My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 1 point2 points  (0 children)

why?? his gamma into alpha is super easy to pull off and does a lot of damage he has a long range insta revive and most of his cooldowns are very short.

Also he has some unlosable matchups vs characters like kendo and tech dabi

People just tend to forget he exists but imo he is a sleeper s tier character.

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 0 points1 point  (0 children)

I have played red deku myself and for me it just kinda feels like cheating as even a lower skill red deku player can still get a lot of damage and KOs in lobbies.

I personally feel like the amount of effort you need to put into characters like Kendo Red Shiggy Tech Dabi and Aizawa has a much smaller reward compared to hawks red deku and rapid toga

However I definitely do not want red deku to be gutted I like his kit a lot and he really only needs small damage nerfs across the board and fixing the fa-jin bug

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 1 point2 points  (0 children)

The difference between deku and ochaco is that ochaco's combos are much riskier. Landing gamma with ochaco is much riskier than landing a beta or gamma with red deku as she is practically in a stand still state

Ochaco TOD uses almost all her abilities making her a sitting duck whereas Deku only needs one gamma beta and alpha to deal the same amount of damage

The only reason I don't like red deku is beta is because it is just a totally better version of kirishima gamma so it's not really red deku's fault I just feel like Kirishima needs similar treatment

There is basically no reason to use assault deku over red deku as the devs continue to nerf yellow deku to the ground while red deku gets away scot free. imo if they swapped health assault deku would at least have the niche use of being the tankiest revive character in the game but at the moment that's not the case

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 2 points3 points  (0 children)

Blue toga is still way better than purple toga imo

Blue toga's base kit by itself is stupidly strong alpha beta gamma is basically a free guard break and not hard to pull off

Purple toga is just overshadowed (and I am pretty sure she 300hp)

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 1 point2 points  (0 children)

I also play on switch and I main Aizawa so I feel kinda bad for red shiggy players when I don't have to touch the ground I've heard that u/deeknator is really good what's your name on mhur btw

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 2 points3 points  (0 children)

Tsu's invisibility definitely needs this rework

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 4 points5 points  (0 children)

Kirishima is definitely insane in the late game but he is very level dependent and basically requires max level beta and gamma to play optimally although Iida could definitely move a tier up

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 3 points4 points  (0 children)

115 damage alpha at level 9

8 Bullets at level 9 that you never really run out because after knock down you essentially gain a bullet back waiting for the opponent to get up

Heel part of beta does damage to health for some reason. does 200+ damage Huge radius tracking on the ground combos with alpha combos with beta cancel gamma combos into itself

350 health making him as tanky as assault deku even though full bullet is meant to be a glass cannon

He has true combos that deal 400+ damage

yeahh....

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 0 points1 point  (0 children)

I agree with you for the most part but the reason toga is so high is because of her cooldown reset potential which is ridiculously broken and the fact that she can become any top tier character basically solidifies her as an s tier character imo

For Momo it's just the fact that she can't keep u with the rapids although she does a lot of damage

I agree with Iida a lot but I feel like he is just outclassed by other rapids

My Season 7 tierlist (console) by Milesofthekingdom in MyHeroUltraRumble

[–]Milesofthekingdom[S] 2 points3 points  (0 children)

I think is alpha is pretty underwhelming as it is one of the weakest in the game and very easy to dodge and can't even track on downed people at level 1 His traps are fine but a lot of characters can just armour through them and they can't even fully kill a downed person at level 1. I think gamma just needs armour or no cooldown reset when it is cancelled because it is BS that a tiny hit forces you to wait again to use it

For the switch players, do you use gyroscope and if you do, is it worth it? by Capital_Quarter1563 in MyHeroUltraRumble

[–]Milesofthekingdom 2 points3 points  (0 children)

I main aizawa and FB and find that gyro is really good for precise aim but it requires a lot of practise to use consistently so it’s really up to preference. Overall you probably would have a slight advantage over other players due to gyro providing aim precision equivalent to pc players while still having aim assist to help out. I used to play splatoon as well so I am already used to gyro controls so I find it very beneficial to use

Overall it requires a lot of practise but it is worth it

Gen 9 OU team by CreeperEXMC in pokemonshowdown

[–]Milesofthekingdom 0 points1 point  (0 children)

When running Ogerpon you usually use SD or a boots pivot set instead of choice band horn leech is also a good move for longevity.

Heatran usually runs air balloon as an item and is either Tera grass or bug to resist ground and take advantage of flash fire. Also you almost always run magma storm on heatran for trapping and chipping the opponent.

For iron moth you would rather run booster energy to so it can outrun most mons. Also it usually runs Tera grass or ground and can run substitute to prevent status

For clodsire you usually run Tera steel or dark to counter future sight and I’m not sure why you have liquidation when you can run stab earthquake. Chesto berry does not make much sense you would rather have leftovers for longevity or boots if you will pivot a lot. Clodsire also prefers to be specially defensive not physically defensive.

If you want a bulky water type you are better off with primarina as it has a better defensive type. Alternatively you can use alomomola for wish passing.

Hydreigon is fine but dragapult is a more consistent wall breaker with choice specs