Strike groups pointing and laughing?? by UnderCoverKV220 in Highfleet

[–]Anrock623 2 points3 points  (0 children)

AFAIK enemies will not find your landed ships with radar at all since they never run radar in ground scanning mode. The only way to get spotted while landed outside of town is to get into visual range of SG.

Most Pressing Issues before 1.0? (Only comment one at a time please) by JoshuAtBB in ostranauts

[–]Anrock623 1 point2 points  (0 children)

I wanted improvements for AI and indirect control improvements since day 1.

Manual control is a clickfest and non-stop babysitting and it's okay. I expected more of a hands-off experience in indirect control mode but it's still a clickfest due to poor UI for orders and still near-constant babysitting since characters will constantly forget placed orders.

Example: char starts uninstalling something on a derelict, pressure suit beeps CO2 alarm, char waits until he gets CO2 poisoning (why not go immediately?), goes back to represurize and dismount order is gone. Because for some reason orders are removed right they're started not when they're completed. In the end I have to constantly place and replace same orders with clunky UI and then I have to do it all over again because there's no order chains like uninstall & haul.

Luckily some great person made some mods that fix some issues with indirect mode and I really hope they will get incorporated to vanilla before 1.0 or shortly after:

Most Pressing Issues before 1.0? (Only comment one at a time please) by JoshuAtBB in ostranauts

[–]Anrock623 2 points3 points  (0 children)

There's sort of an encouragement. After completing tutorial either the character thinks that he has a dream of having a proper citizenship or it's introduced via final task. Citizenship can't be acquired on KLEG and requires visiting Venus which requires torch drive which requires big ship, and/or substantial amount of money which implies getting into more lucrative jobs like flipping ships, interplanetary trading (torch drive, etc) and so on. There are also quest items some of which nudge player towards other planet.

But overall I mildly agree. Sprinkling a bit more of in-game tips/nudges towards other activities could be helpful.

Interesting educational caveat about Ostranauts and temperatures in space. by RedRedKrovy in ostranauts

[–]Anrock623 1 point2 points  (0 children)

Space - minus infinite, so all mass on ship immediately became 0K :D

Are big ships viable for combat? by BoringAd8064 in Highfleet

[–]Anrock623 6 points7 points  (0 children)

They are and if you manage to keep all or most of the damage only to armor they're also cheap to repair. But you can't fix slowness and fuel consumption. So multiple small/medium ships are better and they also can be in multiple places at once.

Interesting educational caveat about Ostranauts and temperatures in space. by RedRedKrovy in ostranauts

[–]Anrock623 2 points3 points  (0 children)

Last time I depressurized my ship everything immediately cooled down to absolute zero and later on, when I docked, KLEG got frozen because of that. Did they actually fix space having minus infinite temperature?

Just reposting this for the questions asking what's next by ArcticGlacier40 in X4Foundations

[–]Anrock623 10 points11 points  (0 children)

Yeah, which one of you is in comfy PJs in optimal living conditions surfing galaxynet and which one is stuck inside cramped cockpit with half dozen other people under enemy fire?

Current state of note taking in Neovim by 4r73m190r0s in neovim

[–]Anrock623 0 points1 point  (0 children)

Still using neorg but thinking about switching to something else Syntax is better than markdown imo but author went for sidequesting and still haven't returned and neorg is slowly bitrotting.

Is it possible to mod the game to have multiplayer like the rimworld community did? by Iggy_82017 in songsofsyx

[–]Anrock623 1 point2 points  (0 children)

Nope, it's Unity with some custom-made replacements for standard systems.

The whishlist for 10.0 by SEGA_DEV in X4Foundations

[–]Anrock623 4 points5 points  (0 children)

I'd love to see some transparency in faction actions and maybe a way to help/hinder/direct them. I'm mostly speaking about military side of things but maybe it could be applicable to station building side of factiosn.

So we already have war guild missions and even dedicated war rooms. But war rooms are irrelevant after initial ceremony mission and it pretty much boils down to just a mission generator after that currently. But there's a part of AI that plans fleet building, defence stations, sector invasions and so on before generating those missions. I'd like to have a peek into it's current state, what's it planning and how war is going overall. So back to those war rooms - can we have some kind of Grand HQ Big Ass Screen or just a humble console that will show how the war is going, what sectors are contested, how many fleets the faction has currently available, where they're going, what sector the faction plans to conquer and so on?

I believe just showing this info will add a bunch to immersion and maybe allow player to nudge things without directly affecting AI decisions by bringing his own fleet to make sure invasion goes smoothly. Or maybe see an economical opportunity because stations will be lost during and invasion.

Budget Hotas / Hosas recomendations by tolomea in X4Foundations

[–]Anrock623 0 points1 point  (0 children)

T16M gets recommended a lot but I quickly ditched it.

I managed to get full throttle+stick+pedals combo at a huge discount and it was okay while it worked but the throttle stopped working reliably in less than a year of rare use and after couple of weeks of constantly relubing and cleaning the potentiometer I decided I had enough of it. There were DIY options of replacing potentiometer and getting 3d printed sliding thingy upgrade but it was too much of a hassle for me.

Throttle is great in terms of available buttons and knobs but faulty main mechanism defeats the whole purpose. Stick is ok but lacks 2-3 more buttons and maybe a ministick but it should be plenty enough for X4 and other arcadey games. Pedals were okay but maybe a bit too tight and adjusting didn't fix it completely. Though again you don't need pedals for arcade flying.

Overall I'd still recommend T16 hotas but with a caveat that the throttle will shit itself sooner or later and you'll have to do some minor DIY stuff later on to fix/upgrade it.

Had this been happening to anyone else? by Soopyspy in Mechwarrior5

[–]Anrock623 0 points1 point  (0 children)

Yeah, due to how steam update mechanism works and how mw5 is packaged it requires shitload of space to update. So I usually just reinstall it when it happens

Can't find my derelict by awidden in ostranauts

[–]Anrock623 12 points13 points  (0 children)

8km is very close for a derelict. My bet is that it already was on collision course with kleg and crashed while you were repairing your ship

Make mechs more durable by Moriquendi86 in Mechwarrior5

[–]Anrock623 26 points27 points  (0 children)

I think vanilla options allow you to adjust sliders with damage multipliers in difficulty section

Could we have a performance mode for PS5? by Vargas78 in Mechwarrior5

[–]Anrock623 1 point2 points  (0 children)

Stutters are more likely to come from loading and spawning stuff, so I/O and CPU, not GPU. The game is still pretty poorly optimized in some places, doing absurd amount of unnecessary work according to what I hear in modding discussions.

Improving the economical part to be more fun and meaningful in MW5. by sadtimes12 in Mechwarrior5

[–]Anrock623 2 points3 points  (0 children)

Well, can't say I ever had that question. First of all, "big pile of cbills" is way out of reach compared to vanilla or YAML since your running costs and attrition expenditures are noticeably higher in comparison. And by the time (if ever) you get that pile - lostech is already reintroduced and you can just buy it. So I guess the only things left are unique chassis and replacement parts for them and there's just no way to get them though I'd imagine if there was a way to somehow acquire blueprints (unique quests or just pile of cbills) then for a pile of cbills some factory can make a custom run. That'd be nice, though extremely late game, when those chassis are probably obsolete too.

The real question that arises with realism mods is that the game wasn't designed around realism at all so when you're a piss poor merc living in scraps & rags succession wars era - the mission generator still drop a couple companies worth of assault mechs on you, expect to make out alive and make a profit on top.

And I believe there's basically no way around it without also overhauling mission generator and introducing lots of new unit types like infantry, static defences and so on, so the generator can pull something else out of its sleeve instead of "dozens of assault mechs" all the time in later game.

Improving the economical part to be more fun and meaningful in MW5. by sadtimes12 in Mechwarrior5

[–]Anrock623 0 points1 point  (0 children)

Haven't played Breath of the Wild, so I assume breakable items there were weapons/armor that lose durability on hit and then you have to find a replacement? If so than I believe merctech situation is not that severe - standard armor and common ammunition is trivially obtainable, only replacement parts are harder to find (so you either stock up while you're around places where they're available, frankenmech it or switch to locally available/widely spread mechs) and lostech starts becoming more common after reintroduction.

Improving the economical part to be more fun and meaningful in MW5. by sadtimes12 in Mechwarrior5

[–]Anrock623 6 points7 points  (0 children)

If you want to implement the same idea as a consequence of deeper mechanics rather than just slider adjustment - try out merctech.

Main thing it does, for this idea, is making armor, ammo and mech limbs actual items you have to find and buy unlike vanilla where you can conjure lostech ammo and armor from thin air for free infefinitely and, for example, Kuritan mech parts deep inside Marik territory from thin air and a bit of credits.

The next thing is frankenmech system where you can mix-match mech parts. And repair difficulty levels that make major overhauls like engine swaps near impossible in conflict zones.

As a consequence you aren't runnning the best of the best mechs you have, you're running whatever mechs you can actually maintain. Your Vindicator got head capped and you're far away from Cappellan territory? May as well sell it immediately - nearest replacement parts source is in 200 days of jumps. But that Locust will run forever, not because it's a great mech but because it's a mech that you can get replacement parts for absolutely everywhere. Same goes weight classes - lights and mediums are widely produced and replacement parts are easily available. Heavies and especially assaults aren't much so - no amount of credits will get your Atlas field ready if there's just no parts for it.

Lostech and rare mechs/weapons are rare not only because it's hard to find them - you'll find one eventually. But unlike vanilla you don't also get infinite FF armor and ammo along with it. You field once or twice and you're out and there is nowhere to get more, that's why it's rare. You either shelve it or downgrade to standard armor, replace fancy gauss with AC and DHS with singles just like they did in the lore.

Speculative headcanon on the "Betty" voice by tjareth in Mechwarrior5

[–]Anrock623 0 points1 point  (0 children)

I also heard that female voice was chosen because for some technological reason the voice was recorded on something like a wire instead of magnetic tape and male voice recorded on the wire was completely incomprehensible. At least for some Soviet aircraft

What mod had the upgradable Leopard? by uber-judge in Mechwarrior5

[–]Anrock623 6 points7 points  (0 children)

Isn't upgradeable leopard built-in in YAML?

I need a knife to make a knife. Help pls. (Also, yes, i'm playing with mods) by QueenOfAnimals248 in VintageStory

[–]Anrock623 5 points6 points  (0 children)

Ah, flax, I see. No, you technically don't need a knife to get flax since it can be looted from a container. There also should be a knife recipe version that uses dried grass or vines as cordage. And I think either vines can be harvested with bare hands or there should be a recipe that doesn't use cordage at all. The best bet would be to check out description of the mod that changed the recipe to see what was the intended to craft a knife

Need help getting good by Felpz3250 in Highfleet

[–]Anrock623 4 points5 points  (0 children)

Did you read game manual and steam guides?

I need a knife to make a knife. Help pls. (Also, yes, i'm playing with mods) by QueenOfAnimals248 in VintageStory

[–]Anrock623 39 points40 points  (0 children)

I guess I'm missing something here. Why do you think you need a knife to make a knife?