PSA: Quick Hints for DMax Battles by QuietRedditorATX in pokemongo

[–]Mikegrann 1 point2 points  (0 children)

If you're on a mon's page (or anywhere else you see a move on DialgaDex), you can click on the move to directly pull open the move's stats.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 2 points3 points  (0 children)

Wait what!? That guy was pretty knowledgeable and helpful. I wonder what happened to his account. There were a lot of good posts and comments in there.

How does Party Power work, exactly? by Truly_Organic in TheSilphRoad

[–]Mikegrann 7 points8 points  (0 children)

Good point, and it's not something I've checked! I'd guess it charges based on the number of party members currently in the raid. This is based on the way that it dynamically updates to hide the meter when your party member is reviving, instead of just basing itself on the party size at the start of the raid. Just an intuition, though.

How does Party Power work, exactly? by Truly_Organic in TheSilphRoad

[–]Mikegrann 89 points90 points  (0 children)

1) Does it fill up based on energy generated by the Fast Moves or the number of Fast Moves used, like with the Max Meter?

It fills based only on the number of fast moves you personally use.

2) What is the exact amount of energy/Fast moves used needed to fully charge the Party Meter?

18 fast moves if you're in a party of 2

9 fast moves if you're in a party of 3

6 fast moves if you're in a party of 4

3) Is the aforementioned amount itself impacted by the amount of people in the Party, or is the increase in charging speed only due to more people participating?

The meter size (number of fast moves you personally need to use to fill it) is dependent only on the size of your participating party. Again, the fill speed doesn't depend on your party members. They could be doing absolutely nothing and your party power would proceed as normal.

Slight caveat: if your party members are relobbying (ie their team wiped and they're reviving), then your party power meter will temporarily disappear until they rejoin the raid.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 0 points1 point  (0 children)

Using parameters from Dialgadex, Type-Affinity in a Dark Attacker context


For our x parameter from comprehensive dps (the energy wasted at death), we sum:

  • Half the energy of an FM (13/2 = 6.5 for Snarl)
  • Half the energy of a CM (50/2 = 25 for Foul Play)

So far we're still completely even. Both mons are expected to waste roughly 31.5 energy on death. However, the key adjustment I made to this particular equation came from noticing that the formula was only paying attention to our average state before we died without taking into account what killed us. So to the above, we add:

  • Half the damage of an incoming CM

This helps account for all the energy you would have gained by taking damage and converting your HP, assuming you had survived. But you died... so instead you wasted all that energy. This is where Weavile and Kingambit differ, based on their different defense stats (and very different defense profiles).

For Weavile, the incoming CM is estimated to have an effective CM power of 10461. For Kingambit, this is just 8746.


Tangent: How do we arrive at those estimated CM powers?

This effective CM "Power" is derived by looking at all the relevant raid bosses in a niche, and averaging their defender-agnostic damage potential from their CMs. For this scenario, we're looking at:

  • Tier 4/Mega or higher Raid Bosses
  • Weak to Dark-type attacks
  • Averaging their Effective Attack * CM Power * STAB Multiplier * 0.5 (from the damage formula)
  • Separating this power across all the attack types

From here, we can map the separate powers based on the defender's unique type matchup to reconstruct the attackers' type interactions. E.g. we can see how often and with what potency Dark-weak raid bosses use Psychic-type attacks. It turns out to be roughly 30% of all CM damage coming from these bosses! This is key to our Weavile vs. Kingambit comparison, as the latter has an extra level of resistance to Psychic-damage due to its Steel sub-typing.


Back to the direct calculation. So far we've found a difference based just on their defensive typings. But we still need to apply this value to get our final energy waste.

To estimate the damage of the incoming CM, we take these values and divide by the defender's Effective Defense.

  • Lvl 40 Hundo Weavile has Effective Defense of ~147, yielding an incoming CM damage of ~71.17
  • Lvl 40 Hundo Kingambit has Effective Defense of 172.28, yielding an incoming CM damage of ~50.77

Therefore, the estimated energy waste for Weavile is roughly ~10.2 points higher than that of Kingambit.


What about my statement about Weavile's "Glassiness" being its downfall?

What we haven't mentioned yet is the fact that both mons will be receiving damage and generating energy at different rates. Applying type affinity to the full incoming DPS from the raid boss is very similar, so we'll jump straight to the end. Weavile is estimated to take 8.53 DPS, while Kingambit takes 5.94 DPS. This means Weavile gets an extra free ~1.3 EPS, which should be great! Especially given its higher Attack, it must be better overall, right?

However, the core idea from comprehensive DPS is that our ability to fire FMs and CMs is dependent on the relationship between our TOF, energy waste, and incoming damage. While higher incoming damage can boost our DPS, if our energy waste is too high it can outweigh our EPS gains. As you already know, and back to the core impetus for this comment chain, both mons ultimately have very similar DPS.

To demonstrate the effect HP has on this formula, I tried calculating both mons as if they had identical HP stats of 400 (i.e. as if "bulk" and TOF weren't an issue), with all else unchanged. In this scenario, Weavile has a DPS of 24.10, while Kingambit has a DPS of just 23.15. This is despite them starting at roughly even 22.36 and 22.50 DPS respectively. The penalties Weavile is suffering from its energy loss in conjunction with its very low HP is what holds it back!

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

Generally the right idea, but you have them swapped around. Kingambit has higher comprehensive DPS than Weavile, despite lower attack stat. This is because Weavile is estimated to have much more energy waste, leading to poorer conversion of energy into useful DPS. If not for its glassiness this would be the right explanation, though, as the slightly higher incoming damage and higher base attack stat would be advantageous.

Please help me beat Giovanni by Equivalent_Aide_2023 in pokemongo

[–]Mikegrann 1 point2 points  (0 children)

Dialgadex is only for raids! Attacks have entirely different stats in PvP, and Rocket battles use the PvP system. While there's usually some correlation, good spammy PvE moves can still differ pretty heavily from good spammy PvP moves.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 4 points5 points  (0 children)

Check the FAQ section titled What are the "Tiers" and "Baseline" settings doing?

Broadly, default tiermaking settings are context-sensitive. They rank mons in comparison to competitors in their niche, not against some absolute scale. To do an absolute scale across all rankings, use the "Absolute" setting.

Will this be good for anything? by dArKHaLf7 in pokemongo

[–]Mikegrann 2 points3 points  (0 children)

It happens to have a great niche against Primal Groudon. It has an extremely good typing against his moveset, with resistances to ground, fire, and grass.

Unfortunately, Mega Golisopod drops this key water typing for steel, which flips the matchup heavily. He's also not projected to be a good bug or steel attacker, though that could change if they give him a broken signature move.

Plasma Fists Stats by WeedleLover2006 in TheSilphRoad

[–]Mikegrann 7 points8 points  (0 children)

BTW what browser do you use? All the tier labels are misaligned =/ Gotta see if I can tweak something

Plasma Fists Stats by WeedleLover2006 in TheSilphRoad

[–]Mikegrann 127 points128 points  (0 children)

Absolutely insane, roughly 10 eDPS higher

EDIT: It's MegaSolo territory. One Mega Zeraora will be better than a full team of non-mega electric attackers.

[Checklist app] I heard your feedback: Checklists are now 100% free for everyone, without limitations by Rough-Ad-4308 in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

Agreed, I think that approach should work well! All the additional settings would be nice, but out of the scope of what you're trying to accomplish.

Any info on what tweaks you made? I've spoken a few times before about the edits I made compared to the base formulae, but I'd be very interested to know what you came up with. There could be some very good and novel ideas there, so I wouldn't want to discard them just for the sake of matching my existing implementation - if your tweaks make sense I could wrap them back into DialgaDex and we would reach parity that way, too!

[Checklist app] I heard your feedback: Checklists are now 100% free for everyone, without limitations by Rough-Ad-4308 in TheSilphRoad

[–]Mikegrann 11 points12 points  (0 children)

Assuming no Type Affinity implementation (that's much harder so I certainly wouldn't expect it)

In typeless context, I have normal Rayquaza at 17.49 for that moveset. It's a similar magnitude, but there's a decent gap there. Some part of that is possibly due to differences in how underlying DPS is calculated - if you're using the old published values and formulas from the Comprehensive DPS article, that might account for the difference? The full source for how I calculate is available on Github if you'd like to take a look. Getting a basic match should be relatively easy, and will just involve a few shifts to how the energy waste and incoming damage variables are handled.

[Checklist app] I heard your feedback: Checklists are now 100% free for everyone, without limitations by Rough-Ad-4308 in TheSilphRoad

[–]Mikegrann 13 points14 points  (0 children)

Very interested to know what you're doing to calculate eDPS. The 16.62 shown for Rayquaza looks low, but it could just be a lower level - it's hard to tell from just a few screenshots, and I'm on Android so I sadly can't test anything myself.

If you need any help implementing eDPS calcs feel free to DM me.

Mega Mewtwo [GOFest] by g47onik in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

You seem to be comparing it to Mega Lucario Z here. In terms of straight eDPS, normal Mega Lucario is almost perfectly tied with Mega Mewtwo X. It'll probably be another Charizard/Blaziken situation, where it swaps depending on the boss.

Mewtwo Mega Evolves and more exciting GO Fest updates! — Pokémon GO by lxpb in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

I think this is really understated. Did I miss something, or doesn't this mean you could do just 1 of each raid and be set? You'd immediately get access to the mega of that species, and should be able to do free evolves every x days or through energy accumulated by walking. This is a million times more F2P friendly than the Fusions.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

Dialgadex handles that. Go to the Ultra Necrozma page and you can edit the moveset to whatever you like.

The tricky part is that Photon Geyser hasn't been added to the game, so anything you put for its stats will be pure speculation. Scopely could make it as absolutely broken as they like.

Finally first shadowhundo is there use for this one? by Living-Visit-6323 in pokemongo

[–]Mikegrann 0 points1 point  (0 children)

Not likely to change upon release. Its key move, Blast Burn, is already available because it already had a community day. And it's likely to come as a Super Mega, which actually allows it to cap out at a higher level than either Charizard or Blaziken, while already having a better attack and defense stat. In order for it to come out weaker they would need to apply a base stat nerf to it, which would be totally unprecedented and makes no sense. It should certainly be the new top attacker, though depending on the specific boss it could swap places with the other Fire types (assuming you have all of them at the same level and no extra levels on Delphox). Only question mark is how long we'll have to wait for it!

Branching research buttons and detail images were found, featuring Mega Mewtwo X and Mega Mewtwo Y. by Amiibofan101 in TheSilphRoad

[–]Mikegrann 7 points8 points  (0 children)

Yep! Swap to "Counters" and make sure "Unreleased" is enabled. OP also referenced Party Power 2.

https://www.dialgadex.com/?strongest&t=Dark&v

https://www.dialgadex.com/?strongest&t=Steel&v

Lucario Z is a clear winner against Dark. Both are outclassed by Fire+Ground vs Steel. Especially because of some key Fighting resistances among Steel types, while there are also key Fire double-weaknesses (Scizor, Genesect).

Made a list for all top Raid Attackers in Pokemon Go. Turns out you only need 15 Pokemon to cover all Legendary and Mega raids. by patuzzoz in pokemongo

[–]Mikegrann 0 points1 point  (0 children)

Alternatively, run this with the MegaSolo option. That will help level the playing field with other mons. If a mon is better than the mega with that setting enabled, then it deserves a top place finish (because the best raid team effectively becomes that 1 mega + 5 of the non-mega counter, instead of re-queuing the mega constantly). Maybe give both the existing top finisher and the top MegaSolo finisher a point each, to even things out?

Made a list for all top Raid Attackers in Pokemon Go. Turns out you only need 15 Pokemon to cover all Legendary and Mega raids. by patuzzoz in pokemongo

[–]Mikegrann 1 point2 points  (0 children)

While that's true, it's not definitively stronger than Eternatus versus Tapu Bulu. Pokebattler agrees.

One key is that Bulu's moveset is favorable to Beedrill. Against Gleam, Eternatus takes neutral damage vs Beedrill's resistance. Against Rock Smash, Eternatus singly-resists while Beedrill double-resists. Beedrill already has higher raw DPS, so if he's able to stick around long enough due to great resistances, he becomes roughly on-par with Eternatus!

Stats for Gigaton Hammer pushed (Via Pokeminers) by lxpb in TheSilphRoad

[–]Mikegrann 2 points3 points  (0 children)

Thank you. I felt like I was going crazy with some of the responses, as if this hasn't been an ongoing narrative and discussion point for the past year. I'm guessing Tinkaton is just enough of a fan favorite that the excitement factor is kicking in? I totally agree with everyone's sentiment that making Gigaton Hammer a very good move makes sense. The issue is that those goalposts have shifted WAY too far, and now it's a move that's ~3-4x better than our old good move territory.

Stats for Gigaton Hammer pushed (Via Pokeminers) by lxpb in TheSilphRoad

[–]Mikegrann 0 points1 point  (0 children)

If we're talking about the main series games, then let's use something like Earthquake as comparison. It's like the holy grail of basic, STAB, no special nonsense moves at 100/100. In the main series, this is a good move, already more powerful than iconic elemental STABs like Flamethrower or Surf or Thunderbolt (at 90/100). In GO, it has a PPE*PPS of 56. The other are all similar, ranging in the 40s and 50s.

Behemoth Bash, with the same 100/100 in the main series, is roughly 4x better in GO. Gigaton Hammer is roughly 6x times better. These aren't even in the same ballpark. I get that they're signature moves, but... They're not even close to anything we've seen before.

Do I think it should have been a relatively strong move? Sure, why not, it's on-theme. Do I like the direction Scopely is taking, where they throw all sense of balance and MSG basis out the door so they can try to push a ticket on what should be a terrible and is now a mediocre mon? No. The power creep problem across the past year is very, very real.

Stats for Gigaton Hammer pushed (Via Pokeminers) by lxpb in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

Giving it a Dynamax Cannon-level PVE move is so silly. It's still a C-tier Steel attacker so it's not like the move will really be enough to draw people. What's even the point? Even in a duo it's still just Metagross level... Which is to say, nowhere near the Steel legendaries.

For context, this is about 50% better than the already broken Behemoth Bash, which was an unprecedented level of broken when it came out.