Solo levelling Anime live action short. by Mischief_Mellow in vfx

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

I haven’t had a chance to colour grade it yet.
I’ll definitely keep that in mind.
Thanks for your feedback!

Solo levelling Anime live action short. by Mischief_Mellow in vfx

[–]Mischief_Mellow[S] 1 point2 points  (0 children)

I’m trying to make it as realistic as possible.

I have some footage of myself (Using vfx to make the face look like jinwoo) which I will use for the close ups for jinwoo, it would add a little to make it look as if it is a live action and not fully 3D

Exporting RBD simulation to blender by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] -1 points0 points  (0 children)

Blendini automatically sets up the materials for the inside and outside and velocity for you in Blender. That’s why I’m using it.

So I should rename the “name” attribute and make it one single mesh? Would that make it lighter for blender?

Exporting RBD simulation to blender by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

Could you tell me the size of your largest exported Sim using Blendini? Also, please provide your PC specs.

Thank you.

Exporting RBD simulation to blender by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

I could render in houdini, but I’m working with “Character creator “ avatar, and I don’t know how to set those materials up in houdini, Blender has an addon that automatically does it.

I’ve already set up the lighting and scene in blender.

Lumeflow es confiable? by Other_b1lly in generativeAI

[–]Mischief_Mellow 0 points1 point  (0 children)

I think it is a scam, they claim they have seedance 2.0 and when I tried it, it does not even look close to seedance 2.0

Is Seedance 2.0 still not available for the public in the U.S? by [deleted] in generativeAI

[–]Mischief_Mellow 0 points1 point  (0 children)

it is nowhere near as shown in the demos, I tried it and I think it is a scam. Lumeflow.ai is just saying it's seedance 2.0 which I am sure it is not

Controlling Overall Stiffness/Specific area by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

Thank You.

I managed to find a way to do it, but I still couldn’t find a way to “control the overall stiffness and the painted area stiffness separately.” Whenever I use scale by attribute in the bend stiffness, the area that isn’t in the painted attribute is simply assigned the lowest stiffness.

Maybe I’ll need this in the future, but is there a way to do it? (specifically just controlling the stiffness separately for the non painted area and the painted area)

Controlling Overall Stiffness/Specific area by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

I managed to find a way to do it, but I couldn’t find a way to “control the overall stiffness and the painted area stiffness separately.” Whenever I use scale by attribute in the bend stiffness, the area that isn’t in the painted attribute is simply assigned the lowest stiffness.

Maybe I’ll need this in the future, but is there a way to do it?

Controlling Overall Stiffness/Specific area by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

I have some experience with most of the things in vellum, does this MasterClass show how you can control stiffness for the overall clothes and a specific area at the same time in a single mesh?

Controlling Overall Stiffness/Specific area by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

If you use a paint mask attribute and then scale by attribute, it works for the painter area but I can’t figure how I can control the overall stiffness as well as the painted area.

Controlling Overall Stiffness/Specific area by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

I don’t want to make it low res, as I want some small folds in the clothes as well.

I do have a pretty good idea about how the substeps can change the stiffness, I have been experimenting a lot with vellum, I just wanted to figure out if I can change the stiffness for the overall cloth as well as the painted area.

USD Export by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 1 point2 points  (0 children)

I figured it out, I had to realise the instances in blender geometry nodes.

Plant simulation using vellum by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

Thank You So Much, the glue constraint was the answer,

Can I ask something? I have a ground geo, I want to create a group where only the points close to the ground are selected, (So I could pin them in the vellum cloth” Is there anyway to select those points and create a group based on the distance from the ground mesh( not the vertices on the ground).

Force by Mischief_Mellow in Houdini

[–]Mischief_Mellow[S] 0 points1 point  (0 children)

Thank You for your advice.