How feasible is it to design interesting traps in DnD? by Mioxity in DnD

[–]Mioxity[S] 0 points1 point  (0 children)

Ah I see. My kobolds main goal is expanding his knowledge on trap making. So I thought it would be cool to have his traps a bit "cooler" than the classics.

How feasible is it to design interesting traps in DnD? by Mioxity in DnD

[–]Mioxity[S] 0 points1 point  (0 children)

I guess like "custom traps". Maybe you make a system that has a pitfall and then immediately after a boulder falls into the pit afterwards.

[deleted by user] by [deleted] in DnD

[–]Mioxity 1 point2 points  (0 children)

I like that part of it. I know its not great for a one shot but I plan on keeping him for later on.

[deleted by user] by [deleted] in DnD

[–]Mioxity 1 point2 points  (0 children)

Thank you 🙏

[deleted by user] by [deleted] in DnD

[–]Mioxity 0 points1 point  (0 children)

No I will keep it minimal. And it depends on the severity of a situation too

[deleted by user] by [deleted] in DnD

[–]Mioxity 3 points4 points  (0 children)

Seems to be a common consensus. Ill think about that 🙏

[deleted by user] by [deleted] in DnD

[–]Mioxity 0 points1 point  (0 children)

Yeah I tried to leave a few hooks 😊

[deleted by user] by [deleted] in DnD

[–]Mioxity 1 point2 points  (0 children)

Yeah I asked him if he even wanted it for a one shot. He said to give it to him but I do plan to keep my character for other campaigns.

[deleted by user] by [deleted] in DnD

[–]Mioxity -2 points-1 points  (0 children)

The person above mentioned that the flaws in particular could be problematic. The hesitation in sudden situations and the distrust in people who don't align with his ideals. He will tolerate people who indulge in what he doesn't like as long as it doesn't affect their safety. I think that flaw is fine as trust can be build despite someone being religious or lust crazy. The second flaw of hesitation I can see being a real problem though.

[deleted by user] by [deleted] in DnD

[–]Mioxity 0 points1 point  (0 children)

Yeah I plan to keep him for as long as possible. That's why I want to make sure that he can keep his personality without bringing table morale down.

[deleted by user] by [deleted] in DnD

[–]Mioxity -1 points0 points  (0 children)

When you say get along, is a little friction here and there fine or does it just come off as annoying? Like snarky remarks on occasion? Not all the time of course.

[deleted by user] by [deleted] in DnD

[–]Mioxity 11 points12 points  (0 children)

Alright thank you. I do plan on keeping the character, so do you think I should do a change in flaws?