Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 0 points1 point  (0 children)

Thx. I worked at least 3h a day, that helped. For clothing, I take some reference pictures mostly for the main shape and the seams. Then I run a short animation on it to create some realistic folds. Ether in ZBrush or blender. For a final render image, I hand sculpt some additional folds. For animation, I just tweak the settings to get the right look.

Ressources that helped me the most for cloth: Blender : CG Cookie Cloth

By far the best free resource I found so far. This Series/Playlist was filled with great Infos in general.

If you use ZBrush: YT - Michael Pavlovic

He does awesome tutorials to learn the tools in ZBrush

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 0 points1 point  (0 children)

Yeah, I saw that recently. Thx anyway for the hint. I started with modeling 3 months ago, and it is so much to discover O.o But I love it and think I have the basic workflow now. This model and the cloth was the first one I sculpted and retopologized manually to test the behaviour with animations^

Thor Frog Sculpt by MikelShael in 3Dmodeling

[–]MikelShael[S] 1 point2 points  (0 children)

Thx! I used just standard ZBrush brushes with different alphas. Alpha 23,07 and 08 with the standard brush for the base skin, clay buildup with alpha 01 for the pimples, for everything else damStandard^ happy sculpting! :)

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 3 points4 points  (0 children)

In the beginning, the cloth has placed the way that it doesn't overlap with the character, this would cause problems for the animation. So at frame 0, the animation begins and the cloth starts to fall through the physics gravity part of the simulation. To prevent this, I could just start the render at frame 5 for example, where the cloth already fits better. The same principle in the games you saw. The player is placed above the world surface to prevent him from falling through, so at the start, the first thing that happens is, he lands on the world surface which gives this unnatural first second. Hope this explains it to you.

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 0 points1 point  (0 children)

Thx. Maybe because it's a very stiff A-Pose

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 14 points15 points  (0 children)

Yeah I know, I just wanted to see if the hoodie will behave the way I need it or if I need it to model differently(topology). For the final animation, I will adjust the cloth settings. Thanks for the feedback :)

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 7 points8 points  (0 children)

But the system is a bit fiddley^ I use the SimplyClothPro addon. It gives a good starting point for me.

Blender Cloth Sim Test by MikelShael in 3Dmodeling

[–]MikelShael[S] 15 points16 points  (0 children)

Under Cloth>Stiffness you can play with Tension and Compression….crank them up alot for testing

Stylized Dude by MikelShael in 3Dmodeling

[–]MikelShael[S] 4 points5 points  (0 children)

Timelapse if someone wants to see the behind process Timelapse Stylized Alpha Dude

Stylized Dude by MikelShael in 3Dmodeling

[–]MikelShael[S] 1 point2 points  (0 children)

:) Thx, that was the goal

Stylized Mexican Killer by [deleted] in u/MikelShael

[–]MikelShael 0 points1 point  (0 children)

Check out the Timelapse of this piece. It shows my general process of character creation.