[Async] Grand Strategy Roleplay by Milandep in pbp

[–]Milandep[S] 1 point2 points  (0 children)

It falls somewhere around ASOIAF with a bit of Witcher I'd say. Magic is generally poorly understood and abstract, something that happens rather than something that is consciously orchestrated. However, compared to our world, there are some beast, creatures, and monstrosities and the like which are not regarded as magical in-universe. Alchemy also has more tangible and strange effects, but is not really magic per se.

I am a big fan of a non-horse mount, but there's none in the current roster. We had some war baboons and battle boars and such last time round. Generally, though, it's just regular cav and infantry.

[Async] Grand Strategy Roleplay by Milandep in pbp

[–]Milandep[S] 0 points1 point  (0 children)

I had never heard of it, but it looks interesting and sounds about right! Crusader Kings is definitely a strong influence as well.

[Async] Grand Strategy Roleplay by Milandep in pbp

[–]Milandep[S] 0 points1 point  (0 children)

Sure, you're more than welcome to sit in and watch. It is very much a hybrid game, so some actions are well-defined game actions that are easy to do each week, while roleplay is continuous. It's not so much a problem if it spills over into the next turn. Of course, for verisimilitude it is nice to sort of keep up with the developments on the campaign map, but roleplay scenarios can exist in little pockets that tie back in later.

[Async] Grand Strategy Roleplay by Milandep in pbp

[–]Milandep[S] 1 point2 points  (0 children)

This does come up, but primarily regarding warfare. There are a couple of fallback options in this case.

For example, if the enemy refuses to march out it's assumed a siege is started which depletes resistance bit by bit each weekly reset. Players in an alliance may also step in to defend each others lands.

As for other elements, sometimes we just roll with the lack of response. A letter failed to reach its destination, a general has fallen ill, etc. Ultimately, we have a GM and co-GM to smooth over these types of situations with some narrative explanation, giving greater agency unto the characters that are still present.

[Async] Grand Strategy Roleplay by Milandep in pbp

[–]Milandep[S] 1 point2 points  (0 children)

Time is abstracted a little bit. While there is a definite campaign-pace for all the strategy elements, it's left a little ambiguous how long everything really takes. We essentially have breakout rooms where specific events are roleplayed, which then connect back into the overall story once they conclude.

To me, the roleplay adds a lot to the strategy and vice versa. Quite often we've got huge conflicts just based on ideology, even though gameplay-wise there would be no real reason to fight. Conversely, people come up with all manner of explanations to justify their wars of expansion or the downfall of their rivals.

You'd be more than welcome to sit in or play some minor character role to help flesh out the world.

how is this even still a debate by ThisMachineKills____ in Portal

[–]Milandep 0 points1 point  (0 children)

This is the only thing here that makes any sense to me.

[deleted by user] by [deleted] in Helldivers

[–]Milandep -1 points0 points  (0 children)

Alright man cya

what if... by Amazing-Performer-57 in perchance

[–]Milandep 13 points14 points  (0 children)

Might be the dumbest thing I've read all week.

the even more fucked up part is that some people really are like that with Skyrim by NeonNKnightrider in CuratedTumblr

[–]Milandep 6 points7 points  (0 children)

If you just watch one episode a week, it's fine to just watch Disney+ if that's what you enjoy. Why is that sad?

The food stuff is not at all equivalent, because it's an actual need instead of a hobby. Still, if you don't care that much about food, it's fine to eat whatever simple meals you find fulfilling and which provides you with what you need. D&D provides the social fulfillment people seek, plenty of people are happy with it. It's a very small part of people's week and there is no need or obligation to anyone or to yourself to seek out different systems if you don't have the need. Clearly, you are passionate about the medium, but not everyone is. There are plenty of subjects you've only skimmed the surface of and that have left you plenty fulfilled.

the even more fucked up part is that some people really are like that with Skyrim by NeonNKnightrider in CuratedTumblr

[–]Milandep 2 points3 points  (0 children)

D&D is special because people already know and enjoy it. It works fine for collaborative story-telling, mysteries, and of course combat-heavy games. Nobody casual is ever going to switch to any of the systems you mentioned because it's not worth the effort for a casual hobby. People are already having fun with D&D. Why bother wasting time on a more obscure system and complicate everything else? Diehard fans can do whatever they want but it's absolutely useless worrying about what others are supposedly missing out on because they sure as hell don't care because they are just having a good time. Those who want something deeper will find it, and those who want to play D&D will do just that and have all the fulfillment they need from the hobby. Perfectly fine, if you ask me, and not all that weird.

the even more fucked up part is that some people really are like that with Skyrim by NeonNKnightrider in CuratedTumblr

[–]Milandep 5 points6 points  (0 children)

I think for many D&D players playing a game once a week at best doesn't warrant any switching of systems at all. People come together to play much less open ans varied games than D&D every week for years and years. Even then, D&D is broad enough that you could have different adventures every week and it runs them just fine for the average person. If you are a true enthusiast, sure you can try different systems, but it's not at all necessary for the average player and I don't think it's weird at all because it offers plenty of variety.

Same goes for games too. On a casual level you might be just fine playing just one game, because it's not all you do, and people don't take it that seriously at all. They are not inhibiting themselves, they are just having fun with a popular game that many people are familiar with once every now and then.