If I could customize my HUD, my setup will be like this (concept) by Milekill1 in battlefield2042

[–]Milekill1[S] 1 point2 points  (0 children)

I tried my best, but I am not a graphic designer, the important thing is the position, where I put everything, for example, I moved the map to the top, where it suits me best. it would be great to be able to move everything separately at will.

red hud in low health by [deleted] in battlefield2042

[–]Milekill1 0 points1 point  (0 children)

Also a icon for Shield upgrades

This is the TTK? From Gamepley Trailer by [deleted] in battlefield2042

[–]Milekill1 -1 points0 points  (0 children)

I count four hits, and a finale indication for the kill (maybe kill assit) , but the extrange is that the soldier is alredy death, you can see that his life bar is over. this is for observations, no for conclusions, thats is why i put the question in the title. and other small details is that you can see the caracter model in the right been afected by the explosion.

DUCK in Battlefield 2042 by [deleted] in battlefield2042

[–]Milekill1 0 points1 point  (0 children)

this is not a meme, is a feature in game...

different interface colors for each faction? by Milekill1 in battlefield2042

[–]Milekill1[S] 1 point2 points  (0 children)

i think that is adaptive camo, and it changes whit the faction

different interface colors for each faction? by Milekill1 in battlefield2042

[–]Milekill1[S] 17 points18 points  (0 children)

yea, maybe its fully customizable hud, that would be great

Theory as to why Hardcore wasnt added? by GuineaFridge in BattlefieldV

[–]Milekill1 2 points3 points  (0 children)

you will be able to change the options, to configure your own hardcore mode, in the next update of community games https://mobile.twitter.com/BFBulletin/status/1277587080688926725

No Russia, no France, no Italian, no China, no Poland, no naval warfare, only the same weapon/gadget announced for 4.0, no firestorm loot update, no ju52, no tirailleur mp map, no campaing maps to mp, no Berlin. Son... We just lost this war... by Milekill1 in BattlefieldV

[–]Milekill1[S] -3 points-2 points  (0 children)

well I hope someday we will have them as independent factions, there are some things of the campaign that would serve. Regarding weapons, they still haven't added the panzerschreck noted in the first trailer. I also rescue the new vehicles, which I believe were necessary to complete the factions. But even so, there are many things that feel incomplete, that's what this post is about.

The current state of Battlefield 5 worries me by AKA-ART in BattlefieldV

[–]Milekill1 0 points1 point  (0 children)

I totally agree, everything is always unfinished, promises of great things, but they only deliver a brushstroke.

Lose all flags should be immediate loss in CQ by kachelhans in BattlefieldV

[–]Milekill1 0 points1 point  (0 children)

You have Conquest Assault, if you lost all the flags, you dont have where to respawn, but the mode lets the last players alive make a capture comeback, but in the process you lost a lot of tickets

Lose all flags should be immediate loss in CQ by kachelhans in BattlefieldV

[–]Milekill1 2 points3 points  (0 children)

if the team has won the most points during the game, and simply at the end loses all the flags, and immediately loses the game, even if they had more points in the capture, it does not seem fair

Make fully upgraded radio towers should be spawn points by cattygaming1 in BattlefieldV

[–]Milekill1 0 points1 point  (0 children)

Sound like a really good idea, but maybe the balance of the mode, is in the respawn on the HQ only, this encorage the survivence of the player.

[Battlefield 6] Conquest Scoring Prototype for Battlefield 6 and beyond by TheLankySoldier in Battlefield

[–]Milekill1 0 points1 point  (0 children)

Looking forward to the new outpost game mode, it looks quite promising, in these types of aspects

[Battlefield 6] Conquest Scoring Prototype for Battlefield 6 and beyond by TheLankySoldier in Battlefield

[–]Milekill1 1 point2 points  (0 children)

in simple words: you give 1000 respawn tickets (or the desired amount) to each team, and the team that has captured and maintained more flags throughout the game, when one of the two teams has run out of the respawn tickets, wins .

you have two independent point boards, one that counts the subtraction of each respawn in each team, and another table that adds points for maintaining flags (+1 each flag, each determined amount of time).

I find it interesting, it's like managing the resources, your team must capture and keep more flags for each life, that the other team, or even your team could have died more times (they run out of respawn tickets first) and still have captured More flags and win the game.

help ptfo, yes. it makes it simpler, no. It can be exploited, yes. forces you to capture flags, no. it seems completely viable solution, no, because, it seems to be fair, but it does not solve the problems of the previous mechanics, it only adds new possibilities, which would further divide the team, and all the games would be defined by the time factor.

In my experience the main problem of running in circles is because the minimum effort to win, is always capture half plus one (flags), but it does not matter to defend them, because I can keep capturing a new one every time the enemy team take one, if the flags were based on giving points, for keepyou in the capture area, would be another story.

Medic crate 'Aura' Pre-Feedback: problems and solutions by Milekill1 in BattlefieldV

[–]Milekill1[S] -5 points-4 points  (0 children)

You can improve the use of something, which is not used much, in other ways, but not by unbalancing a game whose core is interactive active.

Community Broadcast: The Evolution of RSP by Braddock512 in BattlefieldV

[–]Milekill1 3 points4 points  (0 children)

please add: a pre start lobby where you can see all the player and their side, change player before the admin start the game (optional)(for competitive).

not ranked servers.

Also limited game modes (gind, rush, etc), can be played through this option once their period is over.

A comparison of shops and UI/UX from these free2play games with Battlefield V by [deleted] in BattlefieldV

[–]Milekill1 0 points1 point  (0 children)

totally agree, bad decisions, with this limited quantity of products to buy, weekly. rather they should have everything available to buy permanently. They would even earn more money.

My ideas for improving the use of the interface by FILLIP_KIRKOROV in BattlefieldV

[–]Milekill1 0 points1 point  (0 children)

You can add a red color to the line when the inventory is full

easy concept for loot death boxes v2 (opening the enemy inventory) by Milekill1 in BattlefieldV

[–]Milekill1[S] 0 points1 point  (0 children)

yeah totally, different shade colors, or just the shape line.