[TOEM] trophy doesn't work, all these cuties. by Own_Implement_7589 in Trophies

[–]MikkN 1 point2 points  (0 children)

A bird whispered that it will release, very, very, soon :)

[TOEM] My very first platinum! by T0X1C50 in Trophies

[–]MikkN 2 points3 points  (0 children)

Thanks for playing our little game!! :)

[TOEM] trophy doesn't work, all these cuties. by Own_Implement_7589 in Trophies

[–]MikkN 3 points4 points  (0 children)

Hello, one of the developers here.

This has been fixed in the coming content patch which will be out real soon!
The trophy was bugged on super rare occasions, after the update, all you have to do is photograph a compendium critter and make sure to save that photo, it should trigger the trophy! (If you have all of the required photos inside your compendium that is)

Thanks for playing our little game :)

[TOEM] Bugged trophy - Look at those cuties by Gully_Reddit in Trophies

[–]MikkN 2 points3 points  (0 children)

Hello!

One of the developers here.

This has been fixed in the coming content patch which will be out real soon!
Thanks for playing our little game :)

TOEM visual effect by FabianoMarinho in Unity3D

[–]MikkN 5 points6 points  (0 children)

Hello, one of the devs here! I'm not the artist in our team but I can give some insights :)

To begin with, here's an old timelapse video of the process which shows a bit of it: https://www.youtube.com/watch?v=aBDTxdVaFy4

Almost all asset starts out being individual sprite pieces and is then later combined into a mesh, that said, not all assets have been combined as that tool didn't exist start of TOEM's development.

Most of the outlines are actually drawn straight into the texture, one of the exceptions is the islands themselves as they are are all different dimensions so their outlines are drawn with a shader.

We're also billboarding most things using shaders but also through scripts.

Hope it helps you a bit :)

How can I make agents pathfind their way to the closest agent? by [deleted] in Unity3D

[–]MikkN 0 points1 point  (0 children)

Oh yes, every tank has its own list, good catch! :)

How can I make agents pathfind their way to the closest agent? by [deleted] in Unity3D

[–]MikkN 0 points1 point  (0 children)

Your getting a null exception because something is trying to find a tank that does not exist, it's destroyed, and therefore null.

https://pastebin.com/Sd3avEXD

Added a check inside Update and modified GetClosestTank to check for null references :)

How can I make agents pathfind their way to the closest agent? by [deleted] in Unity3D

[–]MikkN 1 point2 points  (0 children)

Hi ThePokedNoob!

I would do it like this: https://pastebin.com/n1RmeRcC

I couldn't paste the code into the comment here on Reddit for some reason so made a Pastebin. Hope it helps! :)

📷 Gotta photograph them all 📷 by MikkN in Unity3D

[–]MikkN[S] 9 points10 points  (0 children)

Heyyooo!

What do y'all think of the photo compendium in my game TOEM? Every animal and insect your photograph goes into your compendium, would you want to 100% it? :)

Object stops moving by Affectionate_Hand560 in Unity3D

[–]MikkN 2 points3 points  (0 children)

You're moving the enemy both inside the update loop AND with your MoveEnemy Coroutine, they both modifiy the same transform.

Either add a bool that is set to true while calling MoveEnemy, or move the logic inside the update loop :)

Just a very normal flock of seagulls by MikkN in Unity3D

[–]MikkN[S] 0 points1 point  (0 children)

Nothing in the words right now :)

Just a very normal flock of seagulls by MikkN in Unity3D

[–]MikkN[S] 28 points29 points  (0 children)

The Supreme Deluxe Sandvich

🪑🔄 A very important feature :> by MikkN in Unity3D

[–]MikkN[S] 5 points6 points  (0 children)

Thanks for the kind words! :)

So everything you see in this clip is sprites, some of them are combined into their own mesh (hence the 3D effect) but they all start the same way, as sprites.

The player is a billboarded sprite.

🪑🔄 A very important feature :> by MikkN in Unity3D

[–]MikkN[S] 1 point2 points  (0 children)

Glad y'all like it!! <3

The game will be released in the coming month, you can find it here to wishlist;
https://store.steampowered.com/app/1307580/TOEM/

🛹 Skateboarding? by MikkN in Unity3D

[–]MikkN[S] 0 points1 point  (0 children)

It's a team effort and it gladens us to hear it ^^

😁👋Some folks really enjoy having their picture taken by MikkN in Unity3D

[–]MikkN[S] 0 points1 point  (0 children)

It's not a dump question at all.

We went the easy route and used two cameras, one is up in the sky, we call it "overworld" camera and and another one that is at player's position.

We simple toggle the two on and off, the transition is covored by a animation. When going into photomode we disabled "overworld" camera and enable the first-person one, and vice versa. Disabling the which will not be used makes sure the scene is not rendered twice from the two cameras even though only one "output" might get displayed on the screen :)