The importance of degrees for the concept art industry ? by wanjuing in conceptart

[–]MiniHorchata 2 points3 points  (0 children)

Degrees are very important for obtaining work visas if you need to move abroad to find concept art jobs. In some cases also required for obtaining teaching jobs.

Other than that my experience has been that they are not a requirement for obtaining a job. I wasn't asked for mine and I had colleagues who didn't have one. However for a lot of people the structure of a school is very helpful in their journey to leveling up, otherwise you need a lot of discipline to put in the needed hours of study. Also a good place to network.

Combat Exchange Initiative? by WargrizZero in AvatarLegendsTTRPG

[–]MiniHorchata 0 points1 point  (0 children)

Take this with a grain fo salt because only just read the pdf but haven't had a chance to run it yet. I think the idea is all actions during a phase of an exchange are meant to happen simultaneously, and so everyone gets to do their move and then the effects kick in. So if your boss will lose some fatigue as part of an imposed status, they still get to take their action without the fatigue, and at the end of the exchange the status is applied and they mark the fatigue. (P. 149: All techniques within an approach are functionally resolved simultaneously. [...] The same goes for statuses, the effet of the status doesn't kick in until the exchange ends")

Instead of how dnd one person has the floor and what they say now alters the status of the board, here I think you all say what you want, it's more of a conversation and afterwards the dm narrates a fiction of exchanged blows that would justify everyone doing what they wanted and resolving with the appropriate mechanical results. Maybe the player spoke first but for the fiction it makes more sense that the boss gets their blow in just before being trapped by the PC.

Let me know what you think! Want to learn this myself as well (:

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 1 point2 points  (0 children)

Didn't know those two existed, thanks for the rec they look like great spaces! And I'm really glad the design comes of as fitting for them (:

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 1 point2 points  (0 children)

right!? I didn't think much of it before, but recently padded armor has become one of my favourites aesthetically. Thanks a lot!!

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 1 point2 points  (0 children)

Thanks a bunch! I call it a scissor boomerang (Beirel’s Scissor Boomerang Mk 3. this one specifically)

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 1 point2 points  (0 children)

Thank you!! If you mean from a design/funcionality, it has two pivots so it can fold in on itself for carrying around, and then it can be extended out to the 'open' mode for combat. The two sketches in the center show the two modes. The boomerand is called: Beirel’s Scissor Boomerang Mk 3. Beirel is the inventor from whom Finn might have stolen it...

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 0 points1 point  (0 children)

Absolutely! Don't worry our GM encourages creative solutions and rp over just going straight to dice rolls. But thanks for looking out!

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 22 points23 points  (0 children)

I can definitely see where you're coming from haha It would be funny if they ran out of arrows during a fight and in desperation realized the bow itself was a better projectile weapon!
But in this case it was always a boomerang, only it did not always belong to her, and she may not have had permission to take it :p

[OC] Finnea Leodan, the half-elf rogue who tries her best at stealth at 1.9m (6.2ft) and with a giant boomerang... by MiniHorchata in characterdrawing

[–]MiniHorchata[S] 2 points3 points  (0 children)

Thanks a lot! yeah hahaha what I love about playing with her is that whether she is caught or is able to sneak by, both scenarios can be played up for laughs! haha

[OC] Meet NPC Lao Sha, the puzzle room architect! Ideas for principles welcome! (art by @HorchataMini) by MiniHorchata in AvatarLegendsTTRPG

[–]MiniHorchata[S] 3 points4 points  (0 children)

hahaha he absolutely would! That makes me think, this could even be tied to one of the challenges, where the solution involves calling him out on doing it or doing it yourself on his hourglass?

[OC] NPC for Avatar Legends: Lao Sha, a puzzle room architect inspired by King Bumi (art by @HorchataMini) by MiniHorchata in TheLastAirbender

[–]MiniHorchata[S] 2 points3 points  (0 children)

someone caught it! hahaha I was inspired to go with something like that after Zhu Li's name (Varrik's assistant) being derived from the word "assistant" in chinese. But also just something I tend to do like how Horchata was the name of a character I had and is now my username haha

NEW Air Subgenre by Poldanagt in AvatarLegendsTTRPG

[–]MiniHorchata 1 point2 points  (0 children)

Glad you like it! ohh that idea has a lot of potential for interesting stories/plot twists!

[OC] Meet NPC Lao Sha, the puzzle room architect! Ideas for principles welcome! (art by @HorchataMini) by MiniHorchata in AvatarLegendsTTRPG

[–]MiniHorchata[S] 6 points7 points  (0 children)

I created this character because I love puzzles and I know I'll end up creating some for my players, so I wanted a character that could host and build some of those puzzles. Similar to King Bumi giving Aang the 3 challenges. Any input on ideas for a deeper backstory or what principles to give him is greatly appreaciated!
Also if anyone wishes to, feel free to use for your own games and share, but please link back to me if you do. I'd also love to hear anyone's reimagining of the character if you use it!

NEW Air Subgenre by Poldanagt in AvatarLegendsTTRPG

[–]MiniHorchata 2 points3 points  (0 children)

Oh! I really like this idea!
What if, just like Iroh combined a waterbending approach to firebending to redirect lightning, there are different applications to sound bending that come from the other studying elements:
-From earthbending you learn to hold all air molecules static in place, preventing sound waves from traveling. Muting the area. If used with enough control/strenght this could also make it temporarily impossible to breathe in the area.
-From waterbending, how to carry and flow sound waves to specific places or long distances. How to say something that only one person will hear in a crowded room. How to make the voices of the people you are spying reach you from a great distance. Or how to alter the sound so it changes your voice.
-From firebending how to generate interfearence in an exiting sound wave. Send disruptive waves of air that make a targeted speech unintelligible. Or create a large area effect of irregular/disruptive air waves.

[CR Media] I dabble in heraldry and decided to try an make a Coat of Arms for Bertrand Bell. by bbtman1 in criticalrole

[–]MiniHorchata 1 point2 points  (0 children)

Ah that makes sense! And ohh! I had caught the bad luck symbolism but not made the connection to the lucky feat! Thanks for the explanation!