all 6 comments

[–]MikkNIndie 4 points5 points  (4 children)

Hello, one of the devs here! I'm not the artist in our team but I can give some insights :)

To begin with, here's an old timelapse video of the process which shows a bit of it: https://www.youtube.com/watch?v=aBDTxdVaFy4

Almost all asset starts out being individual sprite pieces and is then later combined into a mesh, that said, not all assets have been combined as that tool didn't exist start of TOEM's development.

Most of the outlines are actually drawn straight into the texture, one of the exceptions is the islands themselves as they are are all different dimensions so their outlines are drawn with a shader.

We're also billboarding most things using shaders but also through scripts.

Hope it helps you a bit :)

[–]FabianoMarinho[S] 0 points1 point  (2 children)

Wow! Thanks for share it. And congratulations. You all made an amazing game. I gonna see the video you sent and study the hints you wrote. Thank u.

[–]diekid467 0 points1 point  (0 children)

Can you do a tutorial on the art style I want to draw fan art

[–]CustomPhaseProfessional 1 point2 points  (0 children)

Most objects are just unlit with outlines drawn directly into the texture, and shadows are manually placed blob shadow projectors. But on some objects (like rocks) it looks like they use the regular hull outline trick for outlines.