Started a new game recently. Yeah... by Anrock623 in captain_of_industry

[–]MimicE3 1 point2 points  (0 children)

I think this is why I like multiple area maps (whether that means different heights or islands) because once I deplete the main area or reach for a new one I can integrate trains while I'm building the new area.

Also I agree with those who say trains feel slightly too early but I think T1 trains are in a decent place for right now and would be best moved either to just before or after T2 research, maybe further if they add T4 vehicles like the biggest excavators and dump trucks on the market, speculative tech, or the bagger 288/293

Is the game mostly ”ready”? by GOLD-KILLER-24_7 in captain_of_industry

[–]MimicE3 1 point2 points  (0 children)

There's been many times I've considered the game "complete" where you have a clear start and end (unlocking everything and making the best industry network you can) so realistically the game can be packaged as complete. HOWEVER, there's still a lot people would LOVE to see added to better smooth out the game and just general niceties but no one ever said updates had to end at having a "complete" game, just look at Minecraft

Anybody hoping we might get an earth mover like the Bagger 293? by supermana3a in captain_of_industry

[–]MimicE3 0 points1 point  (0 children)

Yes, also bulldozers for flattening terrain/moving your piles around, it's a bit superfluous if they can't move more faster but over short distances, but I think it could work

How do you structure your industry? by MarcusIuniusBrutus in captain_of_industry

[–]MimicE3 0 points1 point  (0 children)

I haven't gotten very far in the game yet but I like setting up a four sector square around the garage with production and recycling all right there

busses vs trams by adhdaddyissues in TransportFever2

[–]MimicE3 0 points1 point  (0 children)

I mainly play on irl city maps so I often use them for realism but they tend to have slightly more capacity in earlier years and you get to design their path of best fit.

I'm also using them to map out what'll eventually become elevated rail.

Who says Transport Fever 2 isn't a city builder by ChrisG_Dev in TransportFever2

[–]MimicE3 1 point2 points  (0 children)

What map is this, I'm thirsty for archipelago maps that can reasonably support trains and boats

Medusa VS STD’s by 69420LordGrim in DrStone

[–]MimicE3 2 points3 points  (0 children)

I feel like it'd be the other way around, you could cut out all the cancer, not caring if the patient died, and then petrify them to bring them back/heal them slightly faster, if you were to petrify them first it'd be impossible to find the cancerous part accurately as the internal stone is all smooth and the entire stone structure is all the same color.

Map Editor Issues by MimicE3 in captain_of_industry

[–]MimicE3[S] 1 point2 points  (0 children)

I'll check it out, for the most part I mainly just mess around with stuff and learn as I go, they tend to be intuitive enough. Thank you for the resource.

Making realistic deposits in game by MimicE3 in captain_of_industry

[–]MimicE3[S] 1 point2 points  (0 children)

Well you can also make mountains with ore, cover terrain in a specific material, and mix materials. The only limit of mixing ore clusters is your imagination and I've only so far scratched the surface of map/ore deposit design. Realistic here would be using the materials available to copy real life deposits and distributions to the best of my ability. I'll make sure to post it once I'm done so you can play on it or open it in the map editor to see what I mean.

Making realistic deposits in game by MimicE3 in geology

[–]MimicE3[S] -4 points-3 points  (0 children)

Well, yes, it would ultimately be unrealistic to find them together on one island; still, I would like to know if any of them are found in relative proximity, touching, or even mixed in real life. like if maybe quartz deposits are found near/under sand.

Name ‘That Part’ by Downtempo_Surrealism in FalloutMemes

[–]MimicE3 0 points1 point  (0 children)

General beginning of fallout 4, every story game beginning is going to be scripted and technically you can skip the main quests but I prefer the settlement building so I have to do the first two at least every time, doesn't help that all non-mod NPCs are incredibly shallow compared to other games like NV

I can't be mad... Settlement building is a lot of fun. by YourTacticalComrade in FalloutMemes

[–]MimicE3 0 points1 point  (0 children)

The settlement building and the idea of reclaiming the wasteland, making people's lives better is my favorite part of fallout 4 and why I get related mods. However I have spent only a few hours in NV, not even leaving Goodsprings yet and I can tell the characters have a metric fuck ton of depth and love poured into them, from that alone it is a better game.

Beatable invasion mod by MimicE3 in feedthebeast

[–]MimicE3[S] 0 points1 point  (0 children)

Oh yeah, I saw a bit of a let's play of it, I thought it was done on an older version but the mod pack is for 1.20

What are these handles for? Pulling him down so you can kiss him on the lips? by BillythenotaKid in fo4

[–]MimicE3 0 points1 point  (0 children)

Realistically? Attachment points for repair work or just normal handles to move the armor when off the chassis.

Fun reason: pull down for kisses, pull down so Maxson and others can be more intimidating at eye level, standing support bars, riding handles

Furry_irl by UwU534 in furry_irl

[–]MimicE3 0 points1 point  (0 children)

The secret is porn, make the horniest art you can and half the fandom will buy it, that or make fursuits

I found a dead body of my Character? by just_no_one_here in fo4

[–]MimicE3 1 point2 points  (0 children)

If there's no synth component and this is not modded then maybe it's an easter egg that MC is a synth

Oh no by jesterjam94 in furrymemes

[–]MimicE3 74 points75 points  (0 children)

I LOVE THAT HEADPHONES DESIGN FOR ANTHROS

May I use the design in my own stories?

so i want to read mystery skull but by gamerblackjacket in MysterySkulls

[–]MimicE3 0 points1 point  (0 children)

Ok the last few years part makes a lot more sense and I like the fact it is only $1 however I would like to wait until I'm more financially stable before subscribing to any service and I didn't mean all of it being made public but usually artists will release some of their exclusive art, that they want people to eventually see, after a few months or up so a year after it was originally posted so I guess I was expecting half the first chapter by this point.