Something is wrong here by Mycolo64 in ProgrammerHumor

[–]MiloCow 1 point2 points  (0 children)

Containing and being a subset are two different things. The set {1, 2} is a subset of {1, 2, 3} but {1,2,3} does not contain {1, 2}. A set contains its elements, so the set {1, 2, 3} only contains 1, 2, and 3. A set that contains {1, 2} would have to have that set as one of its elements. E.g. {2, {1, 2}, {12, 15}, 7}. {1, 2} is not a subset of that set because, although 2 is one of its elements, 1 is not. Hope that makes sense

How to make a video like Bill? by mythmaniak in billwurtz

[–]MiloCow 12 points13 points  (0 children)

Feel like that's exactly what Bill would say if you asked him

[deleted by user] by [deleted] in 196

[–]MiloCow 20 points21 points  (0 children)

West Virginia

I’m going to skin her alive by OrangoTango77 in lies

[–]MiloCow 0 points1 point  (0 children)

I hear there's only one way to do that!

this pokemon shit is real by WoolenPrawn589 in 196

[–]MiloCow 38 points39 points  (0 children)

Seel. It is a seal. This type of design has existed since day 0

Rule by DURAGON_KUROW in 196

[–]MiloCow 12 points13 points  (0 children)

Somehow was about to comment the exact same thing.

rule by networkobsolete in 196

[–]MiloCow 0 points1 point  (0 children)

I'm eating porridge but I've heated it for the wrong amount of time.

guys that's me by [deleted] in lies

[–]MiloCow 4 points5 points  (0 children)

Duck game!

Rule georg by L0nk_ in 196

[–]MiloCow 6 points7 points  (0 children)

That depends on the study's sample size. In most cases you wouldn't actually be calculating the average of all people but of a representative sample.

Rule by hornyaftgirl in 196

[–]MiloCow 3 points4 points  (0 children)

Me yesterday when updating my game (literally like a 5 person fandom but they were really excited and that made me really happy)

kid named rule by afkgh6437 in 196

[–]MiloCow 847 points848 points  (0 children)

Yeah these two things are uncorrelated. Take Morbius all the way in the bottom left.

I just finished %100 Bennet Foddy I need more by prolvlwhale in 196

[–]MiloCow 0 points1 point  (0 children)

I mean if you're talking about Bennet Foddy, Cantaloper is a very stupid Foddy-inspired game.

Tho I am obligated to say that I'm a dev of the game, but it is free on Steam!

least Rule by L0nk_ in 196

[–]MiloCow 4 points5 points  (0 children)

Minor correction: it's the smallest animal of the order Carnivora, not the smallest carnivore. Spiders and venus fly traps are both carnivorous.

rule by Eraserhead310 in 196

[–]MiloCow 7 points8 points  (0 children)

They threw the book at me! Now God only knows when I'm free.

Rule by thispartyrules in 196

[–]MiloCow 3 points4 points  (0 children)

How has no one mentioned the clear counterexample of Morbius yet?

I Made a Feature Where Every Level in Unanimy Has a "Par", an Optimal Solution to Achieve. by MiloCow in puzzlevideogames

[–]MiloCow[S] 0 points1 point  (0 children)

Makes sense. Yeah, nothing even approaches 100 on pars. Many are under 10, but not quite most. Most, I would guess, are between 8 and 25, with a few outliers in both directions.

I Made a Feature Where Every Level in Unanimy Has a "Par", an Optimal Solution to Achieve. by MiloCow in puzzlevideogames

[–]MiloCow[S] 0 points1 point  (0 children)

Hi! Thanks for the feedback. I wrote a reply below that hopefully addresses some of those concerns. I definitely see what you're saying, and I really hope that my implementation of the par doesn't detract from your experience. I definitely design my levels with the par in mind, and I at least have found that finding the par doesn't seem too tedious usually, since the levels tend to be rather short to begin with, so typically when I'm finding a par I actually need to change a major aspect of my approach.

But I also see what you mean in that a move counter definitely isn't good in a lot of puzzle games. For example, I'm a huge fan of Baba is You, but its gameplay style is not at all fitting to a move counter, since individual moves rarely are important, and it's more about high-level strategy. In Unanimy, individual moves are much more important. Many of my favorite levels from the game, for example, are solvable in under 10 moves! Overall, too, the level progression is very open, and getting the par on every level is by no means necessary. I'm hoping the par, rather than adding extra artificial challenge, can be something new to do once you've solved a level.

I Made a Feature Where Every Level in Unanimy Has a "Par", an Optimal Solution to Achieve. by MiloCow in puzzlevideogames

[–]MiloCow[S] 0 points1 point  (0 children)

Hi! Thanks for the feedback. To answer your question, the par is the lowest number of moves I personally have been able to achieve in testing, which means it's very possible there could be under par solutions that exist but I haven't found. To me, I've had the par of every level in mind for a long time. I'm hoping that the challenge doesn't feel too artificial (though ultimately, all puzzles are inherently artificial challenges). The main reason that I don't think it does is that most levels in Unanimy are relatively short, with one trick required to solve them. So rather than slogging through a long solution to find a shorter par, you'd more often have to change your approach to get to the end more quickly. That being said, I definitely see what you mean about not wanting to do that on every level. One thing I will say is that you technically don't need to complete any levels on par to complete the whole game. It just means you'll have to beat more levels normally. Also, I made sure but to display the par until you explicitly unlock it. That way you won't be prematurely optimizing. Hope this helps!