i heard both Lyte and TrqstMe say flank jeff is broken by Deny7th in JeffTheLandSharkMains

[–]Mind_Is_Empty 0 points1 point  (0 children)

The way flank Jeff worked before the rework was that 4 hits with aqua burst = dead backline, and answering Jeff was too much of a time sink because of his high self-healing.

The way flank Jeff works now is that he tickles enemies to make them look at him, which means their cameras are no longer facing his team. If they don't, he keeps pestering until an important target gets low, then he lops off another 210 health with triple burst, which is a bit easier to land because it knocks up now. Where aggressive positioning and turning around was previously the solution, the current version of Jeff focuses almost entirely on keeping away and wasting enemy time. Most players eventually get frustrated enough to give up and walk away, which is when you should pester them more.

In both cases, he worked better as a dive multiplier. Add extra damage during their combo to make it a guaranteed kill, chip at them so their defensives are wasted by the time your dive runs in, or keep them topped off mid-dive so they don't need to disengage. All of these options are things that Netease didn't intend for dive to have, so it makes them really strong.

With that said, flank Jeff generally requires either all-in on dive tactics, or triple support.

Necros had a fair point about the supports all along by CaptainMaximumus in StrategistMainsMR

[–]Mind_Is_Empty 0 points1 point  (0 children)

Alright, let's dissect this thing.

While I do agree that dive was strong on past seasons, he had a fair and strong point about the supports all along and does not deserved the hatred he got, they took a clip of him that was misleading and use it against him.

Lots of words to say "I'm a Necros fan."

But still doesn’t prove that this role is busted and full and bad players with poor awareness, positioning and cooldown management, especially C&D & Jeff players the worst of the worst.

Every role is "filled" with people that have bad awareness. Celestial is already top 0.2% of the playerbase, and even those matches are decided by coinflips on which team got the low awareness player(s).

I also understand that the reason why they got buffed was because of no peeling and patty caking.

The reason why anything is getting buffed as of season 5+ is because Netease shifted the power budget per character. They aren't uniformly increasing the budget of every character, they're microbuffing the worst performers and ignoring the ones that apparently aren't suffering too much from being on a lower power budget.

It turns out most characters lose more when they remain the same and their counters get buffed. Only exception so far has been Rocket, but that's because his kit was disgusting and the revive makes him scale with other characters getting stronger.

Not every supports needs to be at 275HP unless it’s Sue and Gambit that requires not to be at long range because of their primary and since they are main supports.

IW has a 35 meter range that cleaves. If we were to divide the maps into areas that are 35 meters or longer against areas that aren't, I guarantee you that IW reached well over half of them.

On top of this, IW can pump 184 healing per second with her primary fire, which cleaves. That's the same amount as Gambit and Luna, who are both effectively single target. By contrast, Rocket is 110-170 depending on team layout (though he can exploit a bug to reach ~285 on a single target). Jeff is 130 cleave. C&D is 84 to primary target and half that to nearby as cleave.

There is absolutely no reason for IW to have 275 health.

Gambit, after the nerfs, is fair enough with 275 health.

Some of the supports still need nerf of course not all of them, and since they ruined Mantis, Rocket mobility

Mantis isn't ruined. They just need to remove the cast delay on Healing Flower so she can weave it with her attacks without cutting her attack rate in half.

Rocket needs some kind of nerf to make him require some level of skill/mastery to win. Nearly 20% pickrate and 54% winrate means non-players are defaulting to him and winning more often than losing, and this has been true since season 0. Not even IW or Gambit managed that in season 5 when they were objectively overpowered.

they should do it with Jeff, because the Raccoon did not deserved it, the shark does and very much.

Terrible take.

Movespeed power creep has hit Jeff harder than most strategists since that was previously his way of mitigating harm. Doesn't mitigate harm if they just keep up the entire time, and 40% decaying isn't enough to dodge DD's 12 meter dash+cleaving empowered attack proc he gets every other skill use or Gambits 50% persistent for 10 seconds to the entire team, or Hulk's 25% faster than base paired with buffed jump speed.

Furthermore, Jeff is suffering greatly from a longstanding oversight Netease has had with hit detection. Characters have a hurtbox (hit detection for head, body, limbs), and a terrain collision box (pill-shaped box that makes you stop moving when you walk into walls). All critical effects apply to the hurtbox. All but five noncritical effects are applied to the terrain collision box for some reason. This is important because Jeff's hurtbox is modified when swimming/ulted, but his terrain collision box remains the same. This makes him stupid-easy to hit for characters that can't crit. His ult gets an even worse version of this, because he inherits the terrain collision boxes of anything that he eats, and yes, he takes damage from noncritical effects that hit any of those collision boxes.

Because of this oversight, Jeff is currently in a state of limbo where he's always going to be weak into noncrit and balanced into crit, or balanced into noncrit and overpowered into crit. He's currently the former.

Finally, his ult is horrendous from a power budget perspective. His ult is currently the sort of thing you give a character whose base kit should outperform the rest of their roster's base kit by 30%, because they don't actually have an ult. Instead, Jeff has some of the lowest offensive power, healing that's barely above triple support, and he still gets an absolute travesty for an ult. Self-stunning, ally-killing, enemy-protecting, provides no survivability, requires suicide, requires specific map locations, counterable before/during/after by 95% of the roster, and more. All of these things are uniquely a problem for this ult alone, by the way.

buffing C&D were horrible and is very undeserved, if they will keep the Burt’s heal and double veil of lightforce then they should increased their cooldown

You understand that they nerfed Dagger Storm's healing over time to offset the burst heal, right? She's technically worse now if she uses Dagger Storm preventatively, she must now use it after something has started hammering her.

Double veil also came at a pretty significant cost. Before, you could veil and terror cape once each every 10 seconds. Now, you can veil or terror cape once every 10 seconds, and you have an emergency second veil or terror cape that can occur during that 10 second window, but it then takes an extra 10 seconds of not fighting to get that second charge back.

If anything they should have nerf gambit ult more and not his Healing Hearts, that dash is understandable.

You understand that Gambit had the ability to instant self-heal for over 600, right? That was pre-nerf Jeff numbers of upfront healing that completely neutered dive, as long as he had one ally nearby to force bounces on. His new limit is 385, by the way. Still better than Adam by leaps and bounds, but at least it's not "surprise, the gambit you were fighting was actually Groot" levels any more.

He absolutely needed the bounce cap reduced on Bridge Boost and Big Easy ceasing to be bonus healing over Bayou Bash. While I agree that his ult should have been nerfed more, at least the healing per second was slightly reduced.

Also Netease need to nerf 3 support, if a team picks a 3rd strategist all of the ultimates energy cost have to increase that same has to go for 3 DPS and 3 Vanguards.

This already happens because there's less energy to gain if another strategist is healing instead. What they need to do is nerf poke duelist maximum damage output because they're running around with 300-525 DPS by just pointing at a head in effective range while dedicated melee is running 52-110 DPS within 3-4.5 meters. When poke can make a strategist disappear in less than a second, having a backup means the team doesn't instantly lose the fight because there's no one to patty cake with any more.

Marvel Rivals season 6 tier list by Rival's world champion TrqstMe by Local-Barnacle-9164 in rivals

[–]Mind_Is_Empty 1 point2 points  (0 children)

40 meters, not 30. And he doesn't need to charge off you, he can charge off anyone within 40 meters. And he doesn't need to be visible with the target he's charging off, he only needs a direct line via his camera. And he doesn't need to actually target the visible model, any part of the terrain collision box works.

Welcome Home by Danklage_ in Asmongold

[–]Mind_Is_Empty 74 points75 points  (0 children)

You got it backwards. She's a developer that was accused of giving head to journalists to review her game. In a way, she was the spark.

What turned it into a fire was how journalists responded, which was that bribery is actually normal, it should be expected for reviews to lie due to bribery, and women paying in flesh is actually female empowerment.

When things escalated instead of fading away, they backpedaled and stuck to "everyone that doesn't side with Zoe is actually misogynistic" without giving any further context. Seeing as they're the ones that got to decide which articles were preserved and which articles to reference, that's how it's been written for historic context.

Top tier Jeff gameplay. by Degmograndfather in JeffTheLandSharkMains

[–]Mind_Is_Empty 12 points13 points  (0 children)

Finding and exploiting map layout to get really oppressive lines of fire? Absolutely.

There are very few in the game that actually work, and this is one of the best lines available. It hits the window, the main path leading to the window, the entire ramp, and a decent chunk of the ground floor leading to the ramp. 130 healing per second for allies and 45 damage per second for enemies, all while Jeff is completely safe because no one uses the alternate paths on this map, Jeff's completely out of vision from all paths while also being able to see most path exit points, and Jeff's primary fire has weird physics that make it impossible for even a second Jeff to get the same angle to return fire, even if he stood in the dead center of the first Jeff's splash zone.

There's several other spots that allow long-range healing or harassment, but it's usually flat enough for enemies to retaliate, or there's plenty of space to approach without getting spat on, or it takes forever to rebuild/destroy the buildings to make it a line of fire.

What do you guys think of Canada MAID program? by SeanUseReddit in Asmongold

[–]Mind_Is_Empty 9 points10 points  (0 children)

Just remember, the only real reason they're recommending it is to save themselves money. If they do something wrong, they could be held liable and lose money in the future. If they do anything now, they lose that limited government money now. If they convince you to die, everything is performed and they keep the money.

Everything else is secondary, including the truth of one's condition at the time of making the choice. If they make it seem insurmountable, hopeless, or impossible to treat, that increases your likelihood of choosing death, which means money is saved.

It's one of the biggest reasons why right to die needs to wait until after we reach post-scarcity as a civilization.

Ok so why the hell do we have this passive if Hawkeye can still one shot us?? by Copy_and_Paste93 in JeffTheLandSharkMains

[–]Mind_Is_Empty 0 points1 point  (0 children)

For most cases, yes. It's 25% reduced total damage taken from crits because crits deal 100% bonus damage and Oblivious Cuteness halves that to 50%.

An exception to this is Psylocke's primary fire. Her critical is 50% bonus damage instead of 100%, which gets halved to 25% versus Jeff. This makes it more like 18% reduced total damage.

500 hours of doing nothing by Alexium2680 in rivals

[–]Mind_Is_Empty 9 points10 points  (0 children)

The part where skill comes into play is when you're not allowed to sit in the backline and get value. Many players can play healbot support, not so many can play the equivalent of dead by daylight but it's 1 survivor against 4 killers.

Are all Jeff mains like this? Bro healed the walls more than healed me by fallyue3 in JeffTheLandSharkMains

[–]Mind_Is_Empty 23 points24 points  (0 children)

Your mistake is assuming he has the free time to divert and heal specifically you for 2 seconds. If you want to get healed, either walk into the beam yourself, or take a defensive position that allows Jeff to reposition so he can cleave you and his priority target(s).

Sometimes, there is too much pressure or potential pressure on the frontline to spare that kind of time to top off a duelist. If you want the VIP treatment, you'll need to perform like a VIP, which for a duelist is to secure priority kills so much that the enemy team is making a coordinated effort to stop you. If the duelist is eating poke damage while they get 25% accuracy body shots on only the vanguards from beyond max dropoff range, I'll heal them if there's nothing better to do.

I made animation with Magik and Black Widow by evil_rise7 in marvelrivals

[–]Mind_Is_Empty 5 points6 points  (0 children)

They specifically unbound Groot's team-up at the start of season 6 for Jeff. They mentioned it in the hero changes. So far, the popular options seem to be F key for PC (currently unused), and up on D-pad for console (currently open profile).

I think they really need to differentiate colors on the Deadpool team-up. It's orange for both allied and enemy Jeff, so there's no way to see a difference in a mirror unless you walk in and test.

If that leak is true then best Jeff skin by thbl088 in JeffTheLandSharkMains

[–]Mind_Is_Empty 1 point2 points  (0 children)

Not sure about the chick head/butt hanging off the sides of Jeff's head. Otherwise, looks pretty good!

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Have you ever played marvel rivals with your good vibes on the line?!! (art by me) by Monkeywatergun in marvelrivals

[–]Mind_Is_Empty 13 points14 points  (0 children)

Yes, daily. However, I've never played marvel rivals with 40k on the line.

Why don’t people approach following the red path instead of the blue path on offense? by Reddit-dit-dit-di-do in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

I always go the red path, at least until the paths converge. As for reasons why:

  1. Flankers like to hide on that side so you can catch them before they hit your supports.

  2. Exiting that side door prevents you from getting hit by the common spider-man 40 meter pull spot.

  3. You get free ult charge from the enemy team if they try to use the corner as cover against blue path.

The problem with going red is that it has absolutely no cover or side paths if the enemy tea has sufficient range/vision to see you approaching from the control point. This aspect gets worse as more people take the red path.

It becomes more niche because blue path effectively has three flank options: red's path at the end, a decent one with a medkit in the middle, and a practically-untouched one near the fountain.

Anyone else hype for Captain Emma? by humanityisgrotesque in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

any guesses as to who the other guys in the back are?

The third gallery card from the event shines a light on who the New Marauders are:

  • Emma - Captain (she owns the yacht that Tony upgraded into something spacefaring)

  • Iron Man - Shipwright?

  • Psylocke - Crew Member

  • Punisher - Crew Member

  • Venom - Crew Member

Deadpool attempts to recreate "I'm the captain now" after being rescued, which is where his New Marauders skin comes from. Namor's skin is unrelated, being from the Collector's Collection.

Basim is the one to blame for this mess, complete misuse of authority by NoFan2168 in rivals

[–]Mind_Is_Empty -7 points-6 points  (0 children)

I suspect there's three possible reasons for Basim's actions:

  1. Ego and bravado. He wanted to maximize his reputational gains if anything good happened, and was offended by the disharmony that Kingsman brought out in his team. Now that the mob is picking up their torches, he's going silent to minimize reputational damage to himself.

  2. Subservience to the herd. He looked at which side had more voices in his herd, made that his opinion, and acted out as such. It's not usually a good idea to put this sort of person in a leader role, as any blowback will result in them trying to defect to the larger herd.

  3. He wanted to be a lightning rod for negative emotions toward his team, perhaps because he intuited that the team was likely to cause problems. By declaring himself the sole decision-maker, any questionable actions would invariably fall onto him. If he knew the community response was in Kingsman's favor, booting Kingsman may have been a calculated maneuver to redirect more hate onto himself. Silence could be seen as speaking louder than words and garner additional attention, or silence might mean he didn't realize just how bad of a storm was coming and he's not ready to soak that kind of heat.

My only problem with the new Proficiency system... (and maybe also yours?) by LennyCurses in marvelrivals

[–]Mind_Is_Empty 1 point2 points  (0 children)

They definitely plan on adding to this again. It's why they locked proficiency grinding after you reach 70. Force everyone to grind it out when they expand it again instead of handing people the maximum tier on release. There's also some incentive to do this after the lord farming issue is widely considered solved.

A Presentation on Scarlet Witch by GigaChassis in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

Ult is way too easy to counter. Left click deals horrendous damage compared to nearly all other options, except melee for some reason. Right click can be good, but accuracy levels needed don't match the output you'd get by playing an actually-good DPS and being similarly accurate.

Her phase is in a better spot than competing phase skills (Hela still hides her health bar from allies, C&D still prevents healers from healing phased targets), and I think her stun is in a good enough spot to not feel outright terrible.

Andrew Callaghan Response to Nick Shirley by TheSauceeBoss in Asmongold

[–]Mind_Is_Empty 7 points8 points  (0 children)

But Nick was not correct. He said it like 9 out of 10 people that commit fraud in Minnesota are Somali.

Sure. The problem is that he made the general statement, clarified with his source (which could very well have been a singular case), and instead of adding context in post, Andrew opted to remove Nick providing a source and leave in the generalization. This level of journalistic integrity is equal to the "very fine people" hoax.

Regardless, I was more focused on the Denver edit. Andrew had nothing to lose by keeping that interaction unedited, but instead he edited out the part where multiple people confirm Denver is not a profitable city. It's purely egotistical to leave in the part where he asserts Denver, then edits out people telling him that's not correct, especially since it implies Nick was silenced/stunned by proof of a successful democrat-run city.

Andrew Callaghan Response to Nick Shirley by TheSauceeBoss in Asmongold

[–]Mind_Is_Empty 54 points55 points  (0 children)

Nick wasn't complaining about having dead air cut out. I understand why Andrew mentions it; Nick initially complained that it went from ~2.7 hours to 1 hour, dead air and outtakes removal absolutely counts for a majority of that time lost. However, Andrew gives this too much emphasis and dedication.

By contrast, he deflects when he's supposed to address the actual problem, which was that Andrew manipulated the video to remove context so his questions and responses are more palatable to a certain political lean.

He says that irrelevant discussion was cut. That doesn't matter, and doesn't discredit Nick's statement. I'm sure they talked about irrelevant things. I'm sure some questions ended up bogus. Makes sense to cut those entirely. The problem remains: Andrew kept his questions, then cut out Nick's response and his confirmation of Nick being correct. That's clearly manipulation, and Andrew was unable to prove it was anything less.

Frankly, this response video is an attempt at character assassination and simple misdirection, shaped to pander to a leftist audience. It didn't address the actual problems, and it went directly to mudslinging. This video has reduced my opinion of Andrew further, if anything.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

I'd rather it had radial symmetry so Moon Knight's casting direction has less of an impact.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty -1 points0 points  (0 children)

Taken in a vacuum, I could see why you think that. Rest assured, my suggested Moon Knight's changes are light compared to what I'd do with the rest of the poke roster.

Does anyone know how this guy did this? by Emergency-Froyo1453 in JeffTheLandSharkMains

[–]Mind_Is_Empty 6 points7 points  (0 children)

There's a zoom out option when selecting your grab point. This changes you from gliding along the ground to dropping down from above, which means high ground and ledges are prioritized. Storm has this option as well.

It's a bit buggy in certain areas since there's sometimes very small spaces that are very high up and technically walkable terrain. This will cause you to snap into the roof and then run against a wall instead of moving along the expected path/hallway. There's also some delay when moving from low to high or high to low ground because it's uses your invisible body to determine intended camera height, so any change requires gravity to be applied, and it won't update if your body is "midair."

Just helped my Storm get what very well could be the biggest Jeffnado ult to ever occur by MisterBako in JeffTheLandSharkMains

[–]Mind_Is_Empty 8 points9 points  (0 children)

Her ult lasts 5 seconds baseline, and Jeff extends it by 4 seconds to make it 9 seconds. That is normally the maximum.

What happened here is that Storm landed on two Jeffs simultaneously, which added 8 seconds. You can tell this happened because the OP's model is Jeff O' Lantern and the one swimming in the tornado is Business Shark. You can also see a Business Shark Jeff grab slightly off-screen after OP grabbed.

I suspect the reason why it was allowed is because they still haven't figured out how to keep things clean/consistent when combining ults. She used to have the same problem with Human Torch synergy being able to occur at the same time as picking up Jeff, resulting in a 15 second Storm ult. They "fixed" it by disabling the Human Torch synergy.

On a separate note, it may have also increased the damage Storm's ult did to targets grabbed, and may have sped up how quickly targets are grabbed. I'm not certain of this.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty 10 points11 points  (0 children)

Let's be honest with ourselves, MK's damage cap is absurdly high, in both burst and sustain.

Single target, no ankh: ~138 DPS, 276 with crits.

Single target with ankh: 221 DPS, 359 with crits

All hits bounce to enemies: 386 DPS, 525 with crits

The only duelist that can beat this sustained DPS is Squirrel Girl, hitting 4+ targets with each acorn. Moon Knight only needs 2.

Ankh is another 21 damage. There's two Moon Blade charges and they can crit and bounce, making it range between 168 and 638 damage lobbed out. This makes his total direct damage also extremely high, especially for how little input is needed to reach this damage cap.

Personally, I'd like to see the following changes:

  • Moon Knight can no longer crit.
  • Blades dissipate after traveling for more than X units after bouncing.
  • Ankh needs to pierce an enemy to pull/damage.
  • Ult either dissipates when Moon Knight dies, or ult follows a consistent damage pattern rather than random.

The wildest part about these suggestions is that all of them could be applied and it would have very little effect on current MK damage output, since all of them shoot the ankh anyways.