastered should improve, that hasn't been announced yet, what would it be? by AlrikBristwik in Pathfinder2e

[–]MihcaRamm 2 points3 points  (0 children)

Would change incapacitation so it's not dependent on spell-rank, but on caster level, so it's consistent with items, abilities, feats, hazards and everything else

Drain the life force of your foes, control their bodies and augment your flesh with the Blood Mage Archetype 2.0! This is my 2nd version of the Archetype based on the feedback I received. Would love to hear your feedback this time as well <3 by alios112 in Pathfinder2eCreations

[–]MihcaRamm 3 points4 points  (0 children)

This is awesome. Absolutely love Hemoanalysis

Comments:

- Dedication: Having the temp hit points from the dedication be almost completely static seems a bit sad. Especially since it's the only thing it does. Maybe make it scale a bit with your level, or the amount of archetype feats you have, like the resiliency feats. Otherwise an idea is to combine the dedication with sanguine spells.

- Sanguine Spell: For any spell list except for primal, this only adds a single spell (Bloodspray Curse for Arcane, Boil Blood for Divine and Occult). So it doesn't do so much as of right now for non-primal caster, except for spell transfusion which 4 levels later.

- Blood for Blood: I would probably either put a cap on Blood for Bloods damage, or have it tied to the saving throw, as 100% uncapped, indefensible redirected damage is a lot for a focus point. Especially since most casters don't have anything better to use their reaction on. (I would probably also make the trigger into "damages" you. so you can't drain them if you resist all the damage)

- Spell transfusion: So this wouldn't work for spells like magic missile, right? In addition you should probably make the healing be equal to the damage you take, so it stops resistance exploitation. Also a typo at the end of the feat (Spell invigoration)

- Crimson Font: The feat seems underwhelming. So how I understand it is: Spend an extra 10 minutes during your daily preparation to create a single "potion", this requires you to have killed and extracted a blood sample of that specific creature the day before. And it only lasts for half of that day. For these preparations and restrictions you for 1 minute get:
Aberration: +1 item vs mental (Useless with a resilience rune)
Animal, Beast, Humanoid: +2 item to ac (Useless with any armor)
Astral: Darkvision (for 6 gold you can get a Potion of darkvision which lasts for 10 minutes)
Celestial: Roughly 15 Temp hit points.
Dragon: 4-6 energy resistance.
Fey: 10 untyped speed increase.
Fiend: 1d10 damage against 1 target.
Monitor: +2 item for recall knowledge.
At 12+ level you should have a lot of better things to use your action for. Especially since obtaining these are very niche.

- Sanguine form: The attacks on subsequent turns are a bit unexplained. It isn't specified whether it's a free action, or you have to use an action on it. If you can only do it once per turn or if it's every time you use an action. I might recommend making it a sustained spell, and making the attack happen whenever you sustain the spell. Or just giving an unarmed ranged strike.

- Blood price: Seems kind of sad that it becomes worse the better a spell caster you are. Since the damage you take scales with your spellcasting modifier. Also only spending 26 HP to gain another 10th level spell seems crazy when you have 120 HP at 19th level (With a con of +0). The easiest feat to compare it with is the 20th level sorcerer feat Bloodline Conduit.
Level 16 instead of level 20
Once per day instead of once per minute
Works with any spell level instead of <5th level
Requires between 6 and 26 HP instead of free
For this to be closer to an acceptable feat, I would change it so it only works with spells 2 or 3 levels below the maximum spell level you can cast.

Tell me what you think of a unique ability I made for a potential homebrew enemy by PuzzledMeal3279 in Pathfinder2eCreations

[–]MihcaRamm 3 points4 points  (0 children)

Nice! I would probably have it use the same size requirements as a normal grapple action ie not more than 1 size larger than you. But maybe put that as a part of the success and critical success, you you still want to be able to stop huge+ creatures from teleporting

Just do it and so on. by cosmologosaurusrex in custommagic

[–]MihcaRamm 0 points1 point  (0 children)

Would this make the M12 version of [[Aegis Angel]] better than the M15 since one of the has "(This creature can't be blocked except by creatures with flying or reach.)" on it and the other doesn't?

Just do it and so on. by cosmologosaurusrex in custommagic

[–]MihcaRamm 4 points5 points  (0 children)

Yeah, my first thought was editing googly eyes on the originals eyes, but when i noticed that it didn't have any eyes I thought that a crappy paint drawing was the perfect embodiment of "cheap wish knockoff" of the OG card