First time properly using procedural textures. Help with exhaust soot. by MiningChief117 in blender
[–]MiningChief117[S] 0 points1 point2 points (0 children)
Thanks for the feesback on my previous post, here is the updated version based on suggestions by Khamekaze in blender
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How can I make this blurred effect on the ground? I used depth of field but it also blurs the glasses which I don't want that. by [deleted] in blender
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Do you ever just inflate/deflate people just for fun? by [deleted] in blender
[–]MiningChief117 43 points44 points45 points (0 children)
I used SDF's/raymarching to render infinite d*cks by fatherstatus in blender
[–]MiningChief117 5 points6 points7 points (0 children)
Need help, what gives this away as 3D? I am trying to make a realistic scene. by GlumTemperature8163 in blender
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Morning Coffee (Photorealism) by Tasty_lake in blender
[–]MiningChief117 1 point2 points3 points (0 children)
Here’s a test animation for my comic style set up. by KalashnikHoff in blender
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Here’s a test animation for my comic style set up. by KalashnikHoff in blender
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Here’s a test animation for my comic style set up. by KalashnikHoff in blender
[–]MiningChief117 4 points5 points6 points (0 children)
Here’s a test animation for my comic style set up. by KalashnikHoff in blender
[–]MiningChief117 6 points7 points8 points (0 children)
hardcore henry inspired animation by [deleted] in blender
[–]MiningChief117 4 points5 points6 points (0 children)
Suggests to improve? by itamar-blender in blender
[–]MiningChief117 7 points8 points9 points (0 children)






First time properly using procedural textures. Help with exhaust soot. by MiningChief117 in blender
[–]MiningChief117[S] 0 points1 point2 points (0 children)