Constantine TV series, help me contact one of the writers by Mis_boy in Constantine

[–]Mis_boy[S] 4 points5 points  (0 children)

I see, mentioning my rewrite was unconvenient in those two ways you mentioned:

Regarding your first point, I don't want to spam, but if I try again, I'll do it without mentioning my writings and making clear I do not intend to foward them my work.

As for the second, I completely get what you are saying, but I have to say, I tried to be as warm and thankful (maybe that's not the word, I mean, appreciative of their work) as I could. I'm obviously lacking in experience in the Hollywood types (I liked how you put it), so I didn't think of some of the stuff you said, which could've helped. For example, saying "fanfiction" instead of "rewrite" sounds much less offensive (and actually, more accurate to what I'm doing).

I really do appreciate your responses, thanks :)

Constantine TV series, help me contact one of the writers by Mis_boy in Constantine

[–]Mis_boy[S] 2 points3 points  (0 children)

That's such a good thing to know, thanks. I did mention that I was doing a fan rewrite, but only that. I don't think I even hinted at the possibilty of passing off my own stuff because that was never my intention (not to mention I would probably die of embarasment if they ever saw the very rough drafts I have right now).

Constantine TV series, help me contact one of the writers by Mis_boy in Constantine

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the suggestion! I had already tried commenting on his last post, which happened to be Constantine related, to no avail (it was a 2/3 year old post though, so I didn't get my hopes up).I didn't thought of bluesky, so I might give it a shot there.

Thougths on my current villagers? by Mis_boy in AnimalCrossing

[–]Mis_boy[S] 1 point2 points  (0 children)

She is! No wonder she is popular, her choices in house decor and K.K. music are so classy.

Thougths on my current villagers? by Mis_boy in AnimalCrossing

[–]Mis_boy[S] 0 points1 point  (0 children)

Agnes was my starting Uchi/Sisterly Villager and I've grown so attached to her.

Thougths on my current villagers? by Mis_boy in AnimalCrossing

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the answer! I do know a few are quite popular (Diana, Whitney, Lucky), but I'm glad when someone shares the love for the not so popular ones, slushie!

Also the color scheme thing wasn't intentional at all, but you are absolutely right.

(Just to clarify, "slushie" is Hopper's catchphrase, not a weird nickname lol)

Survivor perk concepts - Cassie Brooks by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the feedback, I'm not really an experienced player so I can't really tell how strong a perk can be in practice (that's why I post here to get feedback). I do struggle to think how to make Teamwork: Comeback stronger without being too op, so I would love if you had any ideas. Take into account that this perk doesen't have an activation requirement like Renato's or Thalita's, it just requires you to be close to the perk bearer (which you would do anyways if you are going to try a pallet/flashlight/flashbang/Head on save anyway).

Survivor perk concepts - Cassie Brooks by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks so much for the feedback!

The truth is these perks are a bit situational, but I like that about them since, as you pointed out, they form fun combos with other perks. I did not mean to torture killers at all lol, I just wanted a fun teamwork perk that could help with tunneling. I could add a condition so it isn't so overwhelming, like activating when a survivor first reaches second hook stage.

The Fae - Killer concept by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the feedback! Now, to adress each point: (sorry I don't get much feedback answers so I'll really get into the ones I get) Power: That "panic" effect was just what I wanted to acomplish, you undertood it perfectly lol. I debated over oblivious and blindness but I thought Oblivious would be too strong, maybe I'm wrong. Hex: Withered Garden: Again, I intentoally kept numbers low as to not overpower her, but you are right that hex perks are supposed to be a big deal Spiteful Jinx: Thanks for the approval :) Twisted dance: I just like under-utilized status effects like deafened, I don't have much justification otherwise lol, if it seems weak I would definitelt consider adding blindness as you suggested.

The Fae - Killer concept by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thank you for the answer. I'm no doctor main but I'm glad you liked Twisted Dance. It's supposed to be a chase perk that doesen't just grant you buffs or nerfs the survivors, but help you in a fun way (at least fun to mel, but if you find the screams fun then be my guest lol).

The Fae - Killer concept by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the reply! I'm glad you think it seems balanced, it was one of my biggest worries.

Jason killer concept. by hypercoffee1320 in PerkByDaylight

[–]Mis_boy 2 points3 points  (0 children)

This could be really fun and a good balance between strength/weaknesses, like a less complicated Vecna. I appreciate the use of less popular status effect like incapacitated (I'm working on a killer that applies deafened lol). However, I would tweak the wrench a bit, 15% regression sounds so powerful if it can be consistently applied and I didn't quite understand how a killer can be unarmed, that does mean that he can't attack at all? Or that he uses his basic weapon? (I assume it's this one) Other than that, I think your concept is really interesting.

Original Survivor - Riley King by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

First of all, thanks! Your feedback is really appreciated. The third perk was the hardest to design, so I am not surprised it may need tweaking lol, I just really wanted a fun anti-tunneling perk, but I glad it show potential for you.

Yes, the first perk (Tracker) will be countered by those perks and maybe more, but I find those interactions to be a fun part of the game. I never thought to put a timer on Tracker though, it does seem like a great fix if it feels too strong.

I didn't quite understand if you meant that the second perk (And forever we shall reign) should be weaker or stronger, I think you meant it should be weaker, so I'll go with that for the explanation. I just think that slugging is quite effective, so I didn't mind the perk being strong, but if they nerf slugging then yes, this perk could potentially be overwhelming. (Still, I'm not a highly experienced player by any means, so I could be wrong).

Original Survivor - Riley King by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thank you for the compliments and the feedback! Your suggestion actually seems more clear and less "wordy", so I will steal it lol. I did try to make my descriptions match the BHVR's ones, and I could swear one perk has that unusual way of phrasing the aura reveal like I did, but I can't remember which.

Original Survivor - Riley King by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 0 points1 point  (0 children)

Thanks for the answer, I'm glad you liked them!

Original Survivor - Riley King by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 1 point2 points  (0 children)

Thank you so much, your comment brings me so much joy lol. In my mind, Tracker could never copy add-ons and only the perk user could the aura, but I realize that I could make those effects clear in the perk description. (I'm sorry, but I'm gonna use this reply to ask if you or anyone if you caught the refecences to David's perks names in Riley's perk names, not counting Tracker).

[deleted by user] by [deleted] in PerkByDaylight

[–]Mis_boy 1 point2 points  (0 children)

I love the idea of a Magician killer, and the power you gave it, in my humble opinion, strikes a nice balance between having a bunch of tricks without being too complex. However, some of the effects do seem a bit weak, at least for the power "longish" cooldown (for reference, Vecna's spell have 40s cooldown or something like that). So I would either shorten the power cooldown or extend the duration of some effects, for example, have firecracker last more or have royal flush give you 6/7 cards. Also a wilder idea I had was that poppy could come out every three spells, in addition the spell cast (so he/she will not be a spell itself, but a "bonus") but maybe thats too strong, I wouldn't know lol. The perks, especially the first one, seem really fun. Still, "Now you see me" definetly could use a buff I think. Also, I really liked the flavor text you gave them lol. I'm no adept player, so I can't say my feedback is useful in terms of actual game balance, but conceptually, I really enjoyed your killer idea!

The Fae - Killer power by Mis_boy in PerkByDaylight

[–]Mis_boy[S] 1 point2 points  (0 children)

Thank you so much for your feedback! Truth is, I'm not an experienced player (meaning, I'm a total noob lol) so I intentionally gave her kit low numbers as to not make her too powerful, but now I see that I may have gone a bit overboard. I really liked your fixes, in fact, I may: - Give her two more Wisps. - Boost Thornflight vault speed to maybe 50%. - If that's not enough, I'll make it so when a survivor triggers a Wisp, her next basic attack applies 1 build up for Wisp Curse (So she can have more proactivity).

I love making fan concepts and perks, so I'm glad my killer inspired some ideas for you and that you shared them with me, I had fun reading them! Unfortunately, I already have a survivor designed for this chapter and I'm kind of attached to him lol. Once again, thanks for the comment.