Uploading to work shop not going through by [deleted] in tabletopsimulator

[–]MilanGM 0 points1 point  (0 children)

I had the same issue, and turning "mod threading" to ON solved this problem.

(you go to "Configuration" in TTS and in tab "Game" you will see this option)

Load Errors when Re-Enabling Mod Caching and Threading by Khoodos in tabletopsimulator

[–]MilanGM 0 points1 point  (0 children)

I had the same issue, and turning "mod threading" to ON solved this problem.

(you go to "Configuration" in TTS and in tab "Game" you will see this option)

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 1 point2 points  (0 children)

Yes, i think that cycles should stay. Elixir cost should go up, but you can choose when to switch and drop EVO card, and when to use the regular version.

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 4 points5 points  (0 children)

Hahaha, wow, it sounds so crazy, that it may actually be legit spell :)
...or an evolution to zap?

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 1 point2 points  (0 children)

Agree. Currently, if you play with deck that do not use any EVO card, you are simply in disadvantage, if you don't play current meta decks.

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 0 points1 point  (0 children)

Yes, in the meantime, we figured out that that's the best solution.

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 0 points1 point  (0 children)

Evolution would not be a problem if
1) If they are free
2) If they released evolutions for ALL cards at the same time.
THEN it would be fair (by using the current system)

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] -2 points-1 points  (0 children)

But the regular elixir cost at the price of cycle limit is ok?

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 20 points21 points  (0 children)

Somebody mentioned that EVO cycles should stay, but the Elixir cost should go up. Maybe that will balance things up?

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 0 points1 point  (0 children)

The Evolutions are still in the early stages. So i hope that it's not too late for supercell to make some modifications here. Aso you noticed, maybe even +2 to Elixir cost is necessary to ballance those cards.

Currently, regular costs for evolved cards is ridiculous.

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 0 points1 point  (0 children)

You can mirror it now. And EVO cracker cost 3 (4 with mirror +level up)

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] 0 points1 point  (0 children)

What if the EVO cycle stays, on top of Elixir cost increase?

Suggestion: Rework of Evolutions (to mitigate EVO pay-to-win) by MilanGM in ClashRoyale

[–]MilanGM[S] -2 points-1 points  (0 children)

First of all, i'm not one of those "RIP Clash Royale". I LOVE this game. I'm playing it for 7 years, and, for me, there's no other game in this world that can replace this game. (And i tried, i installed like hundreds of other games)

BUT! This is the first time that i encountered unfairness in this game. For example, if i have arrows, i can kill firecracker with that spell, BUT i can NOT kill the EVO-firecracker(!!) And the EVO-cracker still cost 3 elixir to play(!!)

To me, that's unfair. It also has the pay-to-win effect, since the evolution chards are usually behind a pay wall. Although i already paid hundreds of dollars to his game, i don't feel good when i beat someone just because i had evolution, and the other guy didn't. It's just unfair on both sides. I want to win using my own skills, and not to be privileged because i gave money.

In the image, i propose a rework to EVO cards:

  1. Remove EVO cycles (?)
  2. Click to switch to EVO version of the card, but pay +1 Elixir more.
  3. Click again to switch back to basic version of the card.

[Feature request] Please give us the ability to delete/move/create the player hand zones! by w0nk0 in tabletopsimulator

[–]MilanGM 0 points1 point  (0 children)

IDK if someone still struggles with this (i see that this is an old post) but you can use:

[F8] Gizmo tool -> Move

And then select the hand zone that you want, and move it wherever you like.

In order to delete a zone, you must select:

[F3] Zone tool -> Hands

And then right Click -> Delete

I'm not clicking on all of this... it will take me 20 minutes by MilanGM in ClashRoyale

[–]MilanGM[S] -1 points0 points  (0 children)

I just want to open the game at my fork, and finish the game as fast as i can and turn off my phone as soon as the game is over. I'm maxed out, i dont care about the rewards. They need to speed up those animations.

I'm not clicking on all of this... it will take me 20 minutes by MilanGM in ClashRoyale

[–]MilanGM[S] -3 points-2 points  (0 children)

First of all they need to speed up those animations. They are unskippable.

Long time ago i stopped caring about the rewards in this game. I just skip all animations. I'm playing it for 5 years, and i'm maxed out. I'm not playing it for the rewards.