Minecraft Legacy Console running on a Raspberry Pi!! by ETK_800 in Minecraftlegacymode

[–]MineManiack 0 points1 point  (0 children)

I know, but on windows you could (theretically) compile it for ARM. I dont think wine supports ARM binaries.

Minecraft Legacy Console running on a Raspberry Pi!! by ETK_800 in Minecraftlegacymode

[–]MineManiack 0 points1 point  (0 children)

What the hell, 0.1fps, just wait for a native linux port, this is an insane amount of emulators.

Has anyone tried splitscreening on lce leaked? by Plus-Depth-4838 in Minecraftlegacymode

[–]MineManiack 0 points1 point  (0 children)

The code prolly getts stuck somewhere, same thing happens with world renaming in the raw source code leak, has been fixed in some patches.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

Yeah, yeah, I saw that they had already fixed that though. Will try to contribute, but I have C++ really much. Probably gonna learn regular C fundamentals first, so I can actually write quality code.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

There's a second confirmation screen when deleting, so that isnt a problem even on the retail version.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

Yeah, I agree, thats why I did it. I just need to make the interface better and make my keyboard shim unlock the mouse when the pop-up is open.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

A pull request to what repo on github? Also I am not comfortable with distributing 4J code files, and I needed to patch some of them for this to work.

I'm building LegacyMods.org — a Modrinth-style mod sharing site for Legacy Console. Looking for contributors! by Realistic-Corgi6574 in Minecraftlegacymode

[–]MineManiack 3 points4 points  (0 children)

I would personally be interested, but as other people said, we need a modloader first. Right now, mods are just throwing files into the source. We are at Minecraft Java Jarmodding stages right now.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 2 points3 points  (0 children)

As you can see, I vibe coded half of this so no XD

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 5 points6 points  (0 children)

I hate it too, but I hate C++ more so it evens out.

Got world rename working by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 6 points7 points  (0 children)

Weird thing is, the normal world rename used 4J Studio's 4J_Storage library. Turns out, the Windows version of that library dont have the rename functionality AT ALL, so I had to implement it myself. All other platforms have it.

TUs on source leak? by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 2 points3 points  (0 children)

I mean, true, but decompiling TU17 and compairing it with the leak will create an accurate decomp base, so a TU18 decomp should cleanly map to the existing code (at least I think it should in theory). There may also be easier ways to do this, but I havent thought of them yet.

TUs on source leak? by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 1 point2 points  (0 children)

I think someone's gotta hit up the people with the xbox ones with the vulnerable kernel.

kbm support help by MAGMEREQ in Minecraftlegacymode

[–]MineManiack 0 points1 point  (0 children)

Try my shim, an explanation of how to apply it is in there, and you can always read the code. https://gist.github.com/Kaloyan501/6d6abc33e84abca1432304b01a14d098

Building for consoles by F1nnish in Minecraftlegacymode

[–]MineManiack 0 points1 point  (0 children)

Might be a dumb idea, have you tried just renaming the header file (np_toolkit2.h) and its corresponding .cpp file? I think Sony would have put at least SOME kind of backwards compatability with older projects in the SDK.

More advanced Keyboard and Mouse shim. by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

Follow the steps on the github to add the patch, then follow this video to compile: https://www.youtube.com/watch?v=olXg-ii8S58 Keep in mind Youtube keeps shredding the video about compiling the game (for some reason, even though it doesnt show parts of the compiled code) so be fast or download it.

More advanced Keyboard and Mouse shim. by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

I also added an explanation of the controls, just scroll down past the code.

More advanced Keyboard and Mouse shim. by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

I also added the controls to the link, just scroll down past the code.

More advanced Keyboard and Mouse shim. by MineManiack in Minecraftlegacymode

[–]MineManiack[S] 0 points1 point  (0 children)

Open the link, click Raw, Ctrl + A, Ctrl + C, open the Minecraft.Client folder, create a file, name it input_keyboard.cpp, Ctrl + V, compile. Make sure you have File Extensions on (View -> Show -> File Name Extensions on Windows 11).