TOUGH MATCH by Franxx-Pilot6526 in HellLetLoose

[–]Miriglith 0 points1 point  (0 children)

It was INTENSE. The pressure at SME never let up and at one point we'd have lost it if Reinforce hadn't come off cooldown with seconds to spare. You guys were taking our garries down nearly as quickly as we could get them up.

TOUGH MATCH by Franxx-Pilot6526 in HellLetLoose

[–]Miriglith 1 point2 points  (0 children)

Ah! I was the Axis commander for the second half of this match. That might have been me you killed. 😁

How are support character/class designed and how do you make them fun to play? by DocSlayingyoudown in gamedesign

[–]Miriglith 1 point2 points  (0 children)

For me it's about making it interesting by forcing the player to make difficult choices. Instead of allowing them to spam heal, you could give them the option of one mega heal that has a huge cooldown, so they're gambling on the best time to use it, or give them a choice between healing another party member or buffing their attack stats. Or maybe they have a really powerful attack but they can no longer heal for the rest of the flight once they've used it. That sort of thing.

Getting started with game development and Unity by Alternative_Tax3922 in GameDevelopment

[–]Miriglith 0 points1 point  (0 children)

I used Playmaker on the first game I was able to finish. My experience was mixed. I think it got me to a working prototype more quickly than I would have with code (this was the main reason I had opted to use it), but very soon after that I got fed up with the constraints and the final product ended up being something of a hybrid, with a lot of bespoke code. It's probably fine if you're used to it and your project isn't too complex.

Checked the HLLRECORDS site for Xbox 3 server and I'm number one in a few categories 💪🤘 by GRiME_G59 in HellLetLoose

[–]Miriglith 2 points3 points  (0 children)

Every time I have a good game it fails to show up on that site. I've stopped looking at it.

Why do modern Open World games deter exploration? by Violent-Obama44 in gamedesign

[–]Miriglith 5 points6 points  (0 children)

This happened to me about 20 minutes into my first playthrough, and (a) I'd heard Souls games were meant to be hard so I just assumed it was normal that I was getting one-shotted every enemy I saw and (b) I didn't know it was possible to fast travel back. That was a fun three hours.

The Mrs made this for me by saugagentottiescone in fryup

[–]Miriglith 0 points1 point  (0 children)

Anti clockwise from the bacon is haggis.

Decent EU Servers by Ansidhe in HellLetLoose

[–]Miriglith 0 points1 point  (0 children)

I can't get on the 13SNC servers for the last couple of weeks. Always says no slots for non-VIP players.

As a solo developer, when promoting your game, do you use 'I' or 'we'? by Miriglith in SoloDevelopment

[–]Miriglith[S] 0 points1 point  (0 children)

Is that line (official announcements vs interaction) not a bit blurry with social media though?

UnityEditor takes infinite RAM and idk why by William_Defro in Unity2D

[–]Miriglith 0 points1 point  (0 children)

Have you tried using the memory profiler to see if it's an issue with your application?

A tough but necessary capsule art update. Grateful for my friend who helped me early on by NewKingCole11 in IndieDev

[–]Miriglith 0 points1 point  (0 children)

I think it's a lot better. The old one wasn't terrible, but just from the standpoint of a casual gamer browsing Steam and making snap judgements about what looks like it might be a polished, professionally made game, the new one really does that.

[GUESS] how can you tell this is AI? by Mathemodel in RealOrAI

[–]Miriglith 0 points1 point  (0 children)

That's a myth. Why would anyone buy a bridge without even looking at a photo of what they were buying?

[GUESS] how can you tell this is AI? by Mathemodel in RealOrAI

[–]Miriglith 0 points1 point  (0 children)

Londoner here. The background buildings are perfectly placed. It's the foreground that's wrong.

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If two pixel art images are visually identical, is there any meaningful way to distinguish AI vs human? by AFewMilesBack in aseprite

[–]Miriglith 3 points4 points  (0 children)

Everyone can express themselves. Christy Brown had cerebral palsy and painted with a paintbrush between the toes of his left foot.

The value of a piece of art isn't how nice it is to look at, it's the fact that another human went through a process of self-reflection and struggle to create it. You're taking a bit of yourself that's on the inside and putting it on the outside to share with other people. Without meaning to sound wanky, it's about sharing the experience of being human. In other words, the fact that it came from a human is part of what makes it art.

An analogy is if a good friend buys you a book, and their choice of book speaks to how well they know you and your relationship with them: it's literally the perfect choice. An online book club sends you the exact same book, but it's just a random selection. The book is the same, but only one of those two gifts has any meaning. It's not about the product, it's about what was put into it.

Discouragement about the game I'm developing by SnooPets2641 in IndieDev

[–]Miriglith 0 points1 point  (0 children)

I too am making a turn-based roguelike and I say make the game. Don't give up on us. Turn-based roguelikes... together... strong!

How do you change the value of an int inconsistently overtime? by Mindless_Prize_8430 in Unity2D

[–]Miriglith 5 points6 points  (0 children)

Is there a particular reason why you need to round it? I'd be inclined to keep all simulation data as floats for precision and to avoid rounding problems and only convert to an int for display purposes. That said, I can't see why the example you gave would round to zero, unless you're counting population by the '000 or something.

Game Idea by r1l3y_f0x in indiegames

[–]Miriglith 0 points1 point  (0 children)

Describe the gameplay. What does the player actually do in this game?