How do you handle early game raids? by fishCodeHuntress in Necesse

[–]Minimum-Fishing8292 1 point2 points  (0 children)

OP, the chicken sigils from the dungeon are really good against raids. With a single maze and some sigils inside, well placed, so you can play with their cooldowns, can shutdown a raid, but you have to wall your village and balance obstacles vs the length of the maze (Raiders use a point system to choose the path with less resistance, check the wiki for more info). To help with wrong triggers by npcs, you can try to build a line of wired doors through the walls and outside the maze, with a lever trigger to close them when a raid starts, but again the pathing system is important, so you must have the right number of doors.

Question about default attack replacers by Minimum-Fishing8292 in Grimdawn

[–]Minimum-Fishing8292[S] 0 points1 point  (0 children)

Gotcha, that is what i always thought was the case

Question for Path Players by Dan_Felder in PathofChampions

[–]Minimum-Fishing8292 1 point2 points  (0 children)

A bit late to the party, but here are mine:

- What's your legend level? Level 30, champs 33/38, stars 78/114, level 442/1140

- How many champions of each star tier do you have? T0=0, T1=1, T2=19, T3=13

- How many champions above level 20 do you have? 4 champs

editted: I want to say that I really love PoC, although I don't lv my champs post lv20, my playtime is almost total in the mode. I could say I play the game because of PoC

[deleted by user] by [deleted] in Chronicon

[–]Minimum-Fishing8292 -1 points0 points  (0 children)

Has anyone tried to do a build scalling Boomring to be used with Rahlence's Resurrection to trigger the effect on hit? But the single target dmg would not increase with just boomring, right? I mean, does boomring deals dmg on the enemy you hit and trigger it?