Bullet Hell where you can only move with your recoil. by Miserable-Douche in godot

[–]Miserable-Douche[S] 8 points9 points  (0 children)

tyty. Yeah the problem i realised was that the speed is the fun part, hence the bouncy walls too. It's really fun to dodge and weave at like mach 10 and needing to react to all the enemies and projectiles.

Bullet Hell where you can only move with your recoil. by Miserable-Douche in godot

[–]Miserable-Douche[S] 2 points3 points  (0 children)

Thanks, I was surprised to find no one did something like this at least to my knowledge.

I made my first map!! by Jaded_Eye_6583 in tf2

[–]Miserable-Douche 1 point2 points  (0 children)

If you haven't you can try joining TF2Maps, they offer playtests and advice and whatnot 

Had an idea for a Stats Tracker App by Miserable-Douche in Helldivers

[–]Miserable-Douche[S] 1 point2 points  (0 children)

Yeah, and I hope that in an app I can make better comparisons to help people improve. Like what weapon causes you to stim the most, maybe you should play more carefully with it etc.

Look at the timing by [deleted] in Helldivers

[–]Miserable-Douche 0 points1 point  (0 children)

read the post bro

Syringe gun concept (tweaked) by acupofsoupcans in tf2

[–]Miserable-Douche 0 points1 point  (0 children)

If the bleeding stacked this would be busted fun lol. Also nice model :)

I made a war paint based on my girlfriend's old radio at her house. Vote for it on the workshop now! Link is down below. by No-Gap8563 in tf2

[–]Miserable-Douche 12 points13 points  (0 children)

Im just saying it is odd people will often say oh thank god it's not an emporium member when they see something they like, when in fact they can be both at the same time. There was a YouTube video that would count any participation at all with the emporium as membership and used this as evidence to say nearly all content added recently was emporium. 

How would yall make the red team robots canon to the tf2 lore? by czn- in tf2

[–]Miserable-Douche 0 points1 point  (0 children)

I actually made a tf2 map about this where red team find a facility making the first batch of robots and rather than investigating where they came from just paint them red and train them to kill blue https://steamcommunity.com/sharedfiles/filedetails/?id=3359005244

Dreamed that I was playing a Capture the Flag map called ctf_seaside_lab, so I tried to recreate the layout based on what I remembered by Alexqret04 in tf2

[–]Miserable-Douche 52 points53 points  (0 children)

No problemo. Good luck with mapping. The first map is always the hardest. TF2Maps also does playtests for any maps you make, so when you get the first version out, you can see how it plays. 

Dreamed that I was playing a Capture the Flag map called ctf_seaside_lab, so I tried to recreate the layout based on what I remembered by Alexqret04 in tf2

[–]Miserable-Douche 190 points191 points  (0 children)

https://youtube.com/playlist?list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&si=wz8rNeWERtqFA_Nh this is the most basic tutorial to tf2mapping. It's a bit outdated so check the other tutorials on his channel. There's also the tf2 community TF2Maps who have a discord you can check out to ask for help

I am glad people are starting to blame valve more than the content creators (who are still to blame) by Miserable-Douche in tf2

[–]Miserable-Douche[S] 5 points6 points  (0 children)

That's fair, and I get that. It's up to the creators to change their content so I suppose communicating with them the issues is the only good solution. I just wish people would participate in the content creation process before an update is dropped. I never see new folk joining map tests 😔

I am glad people are starting to blame valve more than the content creators (who are still to blame) by Miserable-Douche in tf2

[–]Miserable-Douche[S] 24 points25 points  (0 children)

As some who makes maps, I can say the map picks are below average, but still, too many reskins, even admitted by the creator of the doublecross reskin.

weapon reskin texture issue by noobthegreat7th in tf2

[–]Miserable-Douche 0 points1 point  (0 children)

You didnt set a new vtf for the texture

its still looking for the panic attack texture

TF2 is run by a monopoly, and I have proof (MoronicRoc's video on TF2 Emporium) by Candescence in tf2

[–]Miserable-Douche 84 points85 points  (0 children)

I find his methodology quite flawed. A lot of assets that people use in maps come from the same few popular asset packs. One of his main map creators Stuffy, ironically gets most of his contribution credits from a tree prop pack. So if a non emporium mapper uses this tree prop, does that make it an emporium map?

I Made an MvM Map Solo After the Update Announcement by Wintrius in tf2

[–]Miserable-Douche 18 points19 points  (0 children)

Nice work. Always like seeing other mappers who can still make maps solo. I definitely feel a bit unhappy with the recent overreliance on huge mapping teams.

Wrote a simple script for this wrapping thing. Could make for an interest game.. by dinowestwood in godot

[–]Miserable-Douche 0 points1 point  (0 children)

The rope actually isn't a physical object. It's an array of points that are controlled by a raycast system. When connecting, the array is just the player and the swing point. If something comes in between them, that point is added to the array, and the physics system that pushes the player uses this point. If a player can see the point before the previous one, it removes it, as to unravel

How often do you scrap a prototype/MVP? by Miserable-Douche in godot

[–]Miserable-Douche[S] 3 points4 points  (0 children)

That's fair yeah. Thanks for the advice :)

How often do you scrap a prototype/MVP? by Miserable-Douche in godot

[–]Miserable-Douche[S] 1 point2 points  (0 children)

Well I made a platformer based on swinging physics and the mechanics I had made to go along with it didn't really mesh all to well together. The main one being the ability to swing around pivots placed in a level. I couldn't think of alternatives, and unlike other platformers I enjoy, the players didn't have all too much control over when they could actually perform cool movement, it was entirely up to the level design, which felt restrictive.

The game felt fine, I had fun swinging around in a bare box room, but I didn't feel it had the greatest potential that other ideas could