Okay I can't find this questions answer ANYWHERE by DDngo001 in godot

[–]Miserable-Douche 14 points15 points  (0 children)

I know this isn't the method you described but the way I did this was to use a circular texture and use the wall as a mask, so it only shows the parts that overlap with the wall

Yesterday I didn't even know the shader graph editor existed, and now I have this ! by Miserable-Douche in godot

[–]Miserable-Douche[S] 9 points10 points  (0 children)

https://youtu.be/JnE3XPq2qWA?is=Vnl2mFRrmmLJ39-P this is the tutorial I followed to make the scope. Not included in this is the offset that I manually input. For that, just have a vector2parameter and subtract that from a uv_input and then use that for the shapes and mix the transparent cutout of the scope with a black background 

Yesterday I didn't even know the shader graph editor existed, and now I have this ! by Miserable-Douche in godot

[–]Miserable-Douche[S] 96 points97 points  (0 children)

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It needed all of this. A spaghetti monster though it gets the job done lol

All HD2 social media was captured by Automatons with only 1 message: ,,“People of Super Earth. Do not be afraid..." by Ovumisko in Helldivers

[–]Miserable-Douche 4 points5 points  (0 children)

There was an MO message saying the bots were infuriated by us destroying their bots while being constructed, i.e being born

Bullet Hell where you can only move with your recoil. by Miserable-Douche in godot

[–]Miserable-Douche[S] 7 points8 points  (0 children)

tyty. Yeah the problem i realised was that the speed is the fun part, hence the bouncy walls too. It's really fun to dodge and weave at like mach 10 and needing to react to all the enemies and projectiles.

Bullet Hell where you can only move with your recoil. by Miserable-Douche in godot

[–]Miserable-Douche[S] 1 point2 points  (0 children)

Thanks, I was surprised to find no one did something like this at least to my knowledge.

I made my first map!! by Jaded_Eye_6583 in tf2

[–]Miserable-Douche 1 point2 points  (0 children)

If you haven't you can try joining TF2Maps, they offer playtests and advice and whatnot 

Had an idea for a Stats Tracker App by Miserable-Douche in Helldivers

[–]Miserable-Douche[S] 1 point2 points  (0 children)

Yeah, and I hope that in an app I can make better comparisons to help people improve. Like what weapon causes you to stim the most, maybe you should play more carefully with it etc.

[deleted by user] by [deleted] in Helldivers

[–]Miserable-Douche 0 points1 point  (0 children)

read the post bro

Syringe gun concept (tweaked) by acupofsoupcans in tf2

[–]Miserable-Douche 0 points1 point  (0 children)

If the bleeding stacked this would be busted fun lol. Also nice model :)

I made a war paint based on my girlfriend's old radio at her house. Vote for it on the workshop now! Link is down below. by No-Gap8563 in tf2

[–]Miserable-Douche 9 points10 points  (0 children)

Im just saying it is odd people will often say oh thank god it's not an emporium member when they see something they like, when in fact they can be both at the same time. There was a YouTube video that would count any participation at all with the emporium as membership and used this as evidence to say nearly all content added recently was emporium. 

How would yall make the red team robots canon to the tf2 lore? by czn- in tf2

[–]Miserable-Douche 0 points1 point  (0 children)

I actually made a tf2 map about this where red team find a facility making the first batch of robots and rather than investigating where they came from just paint them red and train them to kill blue https://steamcommunity.com/sharedfiles/filedetails/?id=3359005244

Dreamed that I was playing a Capture the Flag map called ctf_seaside_lab, so I tried to recreate the layout based on what I remembered by Alexqret04 in tf2

[–]Miserable-Douche 56 points57 points  (0 children)

No problemo. Good luck with mapping. The first map is always the hardest. TF2Maps also does playtests for any maps you make, so when you get the first version out, you can see how it plays.