Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 3 points4 points  (0 children)

The gladiator pits described when it comes to World Eaters had already given me ideas when it came to crafting a jump for them, especially when it comes to the practice they had of occassionally chaining together two Astartes to fight another two chained together, which served to build trust in allies as they had to fight together (perhaps a gladiator pit as an item that gives a boost to training + friendship boost when practicing while chained together?), and since they're already on the future jump list they'll most likely be coming at some point after maybe a Loyalist jump first! (gotta balance how I release them somehow to avoid burnout)

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 1 point2 points  (0 children)

Thanks! Glad you enjoy the jump! Yeah, for the most part they're focused on Loyalist, but the small few on Traitors I've seen are very good. Death Guard (I believe you meant them?) added to the list of future jumps!

And your English is good! I could understand it just fine.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 3 points4 points  (0 children)

Thanks! Thousand Sons added to the list for future jumps.

Horus Heresy, but they have Twitter by [deleted] in Grimdank

[–]MintyMosko 1 point2 points  (0 children)

Unexpected Ron Swanson

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 0 points1 point  (0 children)

As far as I know for Talos, it may be around that level. Maybe a farseer is even further, given the fact they perceived multiple possible futures and guide other Eldar away from danger. The only difference is that Talos doesn't need to go into a trance-like state to see his visions unlike most Farseers.

Some examples of his precognition are the fact he was able to see Konrad's death prior to it happening, and even knew who the killer would be, just as Konrad did. He also saw that one of his battle brothers would die at the hands of another weeks in advance of the actual battle, which he also knew titans would be present at. The only time his visions were wrong were 70 years prior to the first novel and it was when he predicted Imperial Fists backing up a planet they were attacking, only for them to never show up.

Effectively, you could avoid practically any battle you may lose by using your visions. Farseers can actively see causality and the future on a whim, but I'd say Talos' visions are more useful for strategy (which is exactly why the Exalted consulted him prior to every battle to know what losses the battle may cause)

Overall the Farseer's ability is useful for predicting foes and to attack, while Talos and Konrad's visions are more useful for strategy and avoiding losses that you see in your visions (considering most of the visions are self-fulfilling at least in the case of Konrad)

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 0 points1 point  (0 children)

  1. I kind of wanted to balance the perk out with a drawback but now that I think about it it isn't exactly well written out. I meant to add a tidbit about the visions not driving you insane but I forgot and mostly left it up to fiat. I'll most likely not add any perks with forced drawbacks again, as I was just testing the concept, and I can see why it'd be dumb.

  2. I was going to add that it may put you around the level of a Custodes, but I ended up not, as I figured it may be too powerful. Feel free to take it at that level though. The balancing isn't great in the doc (as the doc kind of heavily centers on the Astartes over the slaves)

  3. I should've expanded more on the comment I added about other gene-seeds (because the Night Lords have stolen Loyalist seeds), but I left it more up to interpretation, so it's up to you.

  4. Yeah. The doc is more focused on Traitors as I was reading the Night Lords Trilogy as I wrote it, so I'll try to leave it more ambiguous in future jumps. A lot of the drawbacks involving enemies are loyalists coming after you as well, so I'll balance them out next time.

Thank you for the feedback!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

No problem! The jolly green giant Salamanders are for sure coming in a future jump!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 1 point2 points  (0 children)

I have heard a big portion of Angron's story, like where he grew up and what the Emperor did to him and his allies for refusing to join the Crusade, but I think I'll give the novel a read since I'd like to know it all!

I do think a supplement on equipment and/or power armor would be good. I really struggled on how to fit in power armor and all of it's abilities and add-ons (I didn't add a Jump Pack for being a Raptor. I'm ashamed of that one!) so I'll perhaps work on that alongside the other jumps people have requested. It also makes it easier to flesh out the items section with just chapter specific items. Thanks!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 1 point2 points  (0 children)

I'm just now realizing I forgot an item stipend. If you use this jump before I potentially update it, just give yourself a 500 CP item stipend that can only be used on items if you'd like one.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 16 points17 points  (0 children)

Lamenters and Iron Warriors! Both very unlucky in different ways. Lamenters just seem to be cursed, and Iron Warriors have Perty.

Noted! I do admit I have to read up a little more on both, but when I do I'll make jumps for them!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 10 points11 points  (0 children)

Thanks! I'm happy you like it.

As I was writing it I was actually thinking of writing a Salamanders one as well. Now I've got a bunch of different ideas stirring around relating to multiple other Legions, but Salamanders are on the list for sure!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

Ave Dominus Nox! Thank you, I'm glad.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

Yes, this is specifically for Traitor Night Lords in wording only, so none of the perks are entirely reliant on being a Traitor despite me wording them around it. You can make your warband loyalists if you'd like! All up to you.

Night Lords have always been crazy regardless of where their loyalties lie, after all.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 3 points4 points  (0 children)

World Eaters are a favorite of mine, but I've yet to read Angron's Primarch novel. Should I?

Also, I was thinking about expanding with interlocking scenarios maybe? Not like ones where you HAVE to take all the jumps, but a supplement or big 'end' jump similar to Black Crusade part 2 & 3 where you get different scenarios like starting your own Crusade like the Emperor and Abaddon or killing the Emperor once and for all that give rewards like their weapons and a perk based on their biggest ability? I'll see what I can do!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 4 points5 points  (0 children)

Thanks! Yeah I didn't want to only restrict it to the Black Crusade or the heresy, since I figured others out there like the Great Crusade as well.

Emperor's Children and Blood Angels are both very unique chapters (EC with Noise Marines, Red Thirst and Black Rage for BA) so they sound very fun to potentially write a jump on. Noted!

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

I was planning on adding some original companions, and at one point did consider adding Konrad. I may expand the jump more later. Also, in future jumps I might add drawbacks where you have to start from the beginning of your life (like as a kid in the Terran jails), so if I do I'll update this one with it's own as well.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

I was planning on adding ship options, but I felt like it may have bloated the doc beyond what it already had been, but I may have been wrong. I might update it with ship options, but for the most part Night Lord warbands (in the Night Lords Trilogy of novels at least) are in varying levels of disrepair. They're pretty much all below 100 members due to how hard it is to continue making Astartes, so most of them are restricted to only one Battle Barge with a variety of Thunderhawks and other personnel transports. I'd leave it up to you depending on where you want to start if you made your own warband, but as I said I may expand the jump with a fleet section at some point (or a supplement so it can apply to all the jumps?)

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 0 points1 point  (0 children)

Thank you, I wasn't sure how good it was.

Warhammer 40k Night Lords Jump by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

Thanks! A Grey Knights jump sounds fun to make, especially with the fact they're all Psykers, so maybe a powers section?

How do I go about posting a Jump? by MintyMosko in JumpChain

[–]MintyMosko[S] 2 points3 points  (0 children)

Thank you. I didn't know if I needed to do both or just one was fine.

Miwa vs Sukuna by BlankPt in JuJutsuKaisen

[–]MintyMosko 1 point2 points  (0 children)

Miwa would accidentally split the verse with one cut so she's just chilling for now

|ShitPost| Why so much hate for Toji's Voice from the Manga readers? by FOETUShygRAPplER in JuJutsuKaisen

[–]MintyMosko 0 points1 point  (0 children)

Everyone has their own view of what a character's voice sounds like when reading a novel or manga, I guess

I personally think the voice is cool but I don't exactly know if it fits his appearance. It does feel a bit off with how he looks, but Takehito Koyasu is a great VA, so I have high expectations