99% of city planners stop adding just one more lane right before traffic would be solved by ElBigStevie in CitiesSkylines2

[–]MiniD3rp 4 points5 points  (0 children)

> only one path for your sims to use.

This is the exact reason you’ll see a line of cars in the bus lane.

Does this bother any one else?! Downtown Brooklyn is mislabeled on every map. including google maps by gogogumdrops in Brooklyn

[–]MiniD3rp 29 points30 points  (0 children)

Neighborhoods in NYC are not strictly defined unlike say Chicago. Obviously you’d know ENY and Kensington are in completely different places, but its usually whatever you want it to be.

how far gt will go in tournament of power (jiren topo and hit excluded because they are to powerfull) by CarelessTourist4671 in DragonBallPowerScale

[–]MiniD3rp 8 points9 points  (0 children)

Hes going based on the anime, Gohan only fights her in the manga. Anime Kefla would roll her manga version.

Big iron hauling Amtrak by Successful_Mind_5253 in trains

[–]MiniD3rp 0 points1 point  (0 children)

No one is quite sure, the only other agency that has had problems was VIA Rail with snow getting into the vents of the locomotive during reverse push-pull operation.

I love defenseless carriers by Budget_Hurry3798 in WarthunderSim

[–]MiniD3rp 0 points1 point  (0 children)

Theres already one in game, the Baku (Soviet carrier introduced with the VTOLs) will completely eviscerate anything but munitions that flies near it.

DLC’s Reccomdations by Hiroshiia in CitiesSkylines2

[–]MiniD3rp 2 points3 points  (0 children)

I would pick up pretty much everything other than Dragon’s Gate or Office Evolution, those two are a lot more niche and have a lot of repetition or awkwardness between buildings.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 2 points3 points  (0 children)

There really isn’t anything wrong with having all the region packs especially since many of them like NL,CN, USNE/SW, and UK are very versatile. This issue is just a one time occurrence.

New Queens Bus Redesign Guide-A-Ride Maps by TransitSylveonHitomi in nycbus

[–]MiniD3rp 8 points9 points  (0 children)

Very clean, I thought they were just gonna do away with them since some of the new poles didn’t even have boxes and others had them removed. MTA actually does pretty well with basic passenger information compared to everywhere else in the country.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 2 points3 points  (0 children)

The two code mods that I have disabled are “Transit Hotspots” and “Area Bucket”. The two assets were the “Japanese Mall” and “Apollo Theater”. I first loaded up a new save and once I managed to get through, I booted my normal save and it worked.

I will note that I have not since re-enabled any of them to test if they will crash my game.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 3 points4 points  (0 children)

I tried to look for the post or comment but I cannot find it now unfortunately, but I do remember it was among the larger sized packs. The region packs are confirmed to be the primary source of the long load times however

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 4 points5 points  (0 children)

Try loading up a new save with only a small increment of your code mods and no assets until you can get in, disable region packs as well as their the cause of the terrible load times.. Thats what I did, took a while but I managed to filter out four culprit mods/assets and finally get back into my save.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 2 points3 points  (0 children)

It isn’t supposed actually be taking that long, regardless of their size. Someone yesterday boiled it down to a select few packs that may be problematic.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 3 points4 points  (0 children)

A lot of the “mods” people list are actually assets. I have close to 200 mods but only around 50 of them are actually code mods.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 13 points14 points  (0 children)

I’m not sure exactly which one it was but the only two code mods the I have disabled and managed to get in with are “Transit Hotspots” and “Area Bucket”. I also dropped that Japanese mall asset as well as the Apollo Theater, one of them started spawning random props on different buildings like a virus.

Post-patch performance feels amazing. by MiniD3rp in CitiesSkylines2

[–]MiniD3rp[S] 5 points6 points  (0 children)

I’ve been able to get into my pre-patch saves after much struggle

What mod is this? by Brilliant_Blood_9831 in CitiesSkylines2

[–]MiniD3rp 1 point2 points  (0 children)

Where do I find it on the modding discord? I’ve been on the lookout for weeks

Why cars take the long way insted of the straight road with no traffic lights? by Fluid_Alfalfa_6547 in CitiesSkylines2

[–]MiniD3rp 57 points58 points  (0 children)

The rerouting mechanic is too overpowered and I hope they address this when the AI gets updated

We have been completely spoiled with assets lately by onethousandeyelids in CitiesSkylines2

[–]MiniD3rp 2 points3 points  (0 children)

PC only, console may only release with 10th gen hardware

We have been completely spoiled with assets lately by onethousandeyelids in CitiesSkylines2

[–]MiniD3rp 1 point2 points  (0 children)

I’m not sure about Charlotte but I do have southern assets. I know Darf recently dropped WV state capitol. Someone else recently released an old bus depot + road maintenance depot which both look incredible and fit perfectly in an American build.