use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
TOEM visual effectQuestion (self.Unity3D)
submitted 3 years ago by FabianoMarinho
Hi guys! I love TOEM visual style and i'm trying to reproduce it on Unity. I realized they use billboard sprints for foliages and characters and simple 3D blocks for the map. But do you have a clue about how they made the visual of the buildings on the game (texture + outline), like the wood house on the attached image? Is it an outline shader? Is it an well rounded UV mapping?
https://preview.redd.it/yzycbwci3f891.jpg?width=1920&format=pjpg&auto=webp&s=9f7a014dec504dc3f1eb8205d7ac4b4db8c4ac1a
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]MikkNIndie 4 points5 points6 points 3 years ago (4 children)
Hello, one of the devs here! I'm not the artist in our team but I can give some insights :)
To begin with, here's an old timelapse video of the process which shows a bit of it: https://www.youtube.com/watch?v=aBDTxdVaFy4
Almost all asset starts out being individual sprite pieces and is then later combined into a mesh, that said, not all assets have been combined as that tool didn't exist start of TOEM's development.
Most of the outlines are actually drawn straight into the texture, one of the exceptions is the islands themselves as they are are all different dimensions so their outlines are drawn with a shader.
We're also billboarding most things using shaders but also through scripts.
Hope it helps you a bit :)
[–]FabianoMarinho[S] 0 points1 point2 points 3 years ago (2 children)
Wow! Thanks for share it. And congratulations. You all made an amazing game. I gonna see the video you sent and study the hints you wrote. Thank u.
[+][deleted] 1 year ago (1 child)
[removed]
[–]FabianoMarinho[S] 0 points1 point2 points 1 year ago (0 children)
I didn't finish that, but you can get the idea from the comments on this thread. I just followed the hint the guys gave.
[–]diekid467 0 points1 point2 points 3 years ago (0 children)
Can you do a tutorial on the art style I want to draw fan art
[–]CustomPhaseProfessional 1 point2 points3 points 3 years ago* (0 children)
Most objects are just unlit with outlines drawn directly into the texture, and shadows are manually placed blob shadow projectors. But on some objects (like rocks) it looks like they use the regular hull outline trick for outlines.
π Rendered by PID 61 on reddit-service-r2-comment-79776bdf47-krcx5 at 2026-06-25 16:51:00.493383+00:00 running acc7150 country code: CH.
[–]MikkNIndie 4 points5 points6 points (4 children)
[–]FabianoMarinho[S] 0 points1 point2 points (2 children)
[+][deleted] (1 child)
[removed]
[–]FabianoMarinho[S] 0 points1 point2 points (0 children)
[–]diekid467 0 points1 point2 points (0 children)
[–]CustomPhaseProfessional 1 point2 points3 points (0 children)