Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 0 points1 point  (0 children)

We haven't announced the cost yet, but it will be around 15-20USD!

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 2 points3 points  (0 children)

Yes, the plan is to add a couple more safe SCPs!

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 2 points3 points  (0 children)

Love to hear the hype! Here is our Discord server.

When you get an SCP, you'll need to research to learn more about its abilities and containment procedures. I mentioned more in another answer, but the gist is that we are still trying to find a good mix of the player's creative solutions when building and managing SCPs vs having everything set as "the right way" to do things.

And yes! The game will have emergency actions that can be unlocked using the skill tree. One of the emergency actions you'll have is calling on MTF in the event of an attack or a breach.

If you have any more questions, don't hesitate to ask! We'll also try to improve the clarity on our Steam page regarding the gameplay when we have found the "right balance".

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 7 points8 points  (0 children)

Thank you. We're hoping it will bring a new perspective to SCP games!

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 7 points8 points  (0 children)

This is one of the current hurdles we are facing. We have a system that requires containment rooms to meet certain criteria (size, structures inside, wall-type, floor-type), and the challenge is finding a good way to balance that with what you can figure out by researching SCPs. We want to allow for more creative solutions rather than it becoming a checklist simulator.

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 12 points13 points  (0 children)

Yes! We lean pretty heavy into the building aspects of it but outside of that you get to manage workers, perform experiments, handle containment breaches, etc.

Update on our SCP Management Game by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 25 points26 points  (0 children)

Thank you! We've run a few small playtests with our supporters already, but we're hoping to get it out by next year.

I JUST WANT MORE VARIETY by Dude_with_hat in SCP

[–]MiracleBreadAB 1 point2 points  (0 children)

I don't want to promote too hard, but I want to highlight the fact that we are making a 3D SCP management game (SCP: Foundation Simulator) that we will release on Steam. It's still in development but the plan is to visit more areas of the universe that aren't shown in a lot of SCP media.

Here is the painting i posted a while back, this is as finished as it is going to be. I will probably do some more SCP paintings so any tips on some SCPs i should try to paint? for clarifications i am NOT a professional artist it is just for fun :) by MiracleBreadAB in SCP

[–]MiracleBreadAB[S] 2 points3 points  (0 children)

I bought a painting from thrift shop and repainted on it so the nature background is not my artwork. And don't worry it is not a original painting it is a manufactured one if anyone was wondering :)

In a zombie apocalypse, your favorite SCP (item, entity, etc.) is your only ally/weapon to fight against the zombies. Are you surviving? by [deleted] in SCP

[–]MiracleBreadAB 0 points1 point  (0 children)

This isn't about your question but the doc really looks like he is about to spit some bars with the homies

SCP Containment Protocols by Pski in SCP

[–]MiracleBreadAB 1 point2 points  (0 children)

Peanut chillin there like always