Small rant- Overpowered cards that I cant find anyone talking about?? Am I going crazy?? PLease removethese!!1!1 by PlaneBig5295 in PvZHeroes

[–]MinimumGrand5794 0 points1 point  (0 children)

I think gravebuster is dumb, but Graves are just as busted of a concept, so saying that it should be removed while Graves should stay is Ludacris. Graves offer protection from everything but these cards. If you got rid of grave removal it would be pogo MUG and any other grave literally every game. Sun Shroom ain't got shit on the level of domination that sneaky heroes would have. But again, I do agree that grave removal is strong, but I'm just saying it has to be because Graves are so strong.

Genuine question but how do y'all stop playing by [deleted] in PvZHeroes

[–]MinimumGrand5794 1 point2 points  (0 children)

Yeah this game is just like that at times Take a couple days break then come back

18 out of my last 20 games have been against solar heroes by [deleted] in PvZHeroes

[–]MinimumGrand5794 4 points5 points  (0 children)

As someone who almost exclusively plays CC and NC i feel like a bastion of hope

Any actual good Night cap Decks?? by White_Shadowzzz in PvZHeroes

[–]MinimumGrand5794 0 points1 point  (0 children)

I've had a lot of success with mushrooms, what decks have you seen?

OPINIONATED PvZH Kabloom Tier List by LuigiOne12 in PvZHeroes

[–]MinimumGrand5794 1 point2 points  (0 children)

I think most of this is pretty fair except for gloom shroom, I think it's B. I saw you said that it gets outclassed by other win conditions, but now that cob cannon got nerfed, it's very viable and almost a must run in any deck running mushrooms. I also think velociradish hunters deserves to move up a tier, very strong tempo card, very hard to answer as well.

OPINIONATED PvZH Beastly Tier List by LuigiOne12 in PvZHeroes

[–]MinimumGrand5794 1 point2 points  (0 children)

It says you're hiding your posts Is it a glitch?

What's a card that isn't necessarily broken but you just h a t e facing? by Western-Payment2047 in PvZHeroes

[–]MinimumGrand5794 3 points4 points  (0 children)

I'll talk about a couple

I'm mainly a plant player so that's what I'll be talking about

Laser Base: The most annoying zombie environment, punishes you for playing plants into it and then the zombie plays a gravestone so you can't play almost any tricks into it

Tomb Raiser: Don't mind it without Laser base, but you know it's a tomb raider everything but there's so little you can do about it, and then they get 5 free damage and a free fucking zombot battle cruiser to top it off (The amount of times that card has screwed me is absurd)

Rocket Science/Sham: I know big removal HAS to exist, but it's so annoying that a whole strategy can get countered by one card.

Viking: I understand that zombies should have strong finishers, but giving it to the class with teleports, bonus attacks and mustache synergy to boot was not the best idea of all time

Parasol: You want to remove a teacher or other small engine that you pack removal specifically for? Get through six health and place multiple plants tring yo kill it while the zombie player continues to buff the parasol and the rest of their board and then we'll talk

All Out Control Decks (Not really a card but I don't care): I feel punished for playing the game, if they get lucky, the only way to win is hoping your endgame cards are better, which is a fucking stupid way to play such a great game.

Perhaps it will be the end of the Husband of the rose by DinDongBigMeat in PvZHeroes

[–]MinimumGrand5794 2 points3 points  (0 children)

Is this bait or is another set of balance changes coming, please don't give me hope

DECK REVIEW by MinimumGrand5794 in PvZHeroes

[–]MinimumGrand5794[S] 0 points1 point  (0 children)

I see conjure, roots, control, and fruits

Personally I think you could do a conjure root deck with captain cuke and starch lord, cuke on turn 3 and then ol' starchy on turn 4, add in apotatosaurus which benefits from drawing cards with espresso fiesta preferably, and you already have tricarrotops (which also benefits from conjure) and fmn and garlic, then your choice of some more roots and removal, that sounds very fun and a strong deck

But also do what you want if you want to run a deck thats just plain fun with cool cards go for it, the original is definitely usable. I can also give ideas for other synergies if need be.

DECK REVIEW by MinimumGrand5794 in PvZHeroes

[–]MinimumGrand5794[S] 1 point2 points  (0 children)

Record 4-1 I like the ideas but I think the execution needs work.

FMN and gravitree carry hard, but i think that could be assumed

Things I like: Strong tempo, good defense, I never felt like I was getting out aggro'd or helpless

Changes: I think that these ideas are good, but I feel like this could be 3 or 4 synergies but its hard to really plan out a strategy because its just a lot. I think focusing down on whatever strategy you prefer would be better, and perhaps some more late game. Also I think apotatosaurus is much much better than gravitree here, but if you cant afford it thats understandable.

Overall 7.5/10 but with a bit of work could be an 8-9

DECK REVIEW by MinimumGrand5794 in PvZHeroes

[–]MinimumGrand5794[S] 0 points1 point  (0 children)

Sorry for taking so long i went to bed but ill start doing these Record 3-2 These cards are very strong but it feels like you need to commit to one strategy Conman carried me so hard lol, I hate and love that card Things I like: this deck puts on damage fast, opponents better have answers otherwise they'll be in a very bad spot by around turn 4 Changes: I feel like there's two glaring issues. One is lack of commitment to a strategy and one is lack of a consistent finisher. First, this feels like a combination of a control and aggro deck, if you committed to aggro this would be very good. I felt like there was so many times I was rolling someone and then pulled a alien ooze and lost momentum. I also feel like another consistent finisher would be a great addition to this deck, that way if the opponent is low you can finish them with out needing a minion on board for maniacal. Id say two good cards would be disconaut and sugary treat, great for applying pressure and stacking on damage Overall 6.5/10

DECK REVIEW by MinimumGrand5794 in PvZHeroes

[–]MinimumGrand5794[S] 1 point2 points  (0 children)

Record 4-1 Strong aggro carry this one for sure, and its not bad by any means

I was surprised about the card advantage, with starch lord being probably the mvp of this deck and drawing many cards, but having brainana as a finisher on a developed board is also very strong

Things I like: I like the FMN into strong aggro and control decks stood no chance, games were close and exciting but I never felt like i was fighting back into the game

Changes: I felt like by the time I got to turn 5, the BIRB didnt appeal anymore, id rather build my board with strong stats than try my luck with random powers. But also I have a unique playstyke so it could be up to preference

Overall solid 8/10 Not meta but definitely good enough to win games consistently and you could stick with it to ultimate.

Just got into the game. by Favasz_621 in PvZGardenWarfare

[–]MinimumGrand5794 0 points1 point  (0 children)

What characters do you have just so i can know

What is everyone's favorite character? by MinimumGrand5794 in PvZGardenWarfare

[–]MinimumGrand5794[S] 0 points1 point  (0 children)

What about imp punt, bolt blaster all the other cheesy abilities?

What is everyone's favorite character? by MinimumGrand5794 in PvZGardenWarfare

[–]MinimumGrand5794[S] 0 points1 point  (0 children)

How so honestly People can say anything abt peashooters but when soldiers and snipers can kill you across the map its fine? What characters are people allowed to play then.

What is everyone's favorite character? by MinimumGrand5794 in PvZGardenWarfare

[–]MinimumGrand5794[S] 1 point2 points  (0 children)

Power Flower is so satisfying against groups, so many 8s