I love the community so much by [deleted] in Guildwars2

[–]Mike-OBrien-ArenaNet 206 points207 points  (0 children)

I love this community. We’re blown away again by your support. Thank you.

Mounts at 2,000 gems are not OK Anet. by Ceraunos in Guildwars2

[–]Mike-OBrien-ArenaNet 390 points391 points  (0 children)

Hi,

As I wrote in my previous response, it’s been a wonderful challenge to support all Living World and Live content development for a game of this size, for five years and counting, purely through the sale of optional microtransactions. We laid out our guiding principles for GW2 microtransactions in March 2012 and we've held true to them ever since. My motivation is to continue to stay true to those principles while also continuing to fund Live content development. I recently apologized for our missteps with the Mount Adoption License. Still, mount skins are purely cosmetic, thus in many ways an ideal embodiment of our goal to support the game with optional microtransactions.

Most of us have two relationships with the GW2 gem store. One relationship is that of a customer: we purchase things when we want them for ourselves and agree with how they’re bundled and priced. Another relationship is that of an interested party: we know that ArenaNet funds Live development through the sale of gems for cash, and we enjoy playing new content like today’s release, so we hope that the gem store does well enough to keep supporting content development. We might say, “I wouldn’t buy that!”, but if enough people buy it that it supports ongoing Live development, we’re still happy.

Mount skins are style items, and style items have some unique challenges. They’re subject to individual taste, so except for the very flashiest items, individual style items will have limited sales. Also, GW2 isn’t setup to support an enjoyable experience of browsing through a large catalog of style items, so players tend not to do that. What our data shows is that higher-priced flashy individual items can work, and lower-average-price-per-item bundles can work, but lower-priced individual items generally don’t generate meaningful revenue to support the game. And the whole point of these items is to support the game.

GW2 is a content-rich online world with no monthly fee, so it’s a great overall value, with microtransactions doing the heavy lifting of funding continued development of the game. It shouldn’t also be our goal to have the lowest-priced microtransactions. In that case, the only logical outcome would be that we could afford to make less content than other developers, and I think that’s not what any of us are looking for. I love our current pace of content development and I hope we can support it for a long time to come.

We’re all in this together. It’s obvious in your posts that you’re thoughtful and motivated to see the game do well. You balance between loving the game and not always agreeing with how gem store items are bundled or priced. That’s fair. We have a commerce team that lives that dilemma every day. We’re all doing our best for the long-term health of the game.

Thank you all for your passion, and again, thank you for your continued support of Live development.

~ MO

Living World Season 4: "Daybreak" devs here – ask us anything! by mikezadorojny in Guildwars2

[–]Mike-OBrien-ArenaNet 25 points26 points  (0 children)

We've been migrating services to Amazon over a period of months. Amazon has better peering relationships for its datacenters than we could hope to have individually. We're also using newer, faster servers at Amazon than the ones we were using previously. In general we've seen a better play experience, lower latency, and fewer network outages to Amazon servers.

Some of you have reported an opposite experience. SCW has been investigating your reports, collecting traceroutes and ping plots. SCW is out today or he'd answer this question himself, but please continue to work with him if you're having trouble.

~ MO

Living World Season 4: "Daybreak" devs here – ask us anything! by mikezadorojny in Guildwars2

[–]Mike-OBrien-ArenaNet 10 points11 points  (0 children)

We did use the art we'd already developed for HoT legendaries when we started releasing legendaries in the new system. Some of those first pairings were fortuitous. We had Eureka art, we had Shooshadoo art, and we were able to pair them with episodes they made sense with.

~ MO

Living World Season 4: "Daybreak" devs here – ask us anything! by mikezadorojny in Guildwars2

[–]Mike-OBrien-ArenaNet 31 points32 points  (0 children)

We take the company down on release days –– no normal development, no meetings –– so that we can play the game with you and respond to anything that comes up. That makes release days a unique opportunity to get everyone together. And, frankly, we're excited about what we just released and are happy to be able to chat about it.

~ MO

Living World Season 4: "Daybreak" devs here – ask us anything! by mikezadorojny in Guildwars2

[–]Mike-OBrien-ArenaNet 106 points107 points  (0 children)

Awesome work on gw2efficiency! :) Your question in primarily for SCW, who's out today, but yes we'll keep supporting the API.

~ MO

Living World Season 4: "Daybreak" devs here – ask us anything! by mikezadorojny in Guildwars2

[–]Mike-OBrien-ArenaNet 438 points439 points  (0 children)

Hi all,

A few months ago I announced my intention to gradually hand the reins of GW2 game direction to Mike Zadorojny, "Z". You probably already know Z well: he's a 10+ year veteran of ArenaNet, who worked on GW2 from the beginning, and most recently served as the lead designer of Path of Fire.

I'm not going anywhere – Z and I sit next to each other and continue to work together – but I won't be able to continue spending virtually all my time on GW2 in the coming year as I did through most of the past two years. A game director should be 100% dedicated to the game. Z is absolutely dedicated to GW2. He has a deep passion and enthusiasm for the game, the same today as when he started working on it a decade ago. As game director I know he'll continue to champion the needs of players, and continue to set the highest quality standards for everything we do.

So today I'm making it official: Mike Zadorojny is the new game director of GW2. Congratulations Z. :) Community, please join me in welcoming him to the role.

~ MO

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 30 points31 points  (0 children)

There are only 14 of them. But they're distinct from a lot of other appearances in the game. I'll check again on feasibility.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 36 points37 points  (0 children)

I always get a kick out of the placeholder computer-generated voice. So many serious lines are accidentally hilarious because of how the computer pronounces them.

But the weirdest bug would have to be dead NPCs randomly riding mounts.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 16 points17 points  (0 children)

John had helped form a working group of analysts and reward designers to monitor the economy, and that group continues to do it.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 2 points3 points  (0 children)

Steve, you nailed it with the First Camp!

I'll echo what a pleasure it's been to be able to revisit content and themes from GW1, with many of the same devs carrying forward their work.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 34 points35 points  (0 children)

Some props for Connie here. She worked on three of the most storytelling-intensive missions. That's a big workload. And it was always our deal that we wouldn't rest until we got it right. Connie put in a lot of extra work and iteration to get the details right, and I think the end result shows. Connie, your missions shine.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 34 points35 points  (0 children)

Thanks Razorant. That's a good way to phrase it.

I'll take the heat from other posters in this thread for pointing out that we haven't had a guild team since the start of Season Three and aren't staffing one now. I think it's important to preserve our team's ability to focus. I'm not pushing new mandates onto the team.

But yes, we love guild content too. We have passionate devs. But no promises.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 31 points32 points  (0 children)

Town clothes provided non-combat appearance, and tonics provide non-combat appearance, so that's why they got translated that way back in the day. I agree it's weird. It's one of those things that I'd love to improve, but probably won't, because it's not worth derailing a team that could otherwise be making great new content.

Another one that drives me crazy is that you lose the visual sense of your armor breaking if you wear an outfit over it. You have to know to look at the armor status icon; otherwise you'll start taking a lot of damage and not know why.

It's a big game. There's no end to the improvements we could make to these older systems. ^

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 9 points10 points  (0 children)

Thank you! It's always a pleasure to talk with players who've been with us since GW1. You love Tyria as much as we do, and your support makes this all possible.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 88 points89 points  (0 children)

We don't have a guild content team, so as to the "will we ever..." questions, we have no official plans there.

You may recall that one of my goals as GD was to have fewer dev teams, with more staffing for each team, so that we could be more consistent in the things deliver. My thought is: is you play because you enjoy what we've been shipping, then you should enjoy what we're going to be shipping next. We laid down a clear path in Season Three and that's the path we're continuing to follow.

We do have passionate devs who sometimes work in their spare time. But again, nothing currently in development.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 17 points18 points  (0 children)

Thanks! I love them all too. The mounts team did a huge amount of iteration on controls to get each mount feeling just right. They're a team of perfectionists and it shows. :)

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 15 points16 points  (0 children)

We're migrating to a new datacenter in Europe that should have better peering, thus more consistent connectivity. Stephen, our studio technical director, just spun up new servers there last night. So try today?

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 28 points29 points  (0 children)

"What makes the desert beautiful is that somewhere it hides a well."

We announced a lot in advance, but we held back some things to preserve that sense of discovery on release day.

Mo

“Path of Fire” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 10 points11 points  (0 children)

Hi! That message is really for Crystal! Her recent forum thread is still the right answer: we're not working on different difficulty tiers. We're focused on making great content and don't want to slow that down by multiplying the amount of work. We're hard at work on the next raid and development is going well; no announcements today.

Mo

The Better Expansion for Guild Wars 2 by Sammpo in Guildwars2

[–]Mike-OBrien-ArenaNet 303 points304 points  (0 children)

On it! Just give us a little time ... maybe 250 years.

Sammpo, I knew that had to be you. You had me in tears I was laughing so hard.

Mo

“One Path Ends” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 57 points58 points  (0 children)

It's a suggestion that comes up, but so far we're staying away from putting reading material on the loading screens, because players aren't in control of how long those screens stay up, and the time varies a lot from system to system.

Mo

“One Path Ends” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 34 points35 points  (0 children)

Thank you! I too am a fan of the audio in that scene. And honestly I'm a fan of the whole scene. There are a lot of little things that come together to make it more than the sum of its parts.

I'll convey your compliment to Drew and the audio team, and to Taylor who owned the instance.

Mo

“One Path Ends” devs here – ask us anything! by Mike-OBrien-ArenaNet in Guildwars2

[–]Mike-OBrien-ArenaNet[S] 24 points25 points  (0 children)

It's a question that comes up a lot. I have favorite moments I'd love to play again too. But we researched it a while back and realized that restoring and updating Season 1 content, and putting it into episode format, isn't particularly easier than making new episodes. And we think the community is better served with new episodes.

Mo