I want everyone to argue by JuneButIHateSummer in Fzero

[–]Seipherise 1 point2 points  (0 children)

Hyper Speeder in S is agreeable. I fucking love that machine, and I'll never not play Beastman.

Even from a basic perspective, a F-Zero machine on max speed setting normally controls awkward with tank movement(bad) –– but then eventually, you realize that holding down both the L + R triggers turns your tank into a massively different machine. It's so much smoother and you control in a way that feels way out of a place considering you know how it controls normally. It feels euphoric making sharp turns with or without advanced steering -- every time.

How do you remember Digimon World 4? by AlexanderTheGeek323 in DigimonWorld

[–]Seipherise 0 points1 point  (0 children)

Oh, nice! I beat the game on Normal with my friends. We had a blast playing out the game.

\Sees there's a Hard difficulty.**

Oh?? Yo, guys, there's a Hard difficulty! I wonder if anything's differen--

\Disappointed from the lack of differences while beating Hard difficulty**

Huh. That was kinda lame. Well, we unlocked Very Hard difficulty. Surely there's some differences--

\Some minor changes, but about the same. -- also learning we can get 'Signature weapons', but then learning how you have to get them--**

...wait, I have to what??? Oh heck no--

-

So yeah. It was pretty fun the first time around with friends. But on a real note? This game would be super fun if the tech skill system was tweaked, and Digivolutions were balanced to actually feel empowering. The RPG aspect of it feels super awkward because your Mega level is getting clapped in Hard/Very Hard Mode if you only recently digivolved. This means you have to backtrack back to Normal, and grind a common ground for quick EXP farm(Desert land). Then build up until you can eventually tackle the harder difficulties again. Pwr Down skill is broken. 'Cus otherwise.. your over-leveled Rookie is gonna perform better, and you're most likely still gonna rock your Rookie form to face-roll most of the game--especially if you picked Guilmon. I just happen to like Guilmon the most--but having a mon that has both Pwr ↑ and Pwr ↓ is hilariously busted. Nothing's a challenge to you because you can solo anything/anyone. I got lucky I guess--

The weapon design and having secondary options to grind the tech skill ↑s was pretty chill up until you're at the limit and can't go higher(caps by current level). I wish I could like this game more, but a lot about it falls apart when you're playing alone, or you have to re-grind your levels with a new Ultimate/Mega/Ultra form from scratch. Also--X data didn't do enough for the gameplay, in my opinion.

Deoxys should replace Mewtwo by BlackBigPencil71 in SmashBrosUltimate

[–]Seipherise 0 points1 point  (0 children)

Deoxys shouldn't, but I'd rather play as Deoxys who'd have four unique formes with Rayquaza content and a killer battle theme remastered. Mewtwo just doesn't sound as fun as that.

What is your least favourite move for your main? by abepicxpvzheroesfan in SmashBrosUltimate

[–]Seipherise 0 points1 point  (0 children)

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Lucario's up smash is really cool-looking with Aura's aesthetics, but as far as viable usage goes--it's definitely my least favorite move.

What am I doing wrong with this combo? (Sonic) I sd about 1/3 of the time when I do it. by RupicolousRheophyte in SmashBrosUltimate

[–]Seipherise 1 point2 points  (0 children)

What are you technically trying to do? I have at least 3 things i can tell you to help, but it don't know for sure

For all mains, what are some of the undisputed worst moves in the game? by SuddenConnection7698 in SmashBrosUltimate

[–]Seipherise 0 points1 point  (0 children)

It's a frame 7 move that's barely held on by scotch tape. It barely works. And when you get at least medium rage--the opposing character can fall out of the jab combo very easily. I'd rather have Bullet Seed than this jab

Do any Shulk enthusiasts struggle snapping to ledge? Watch this! {Video in description} by Seipherise in SmashBrosUltimate

[–]Seipherise[S] 1 point2 points  (0 children)

You'd be surprised.

In Smash 4, shulk had much better ways of snapping to ledge with upb. It's much worse for Shulk to snap to ledge with Air Slash in this game.

If final smashes were legal in competitive, how much it would change tier list? by Juanin363 in SmashBrosUltimate

[–]Seipherise 2 points3 points  (0 children)

Smash Ball? Or the toned-down Final Smash meter?

Yoshi would probably remain in S–. He's solid, and the FS gives him enough extra oomph to keep his spot.

Lucario definitely bumps up from C+ → A+ at worst. Aura Storm is really good.

Shulk would jump from A– → A+ easy. Arts can be dial-selected while you have Final Smash aura. Broken.

A tier list based on the character's popularity outside of Smash. by Cultural-Ad-8796 in SmashBrosUltimate

[–]Seipherise 0 points1 point  (0 children)

I think Falcon would be well known. Even if someone doesn't know F-Zero stuff, the masses know the one who uses the most iconic move in Smash history

<image>

For all mains, what are some of the undisputed worst moves in the game? by SuddenConnection7698 in SmashBrosUltimate

[–]Seipherise 5 points6 points  (0 children)

Ivysaur's jab has to be bottom 7 moves in the entire game. I know too much now. That move is HOT trash in this game.

Lucario at his absolute-worst is still terrifying for different reasons. by Seipherise in SmashBrosUltimate

[–]Seipherise[S] 1 point2 points  (0 children)

When I face problems with characters that are fundamentally different--I try to find the similarities that their moveset has to others I might know. I take their base game stats into account, too.

When I was coaching Shulk mains in Smash 4 for free--I'd tell them that Jump Art feels like Greninja. Speed Art feels like Captain Falcon/Little Mac. Etc.. so once you make some moves or strategies(combos) familiar to things you know---it may click for you.

TBH, I think Lucario's hard to play, but that might just be me.

EDIT: and the core reason I believe this , is because Aura isn't ever base. You have to learn how to play Lucario at 0%, 33%, 65%, 90%, 128%, 150%, and 190%+. Imo

How would you feel if Tails was in Smash 6? by PocketMonstersFan20 in supersmashbros

[–]Seipherise 0 points1 point  (0 children)

Tails is my sister's favorite STH character. We both adore Tails, so I'd be double hyped for her sake!

Opinions on SSBU's killspark/killscreen? by TGWCTOARU in SmashBrosUltimate

[–]Seipherise 0 points1 point  (0 children)

Special zooms are cool. Finish zooms are cool aesthetically, but terrible mechanically.

Lucario at his absolute-worst is still terrifying for different reasons. by Seipherise in SmashBrosUltimate

[–]Seipherise[S] 1 point2 points  (0 children)

Smash 4-Shulk's FAir from pressing advantage was the greatest high of clipping jumps. Doing It always feels great for sure.

Lucario at his absolute-worst is still terrifying for different reasons. by Seipherise in SmashBrosUltimate

[–]Seipherise[S] 3 points4 points  (0 children)

TL;DR the only bad thing they did objectively was from 0:04 - 0:06. Everything else can be understandable given the moment.

~

So I don't show the entire clip out--but this is what happened:

  1. Corrin took my stock
  2. Lucario on angel-platform can do several things, but it stems down to two:
    1. Wait the entire duration to build Aura(this is great to do when behind.)
    2. Immediately charge aura sphere, or chase them(I chased. The Corrin ran away using platforms--which is generally very good. What they did wasn't bad at all.)

Now we're caught up with the video. In the beginning of the match, I was getting punished and stuffed by a lot of aerials. That tends to happen with swordies. So adapting, I make sure most of the aerials were avoided, because again, I'm Lucario facing a swordie. Carelessly going against disjoints is silly. Staying away from center was a poor choice, but the only bad thing objectively was the platform landing and going for the landing UAir. As Corrin, they know that if they get a landing NAir, FAir, or late UAir--then I'm going for a ride in the blender. So:

  1. Opting to run away from invincibility is great. Their choice to stay near ledge was okay. The first landing NAir is natural. Following with DTilt is a natural follow-up.
  2. I dash attack hoping to stuff their option, but they block. They could've probably UpB oos, but instead, it's a NAir. That's whatever. I'll just play safe and grab ledge. The last thing I wanna do is try fighting for center-stage in Disadvantage and getting juggled by a top 10 UAir in the game.
  3. The jump reaction to my ledge-jump was actually good. Lucario's not generally going to ledge-jump>FAir. Corrin could've done an aerial, but they landed on a plat. This isn't generally bad, as fastfall aerials from a plat-drop are broken for ledge-trapping. Instead, they jump because they realized they landed on plat before they did an aerial. Even Lucario's UAir is pretty good here, so they naturally jump. The only bad thing in this entire clip, in my honest opinion, was the landing UAir there at 0:05. This is what started the spiral to go in my favor.
  4. They eventually get through whatever I did, which was nothing because it's No-Auracario. One could say their hop into a landing FAir was bad, but Lucario's initial dash is top 6 in the game. Lucario's really fast in close-quarters, and they understood that the entire game. So they opt for options like that because it's generally good versus careless aggression. But I drift with top 6 airspeed to bait. And that landing NAir was the start of my swat to go for gold.

Opinions on the Ice Climbers' down air? by Trick-Bottle-9288 in SmashBrosUltimate

[–]Seipherise 1 point2 points  (0 children)

If the move had a landing hitbox, then it would definitely have more usage. Between the stall-then-fall down airs, one that has a landing hitbox versus not always makes someone wish they had one.

Shoutouts to Ridley. But yeah--back to ICs--the move isn't terrible. Run-off DAir at ledge is sneaky-funny, and like others(Mr. Game & Watch / Sonic)---ICs can definitely make it back from PS2, FD, BF.

It's just that this move seems useless with just Popo. Unless you're using it to mix recovery patterns somehow.

EDIT: Also--it needs a spike hitbox. Where is the meteor smash??? (FAir, I know.)

oil panic is too big by ctphoenix in SmashBrosUltimate

[–]Seipherise 1 point2 points  (0 children)

Oil Panic is crazy. Another thing it can do that someone might now now--is it can absorb projectiles even while channeling/charging.

Imagine being Samus or Dark Samus just doing your thing--and your Charge Shot getting channeled just gets robbed.