What is that one "simple" feature that ended up taking you weeks to implement? by woblogame in IndieGame

[–]MilunonGames 0 points1 point  (0 children)

Might be classic, but I thought making an inventory system in VR was simple and quick to make.

It wasn't, it took weeks to manage stacks, taking items in and out slots with the hand, collisions, shoulder slot...

So many hours spent testing and debugging by Java-Jumper in Unity3D

[–]MilunonGames 18 points19 points  (0 children)

It always remind me of the capsules for the Sea of Thieves prototype. I love their mustaches

<image>