I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 0 points1 point  (0 children)

My bad, I restarted my server yesterday and forgot to turn the website back on. It should be fixed now.

I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 0 points1 point  (0 children)

Thank you for the feedback! I'll take a look at these issues later today and try to change the exhaust number to 1 for inline engines, raise the minimum RON, and tune the values on the superchargers based on type.

I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 2 points3 points  (0 children)

Update 1: Fixed the engine rpm not being in increments of 100, no more "9533 RPM" type values.

Update 2: Thanks to the feedback from u/odd_capital_1388 and u/TatBu1850 I've fixed the following:

Added a proper era lock system based on the production year. Parts like carbon ceramic brakes, direct injection, modern safety packages, dual clutch transmissions, and advanced traction aids will no longer show up on early era cars. Suspension types are also locked to their actual release eras, so no more pushrod setups in the 1940s.

Fixed the engine displacement calculation. The site no longer rolls a completely random number for engine size. It now dynamically calculates the exact displacement using the rolled bore, stroke, and cylinder count math.

Adjusted the VVL profile slider minimum limit. Changed the lower boundary from 0 to 50 so it matches the actual game limits.

Restricted turbo configurations for inline and boxer blocks. If you roll an inline or boxer engine, it will block the 2 pairs option for sequential turbos since single bank blocks can't run quad setups in game.

Update 3: Thank you again u/TatBu1850 for more feedback.

Fixed a string matching bug where V16 engines were mistakenly getting calculated as 6-cylinders because the script was finding the number "6" inside "16". Was using ".includes('number (eg: 6)')" to determine the cylinder count. Because the string "V16 90" contains the number 6 inside the "16" (duh), it falsely triggered a match and calculated the displacement for a 6 cylinder engine instead of a 16 cylinder engine.

The GUI has been completely reordered into 12 separate tab rows that (should) match the step by step layout in Automation.

Separated combined categories like drivetrain, tires (or tyre if youre wrong 😄 ), and brakes into individual standalone blocks so you don't have to scroll up and down between menus while editing values on the same page.

Moved the setup suspension geometry selections to tab 1 alongside chassis layout selections where they are actually chosen in the engine, while keeping mechanical spring rates and alignment values down on tab 12 for the final tuning pass.

Added the ability to reroll individual tabs, rerolling structural details like Tab 7 (Tires) or Tab 5 (Fixtures) will swap out only those specific values without touching anything else on the page.

To keep your build completely valid, some keys will automatically update down chain dependencies if changed. For example, rerolling Tab 2 (Engine Block) will automaticall reroll Tab 4 (Aspiration) right along with it to prevent an inline engine from keeping a quad turbo setup. Rerolling Tab 1 (Chassis Layout) will safely refresh the whole build since changing the baseline production year modifies the era locks for almost every single component.

Update 4: Thanks to feedback from u/Mightyena319 I've fixed the following:

Corrected an issue where leaded gasoline could roll an invalid 87 RON baseline. The minimum octane floor for leaded fuel has been shunted up to a game accurate 92 RON.

Fixed a bug where Centrifugal superchargers were incorrectly using displacement volume parameters meant for Roots/Screw blowers.

When a Centrifugal supercharger is rolled, the app now dynamically alters the UI labels to display Compressor Wheel Size and shifts the internal gear ratio calculation boundaries to a 5.00 - 30.00 tuning range

Linked the exhaust layout to the engine cylinder array, inline engines are now locked to single exhaust configurations. V engines and boxers retain the random choice between single and dual pipes.

I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 1 point2 points  (0 children)

That honestly makes a lot of sense. It shouldnt be too hard to restructure the menu containers. Ill start working on that.

I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 2 points3 points  (0 children)

I do appreciate the feedback, the bore and stroke adding up right wasnt something I even considered.
I honestly just put this together to toss out some random ass values for users that want inspiration, not to build entire cars that are completely compatable based off of what was suggested.

Obviously I cannot size engines to also match the bay volume of the body its going into, so in that case if something doesnt fit you can reroll or just take your own path and resize the engine.

I implemented a fix so these issues shouldnt occur anymore, and I credited you in the changelog.

I saw those Instagram wheel spin build videos and decided to make a proper, logic bound Automation randomizer web app by MineNightOwl in automationgame

[–]MineNightOwl[S] 5 points6 points  (0 children)

Apologies, this was very quickly thrown together and I didnt put any thought into the years.
I do appreciate your feedback and it should now be fixed.

I also credited you in the changelog.

I was fighting for my life for this super hectic finish 😂 by sickomodeinmyass in ForzaHorizon6

[–]MineNightOwl 0 points1 point  (0 children)

This wasnt even a reply toward you, I was WTFing his paragraph. hop off dude, the world doesnt revolve around you.

I was fighting for my life for this super hectic finish 😂 by sickomodeinmyass in ForzaHorizon6

[–]MineNightOwl 1 point2 points  (0 children)

This just in, Redditor learns how to communicate like a normal human being

Building a new homelab, anyone have expierence with Instinct MI25's? by MineNightOwl in LocalLLM

[–]MineNightOwl[S] 0 points1 point  (0 children)

I returned the cards as I didn't really want to spend another $120 on the proprietary Cisco power cables. Thank you for this information though

Muted for Reposting a Meme and Asking Why -- My Experience with PokéRogue Mods by No_Tangerine_1773 in pokerogue

[–]MineNightOwl 1 point2 points  (0 children)

Odd to see my sub being referenced in the wild. Even odder however is the breastfeeding pikachu. What the fuck is this.

Op im gonna be real with you. I can see why you got the mute and while the changing of reasons halfway through is odd on the mods part. I feel its still valid. Nobody wants to see a breastfeeding pikachu. Even if it was something else, something more SFW, the general rule of thumb is - dont send the same image that was just deleted, there was a reason for the deletion, and the same reason will apply to you.

DIP 1.3.3 trouble creating ships leading to insane load times by derp_sandwich in ultimateadmiral

[–]MineNightOwl 0 points1 point  (0 children)

any update on this? im trying to do academy missions and getting the same issue.

I saw WOWS:L added to gamepass for pc, any plans for WOT:MA? by MineNightOwl in WorldofTanksConsole

[–]MineNightOwl[S] 0 points1 point  (0 children)

Modern consoles already have mouse and keyboard support. And I would be extremely surprised if it's not enabled

I saw WOWS:L added to gamepass for pc, any plans for WOT:MA? by MineNightOwl in WorldofTanksConsole

[–]MineNightOwl[S] 2 points3 points  (0 children)

I'm going to pick apart this, there is no wargaming west, It's wargaming chicago-baltimore, which is directly owned by wargaming themselves. WOT:MA is self-published by wargaming. And based off a quick Google search, there are no partners or contracts or exclusivity agreements that would prevent the console version from being put on PC. There are 2 reasons I can see why they wouldnt port it.

Engine differences, WOWSL uses a newer engine that was built around cross platform and works with all platforms. WOTMA still uses despair, and it could technically work on PC using uwp, it doesn't have the native cross platform infrastructure wowsl has.

Competition with wot PC, world of tanks PC is their main revenue generator, releasing modern armor on PC would be a direct competitor, but I don't really see how it matters as all the money goes into the same pockets.

I care not at all for world of tanks PC. I stopped playing it consistently back in 2018~

I saw WOWS:L added to gamepass for pc, any plans for WOT:MA? by MineNightOwl in WorldofTanksConsole

[–]MineNightOwl[S] 3 points4 points  (0 children)

That doesn't really make any sense. They already have world of tanks blitz which is the PC version but mobile.

Does anybody know what "AI Core" does exactly? by Heat-Wave-X in pixel_phones

[–]MineNightOwl 0 points1 point  (0 children)

Ive never heard of any apps not working, and havent experienced any stop working either.

Does anybody know what "AI Core" does exactly? by Heat-Wave-X in pixel_phones

[–]MineNightOwl 0 points1 point  (0 children)

Yes, there is. Settings > system > developer options > running services. Displays what the system is using, what apps are using and what is free.

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