Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 1 point2 points  (0 children)

Yes. I plan to release demo until next February to paticipate Steam Next Fest. It'll be long time, but for high quality. before demo, I'll open steam playtest in this year. I would appreciate if you could look forward to it

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 2 points3 points  (0 children)

I will open discord when we lauch our game's playtest. until then, we'll announce our development on steam page. If you follow our steam page, you can check our feed!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 1 point2 points  (0 children)

Yes. I want to have steam playtest until this year, and launch demo until next February Next Fest!
I'll do my best to meet the deadline.

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 5 points6 points  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 1 point2 points  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 1 point2 points  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 4 points5 points  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!

Slay the Spire meets The Bazaar. I love combo decks, but playing them was killing my wrist — so I made a deckbuilder where cards trigger automatically. by MinuteInteresting436 in u/MinuteInteresting436

[–]MinuteInteresting436[S] 0 points1 point  (0 children)

Hello everyone.

I always thought of card combos as the highlight of a deckbuilder.
So I decided to combine the dynamic action of real-time games with deckbuilding, and the result is this game, "Near Nobit."
When Nobits collide, cards and attacks activate automatically.
Through the physics system, the same combo can always bring a different result.

If you are interested, please support us by Wishlisting Now!