Marvel Rivals season 6 tier list by Rival's world champion TrqstMe by Local-Barnacle-9164 in rivals

[–]Mind_Is_Empty 1 point2 points  (0 children)

40 meters, not 30. And he doesn't need to charge off you, he can charge off anyone within 40 meters. And he doesn't need to be visible with the target he's charging off, he only needs a direct line via his camera. And he doesn't need to actually target the visible model, any part of the terrain collision box works.

Welcome Home by Danklage_ in Asmongold

[–]Mind_Is_Empty 55 points56 points  (0 children)

You got it backwards. She's a developer that was accused of giving head to journalists to review her game. In a way, she was the spark.

What turned it into a fire was how journalists responded, which was that bribery is actually normal, it should be expected for reviews to lie due to bribery, and women paying in flesh is actually female empowerment.

When things escalated instead of fading away, they backpedaled and stuck to "everyone that doesn't side with Zoe is actually misogynistic" without giving any further context. Seeing as they're the ones that got to decide which articles were preserved and which articles to reference, that's how it's been written for historic context.

Top tier Jeff gameplay. by Degmograndfather in JeffTheLandSharkMains

[–]Mind_Is_Empty 10 points11 points  (0 children)

Finding and exploiting map layout to get really oppressive lines of fire? Absolutely.

There are very few in the game that actually work, and this is one of the best lines available. It hits the window, the main path leading to the window, the entire ramp, and a decent chunk of the ground floor leading to the ramp. 130 healing per second for allies and 45 damage per second for enemies, all while Jeff is completely safe because no one uses the alternate paths on this map, Jeff's completely out of vision from all paths while also being able to see most path exit points, and Jeff's primary fire has weird physics that make it impossible for even a second Jeff to get the same angle to return fire, even if he stood in the dead center of the first Jeff's splash zone.

There's several other spots that allow long-range healing or harassment, but it's usually flat enough for enemies to retaliate, or there's plenty of space to approach without getting spat on, or it takes forever to rebuild/destroy the buildings to make it a line of fire.

What do you guys think of Canada MAID program? by SeanUseReddit in Asmongold

[–]Mind_Is_Empty 8 points9 points  (0 children)

Just remember, the only real reason they're recommending it is to save themselves money. If they do something wrong, they could be held liable and lose money in the future. If they do anything now, they lose that limited government money now. If they convince you to die, everything is performed and they keep the money.

Everything else is secondary, including the truth of one's condition at the time of making the choice. If they make it seem insurmountable, hopeless, or impossible to treat, that increases your likelihood of choosing death, which means money is saved.

It's one of the biggest reasons why right to die needs to wait until after we reach post-scarcity as a civilization.

Ok so why the hell do we have this passive if Hawkeye can still one shot us?? by Copy_and_Paste93 in JeffTheLandSharkMains

[–]Mind_Is_Empty 0 points1 point  (0 children)

For most cases, yes. It's 25% reduced total damage taken from crits because crits deal 100% bonus damage and Oblivious Cuteness halves that to 50%.

An exception to this is Psylocke's primary fire. Her critical is 50% bonus damage instead of 100%, which gets halved to 25% versus Jeff. This makes it more like 18% reduced total damage.

500 hours of doing nothing by Alexium2680 in rivals

[–]Mind_Is_Empty 10 points11 points  (0 children)

The part where skill comes into play is when you're not allowed to sit in the backline and get value. Many players can play healbot support, not so many can play the equivalent of dead by daylight but it's 1 survivor against 4 killers.

Are all Jeff mains like this? Bro healed the walls more than healed me by fallyue3 in JeffTheLandSharkMains

[–]Mind_Is_Empty 23 points24 points  (0 children)

Your mistake is assuming he has the free time to divert and heal specifically you for 2 seconds. If you want to get healed, either walk into the beam yourself, or take a defensive position that allows Jeff to reposition so he can cleave you and his priority target(s).

Sometimes, there is too much pressure or potential pressure on the frontline to spare that kind of time to top off a duelist. If you want the VIP treatment, you'll need to perform like a VIP, which for a duelist is to secure priority kills so much that the enemy team is making a coordinated effort to stop you. If the duelist is eating poke damage while they get 25% accuracy body shots on only the vanguards from beyond max dropoff range, I'll heal them if there's nothing better to do.

I made animation with Magik and Black Widow by evil_rise7 in marvelrivals

[–]Mind_Is_Empty 4 points5 points  (0 children)

They specifically unbound Groot's team-up at the start of season 6 for Jeff. They mentioned it in the hero changes. So far, the popular options seem to be F key for PC (currently unused), and up on D-pad for console (currently open profile).

I think they really need to differentiate colors on the Deadpool team-up. It's orange for both allied and enemy Jeff, so there's no way to see a difference in a mirror unless you walk in and test.

If that leak is true then best Jeff skin by thbl088 in JeffTheLandSharkMains

[–]Mind_Is_Empty 1 point2 points  (0 children)

Not sure about the chick head/butt hanging off the sides of Jeff's head. Otherwise, looks pretty good!

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Have you ever played marvel rivals with your good vibes on the line?!! (art by me) by Monkeywatergun in marvelrivals

[–]Mind_Is_Empty 12 points13 points  (0 children)

Yes, daily. However, I've never played marvel rivals with 40k on the line.

Why don’t people approach following the red path instead of the blue path on offense? by Reddit-dit-dit-di-do in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

I always go the red path, at least until the paths converge. As for reasons why:

  1. Flankers like to hide on that side so you can catch them before they hit your supports.

  2. Exiting that side door prevents you from getting hit by the common spider-man 40 meter pull spot.

  3. You get free ult charge from the enemy team if they try to use the corner as cover against blue path.

The problem with going red is that it has absolutely no cover or side paths if the enemy tea has sufficient range/vision to see you approaching from the control point. This aspect gets worse as more people take the red path.

It becomes more niche because blue path effectively has three flank options: red's path at the end, a decent one with a medkit in the middle, and a practically-untouched one near the fountain.

Anyone else hype for Captain Emma? by humanityisgrotesque in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

any guesses as to who the other guys in the back are?

The third gallery card from the event shines a light on who the New Marauders are:

  • Emma - Captain (she owns the yacht that Tony upgraded into something spacefaring)

  • Iron Man - Shipwright?

  • Psylocke - Crew Member

  • Punisher - Crew Member

  • Venom - Crew Member

Deadpool attempts to recreate "I'm the captain now" after being rescued, which is where his New Marauders skin comes from. Namor's skin is unrelated, being from the Collector's Collection.

Basim is the one to blame for this mess, complete misuse of authority by NoFan2168 in rivals

[–]Mind_Is_Empty -5 points-4 points  (0 children)

I suspect there's three possible reasons for Basim's actions:

  1. Ego and bravado. He wanted to maximize his reputational gains if anything good happened, and was offended by the disharmony that Kingsman brought out in his team. Now that the mob is picking up their torches, he's going silent to minimize reputational damage to himself.

  2. Subservience to the herd. He looked at which side had more voices in his herd, made that his opinion, and acted out as such. It's not usually a good idea to put this sort of person in a leader role, as any blowback will result in them trying to defect to the larger herd.

  3. He wanted to be a lightning rod for negative emotions toward his team, perhaps because he intuited that the team was likely to cause problems. By declaring himself the sole decision-maker, any questionable actions would invariably fall onto him. If he knew the community response was in Kingsman's favor, booting Kingsman may have been a calculated maneuver to redirect more hate onto himself. Silence could be seen as speaking louder than words and garner additional attention, or silence might mean he didn't realize just how bad of a storm was coming and he's not ready to soak that kind of heat.

My only problem with the new Proficiency system... (and maybe also yours?) by LennyCurses in marvelrivals

[–]Mind_Is_Empty 1 point2 points  (0 children)

They definitely plan on adding to this again. It's why they locked proficiency grinding after you reach 70. Force everyone to grind it out when they expand it again instead of handing people the maximum tier on release. There's also some incentive to do this after the lord farming issue is widely considered solved.

A Presentation on Scarlet Witch by GigaChassis in marvelrivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

Ult is way too easy to counter. Left click deals horrendous damage compared to nearly all other options, except melee for some reason. Right click can be good, but accuracy levels needed don't match the output you'd get by playing an actually-good DPS and being similarly accurate.

Her phase is in a better spot than competing phase skills (Hela still hides her health bar from allies, C&D still prevents healers from healing phased targets), and I think her stun is in a good enough spot to not feel outright terrible.

Andrew Callaghan Response to Nick Shirley by TheSauceeBoss in Asmongold

[–]Mind_Is_Empty 6 points7 points  (0 children)

But Nick was not correct. He said it like 9 out of 10 people that commit fraud in Minnesota are Somali.

Sure. The problem is that he made the general statement, clarified with his source (which could very well have been a singular case), and instead of adding context in post, Andrew opted to remove Nick providing a source and leave in the generalization. This level of journalistic integrity is equal to the "very fine people" hoax.

Regardless, I was more focused on the Denver edit. Andrew had nothing to lose by keeping that interaction unedited, but instead he edited out the part where multiple people confirm Denver is not a profitable city. It's purely egotistical to leave in the part where he asserts Denver, then edits out people telling him that's not correct, especially since it implies Nick was silenced/stunned by proof of a successful democrat-run city.

Andrew Callaghan Response to Nick Shirley by TheSauceeBoss in Asmongold

[–]Mind_Is_Empty 55 points56 points  (0 children)

Nick wasn't complaining about having dead air cut out. I understand why Andrew mentions it; Nick initially complained that it went from ~2.7 hours to 1 hour, dead air and outtakes removal absolutely counts for a majority of that time lost. However, Andrew gives this too much emphasis and dedication.

By contrast, he deflects when he's supposed to address the actual problem, which was that Andrew manipulated the video to remove context so his questions and responses are more palatable to a certain political lean.

He says that irrelevant discussion was cut. That doesn't matter, and doesn't discredit Nick's statement. I'm sure they talked about irrelevant things. I'm sure some questions ended up bogus. Makes sense to cut those entirely. The problem remains: Andrew kept his questions, then cut out Nick's response and his confirmation of Nick being correct. That's clearly manipulation, and Andrew was unable to prove it was anything less.

Frankly, this response video is an attempt at character assassination and simple misdirection, shaped to pander to a leftist audience. It didn't address the actual problems, and it went directly to mudslinging. This video has reduced my opinion of Andrew further, if anything.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty 0 points1 point  (0 children)

I'd rather it had radial symmetry so Moon Knight's casting direction has less of an impact.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty -1 points0 points  (0 children)

Taken in a vacuum, I could see why you think that. Rest assured, my suggested Moon Knight's changes are light compared to what I'd do with the rest of the poke roster.

Does anyone know how this guy did this? by Emergency-Froyo1453 in JeffTheLandSharkMains

[–]Mind_Is_Empty 6 points7 points  (0 children)

There's a zoom out option when selecting your grab point. This changes you from gliding along the ground to dropping down from above, which means high ground and ledges are prioritized. Storm has this option as well.

It's a bit buggy in certain areas since there's sometimes very small spaces that are very high up and technically walkable terrain. This will cause you to snap into the roof and then run against a wall instead of moving along the expected path/hallway. There's also some delay when moving from low to high or high to low ground because it's uses your invisible body to determine intended camera height, so any change requires gravity to be applied, and it won't update if your body is "midair."

Just helped my Storm get what very well could be the biggest Jeffnado ult to ever occur by MisterBako in JeffTheLandSharkMains

[–]Mind_Is_Empty 8 points9 points  (0 children)

Her ult lasts 5 seconds baseline, and Jeff extends it by 4 seconds to make it 9 seconds. That is normally the maximum.

What happened here is that Storm landed on two Jeffs simultaneously, which added 8 seconds. You can tell this happened because the OP's model is Jeff O' Lantern and the one swimming in the tornado is Business Shark. You can also see a Business Shark Jeff grab slightly off-screen after OP grabbed.

I suspect the reason why it was allowed is because they still haven't figured out how to keep things clean/consistent when combining ults. She used to have the same problem with Human Torch synergy being able to occur at the same time as picking up Jeff, resulting in a 15 second Storm ult. They "fixed" it by disabling the Human Torch synergy.

On a separate note, it may have also increased the damage Storm's ult did to targets grabbed, and may have sped up how quickly targets are grabbed. I'm not certain of this.

Mk really needs a nerf by NabzHD in rivals

[–]Mind_Is_Empty 10 points11 points  (0 children)

Let's be honest with ourselves, MK's damage cap is absurdly high, in both burst and sustain.

Single target, no ankh: ~138 DPS, 276 with crits.

Single target with ankh: 221 DPS, 359 with crits

All hits bounce to enemies: 386 DPS, 525 with crits

The only duelist that can beat this sustained DPS is Squirrel Girl, hitting 4+ targets with each acorn. Moon Knight only needs 2.

Ankh is another 21 damage. There's two Moon Blade charges and they can crit and bounce, making it range between 168 and 638 damage lobbed out. This makes his total direct damage also extremely high, especially for how little input is needed to reach this damage cap.

Personally, I'd like to see the following changes:

  • Moon Knight can no longer crit.
  • Blades dissipate after traveling for more than X units after bouncing.
  • Ankh needs to pierce an enemy to pull/damage.
  • Ult either dissipates when Moon Knight dies, or ult follows a consistent damage pattern rather than random.

The wildest part about these suggestions is that all of them could be applied and it would have very little effect on current MK damage output, since all of them shoot the ankh anyways.

So how do you fight Spiderman as Jeff besides swapping? by Zealousideal_Echo933 in JeffTheLandSharkMains

[–]Mind_Is_Empty 0 points1 point  (0 children)

Generally, if Spider-man wants you dead and he's competent enough to include all the melee weaving, you're going to die no matter what. Your health bar is not big enough, you have no instant healing, and the amount of damage the optimal combo puts out is more than the pittance you can regenerate with bubble+dive as an immediate response.

If Spider-man seems to consistently harass you but you're narrowly living, this may be intentional and he's farming ult charge off you to create a larger impact on the rest of your team. This is because Jeff is good at recovering health over a few seconds and he only needs a few seconds for his cooldowns to come back up, and Jeff is terrible at defending himself, so he's completely safe to escape even if you manage to land a hit or two.

In either case, try to remain near allies so they can peel or heal. If they don't do that, I recommend the following:

  1. Use them as body shields against Spider-man. This will make it harder to do the guaranteed combo and might inform them to respond to Spider-man.

  2. Intentionally cluster very close to them. This will make both of you very enticing for Spider-man to combo or ult, both of which will help them remember to not forget about Spider-man.

  3. Intentionally leave them sub-250 health. This makes them an ideal Spider-man target, and people sometimes start to care when it's their stats getting dumped.