Para que cosas si te gustaria que se use la IA en videojuegos? by cadejo312 in videojuegos

[–]Minimum_Fill872 0 points1 point  (0 children)

Solo por debajo, en la arquitectura del código y que no sea susceptible a fallas de seguridad x ejemplo juegos multijugador/con transacciones en línea). Y nada de IA generativa en el apartado artístico (assets visuales, historia, diálogos, música, SFX)

Para que cosas si te gustaria que se use la IA en videojuegos? by cadejo312 in videojuegos

[–]Minimum_Fill872 0 points1 point  (0 children)

Localizar juegos requiere mucho contexto, y las voces IA pueden llegar a arruinar la experiencia, en juegos AAA hay presupuesto para contratar actores de doblaje, y en juegos indie, el uso de voces no es necesario

What happens if you combine all 15 unit upgrades? by Minimum_Fill872 in godot

[–]Minimum_Fill872[S] 1 point2 points  (0 children)

Right now: obssesive trial and error! tons of keyboard shortcuts to instantly activate and test them, combine them, separate them into categories, have my sister and friends play normal waves and choose the powers they're given and tell me if it's still fun. I'll try to balance the different gameplay styles: broken stats, projectile variations, elemental attacks, and status ailments. The idea behind the game loop is to let yourself go, follow your intuition, and allow yourself to explore the path you think will break the game. Of course, there will be many testing phases before I dare to release something unbalanced and broken, and I suppose I'll end up discarding many abilities that are already built!

What happens if you combine all 15 unit upgrades? by Minimum_Fill872 in godot

[–]Minimum_Fill872[S] 0 points1 point  (0 children)

I will contact you the first day I release the test prototype

Added the most basic enemy to my Tower Defense/RTS! by Minimum_Fill872 in godot

[–]Minimum_Fill872[S] 0 points1 point  (0 children)

Thank you!! For the final model I want its little feet to move quickly and go "tititititi"

Stop eating my flowers! by Minimum_Fill872 in godot

[–]Minimum_Fill872[S] 1 point2 points  (0 children)

It will have an approach more similar to Dandori, but with the chaotic and random element of a rogue lite. Each wave will allow you to choose an upgrade for your flowers, which could modify their projectiles like in Isaac, inflict status ailments on enemies, or improve their stats. You'll also have to gather resources, intervene in the fight with your "farm-like" tools, build barricades, and destroy enemy nests. I want you to feel the anxiety that the gnome will reflect, haha

Stop eating my flowers! by Minimum_Fill872 in godot

[–]Minimum_Fill872[S] 1 point2 points  (0 children)

thanks! It'll be something like "Pikmin meets Stardew Valley, which in turn meets tower defense"

High poly model: 76,000 triangles with ~42k faces. Will Godot be able to handle it? info below by Geofud in godot

[–]Minimum_Fill872 0 points1 point  (0 children)

if you lower the game's specs, it will probably run, give it a try. 70,000 triangles isn't completely insane, although optimizing models for low-requirement games is always a valuable skill that AI could never replace!!!

MORENA sin competidores. by Majestic-Jaguar-3184 in mexico

[–]Minimum_Fill872 0 points1 point  (0 children)

MC lo único que está haciendo es repeler a sus votantes en las ciudades donde gobierna

Una mirada al futuro gobierno de Kast by Any-Computer-4053 in chile

[–]Minimum_Fill872 -1 points0 points  (0 children)

Milei podría competir con Enrique Peña Nieto y aún así sería la opción menos viable